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Fixed AnimationState error.

NathanSweet hace 11 años
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commit
f0e4b5e9b8
Se han modificado 1 ficheros con 1 adiciones y 1 borrados
  1. 1 1
      spine-csharp/src/AnimationState.cs

+ 1 - 1
spine-csharp/src/AnimationState.cs

@@ -106,7 +106,7 @@ namespace Spine {
 					if (current.mix == 1)
 					if (current.mix == 1)
 						current.animation.Apply(skeleton, current.lastTime, time, loop, events);
 						current.animation.Apply(skeleton, current.lastTime, time, loop, events);
 					else
 					else
-						current.animation.Apply(skeleton, current.lastTime, time, loop, events, current.mix);
+						current.animation.Mix(skeleton, current.lastTime, time, loop, events, current.mix);
 				} else {
 				} else {
 					float previousTime = previous.time;
 					float previousTime = previous.time;
 					if (!previous.loop && previousTime > previous.endTime) previousTime = previous.endTime;
 					if (!previous.loop && previousTime > previous.endTime) previousTime = previous.endTime;