@@ -49,6 +49,6 @@ class Main extends Sprite {
starlingSingleton.start();
Starling.current.stage.color = 0x000000;
- SceneManager.getInstance().switchScene(new SequenceExample());
+ SceneManager.getInstance().switchScene(new BasicExample());
}
@@ -338,13 +338,8 @@ class SkeletonSprite extends DisplayObject implements IAnimatable {
return _smoothing;
- var updated = false;
-
public function advanceTime(time:Float):Void {
- if (!updated) {
- // updated = true;
- _state.update(0.016 * 0.1);
- }
+ _state.update(time);
_state.apply(skeleton);
skeleton.updateWorldTransform();
this.setRequiresRedraw();