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[unity] AnimationState arrangement extension.

pharan 7 年之前
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f8e465a9d6
共有 1 个文件被更改,包括 3 次插入0 次删除
  1. 3 0
      spine-unity/Assets/Spine/Runtime/spine-unity/SkeletonExtensions.cs

+ 3 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/SkeletonExtensions.cs

@@ -624,6 +624,9 @@ namespace Spine {
 			animation.Apply(skeleton, 0, 0, false, null, 0, MixBlend.Setup, MixDirection.Out);
 		}
 
+		public static void AllowImmediateQueue (this TrackEntry trackEntry) {
+			if (trackEntry.nextTrackLast < 0) trackEntry.nextTrackLast = 0;
+		}
 
 		#endregion