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@@ -138,10 +138,10 @@ public class SpriteCollectionAttachmentLoader : AttachmentLoader {
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return mesh;
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}
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- public SkinnedMeshAttachment NewSkinnedMeshAttachment (Skin skin, String name, String path) {
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+ public WeightedMeshAttachment NewWeightedMeshAttachment (Skin skin, String name, String path) {
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ProcessSpriteDefinition(path);
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- SkinnedMeshAttachment mesh = new SkinnedMeshAttachment(name);
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+ WeightedMeshAttachment mesh = new WeightedMeshAttachment(name);
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mesh.Path = path;
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mesh.RendererObject = material;
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mesh.RegionU = u;
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