badlogic
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7f7e5f0fec
Updated license headers and LICENSE files.
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6 years ago |
badlogic
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691cb23218
Merge branch '3.7-beta' into 3.7-beta-cpp
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6 years ago |
badlogic
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990ccc4606
Merge branch '3.7-beta' into 3.7-beta-cpp
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6 years ago |
badlogic
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c95af40579
Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
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6 years ago |
badlogic
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bb1bdd7046
Merge branch '3.7-beta' into 3.7-beta-cpp
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6 years ago |
sp-stefano-lanza
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7183e3b0bd
Feature/new skeleton culling (#1196)
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6 years ago |
badlogic
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878a6e6435
Refactored C++ runtime, added cocos2d-x cpp runtime.
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7 years ago |
badlogic
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eecde9e871
[cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.
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7 years ago |