Nathan Sweet
|
f77a51d33a
[ts] Fixed input handling for player control bones and demos.
|
4 lat temu |
Nathan Sweet
|
2911f9da5e
[ts] Demo asset update, demos clean up.
|
4 lat temu |
Nathan Sweet
|
ca9a3ff7c2
[ts] Set path for demos, update order.
|
4 lat temu |
Nathan Sweet
|
5d6f46d295
[ts] Update demos to 4.0 and new AssetManager.
|
4 lat temu |
badlogic
|
8ec6a9ef3b
[ts] Updated demo assets to latest format.
|
6 lat temu |
badlogic
|
03057c6073
[ts] Renamed MixDirection.in/out to mixIn/mixOut as it was crashing a JS compressor. Fixed log output. Added mobile support for additive animation blending. Input does not require a fully defined Listener interface anymore.
|
6 lat temu |
badlogic
|
0e8e0646e4
[ts][webgl] Fixed spritesheet demo, was using old animation API.
|
6 lat temu |
badlogic
|
4fe53ac856
[webgl] Refactored WebGL demos. They reuse a preallocated set of canvases to limit the number of WebGL contexts required. At most 3 canvases can be visible at a time, so we preallocate 3 canvases, then dynamically attach them to placeholder divs based on their visibility. I'm a juggalo.
|
8 lat temu |
badlogic
|
ff1a81bab3
[webgl] Refactored demos to use preallocated canvas & context
|
8 lat temu |
NathanSweet
|
43e1c6b708
Fixed raptor demo desync with frame-by-frame after playing animation.
|
8 lat temu |
NathanSweet
|
d12251ae19
Fixed raptor demo dust.
|
8 lat temu |
badlogic
|
5af8185261
[ts][webgl][widget] Fixed SceneRenderer, immediate mode rendering methods didn't take into account two color tint shader
|
8 lat temu |
badlogic
|
6808b9f44a
[ts] Fixed up demos
|
8 lat temu |
badlogic
|
42bb22d3c0
[ts] Fixes to demos, rotation special cases are a bit wonky still :D
|
8 lat temu |
NathanSweet
|
6cdcdbdb40
Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes.
|
9 lat temu |
NathanSweet
|
6e09ef7320
[ts] Updated loading screen.
|
9 lat temu |
NathanSweet
|
1dd775f5d6
Changed default colors.
|
9 lat temu |
NathanSweet
|
4a2ba83aa4
[ts] Demo refactoring.
|
9 lat temu |