Commit History

Author SHA1 Message Date
  Mario Zechner 97d49b37b7 License header update 2 months ago
  Mario Zechner 4047f1ba07 Updated license headers. 2 years ago
  Nathan Sweet 96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 3 years ago
  badlogic 87658c7d31 [c][cpp] Spotless formatter 4 years ago
  badlogic b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 years ago
  badlogic 7f7e5f0fec Updated license headers and LICENSE files. 6 years ago
  badlogic bb1bdd7046 Merge branch '3.7-beta' into 3.7-beta-cpp 6 years ago
  sp-stefano-lanza 7183e3b0bd Feature/new skeleton culling (#1196) 6 years ago
  badlogic 878a6e6435 Refactored C++ runtime, added cocos2d-x cpp runtime. 7 years ago
  badlogic b443e6e609 [Lua] Fixed path constraint sorting and type check in case attachment of target is null. [cocos2dx] Fixed samples. 8 years ago
  NathanSweet c0fdc454a2 Fixed inconsistent newlines. 8 years ago
  badlogic 5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 8 years ago
  badlogic 89d9ee00dc [cocos2d-x] Cleaned up #716, added #712 manually to fix shared data rendering 8 years ago
  badlogic eb3cb8a700 Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity. 9 years ago
  John b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01 9 years ago
  NathanSweet e68c830876 cocos2d-x support for: 2.2.4, 3.0, 3.1alpha1 11 years ago
  sbrednikhin 0dd179b4b4 vector and matrix names fixed 11 years ago
  NathanSweet df959cb646 Meshes, FFD and skinning for cocos2d-x. 11 years ago