Mario Zechner
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97d49b37b7
License header update
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2 months ago |
Mario Zechner
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4047f1ba07
Updated license headers.
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2 years ago |
Nathan Sweet
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96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
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3 years ago |
badlogic
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87658c7d31
[c][cpp] Spotless formatter
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4 years ago |
badlogic
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b67bf992a0
Single bone IK fix and license header update. Closes #1580, closes #1581.
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5 years ago |
badlogic
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7f7e5f0fec
Updated license headers and LICENSE files.
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6 years ago |
badlogic
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bb1bdd7046
Merge branch '3.7-beta' into 3.7-beta-cpp
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6 years ago |
sp-stefano-lanza
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7183e3b0bd
Feature/new skeleton culling (#1196)
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6 years ago |
badlogic
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878a6e6435
Refactored C++ runtime, added cocos2d-x cpp runtime.
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7 years ago |
badlogic
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b443e6e609
[Lua] Fixed path constraint sorting and type check in case attachment of target is null. [cocos2dx] Fixed samples.
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8 years ago |
NathanSweet
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c0fdc454a2
Fixed inconsistent newlines.
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8 years ago |
badlogic
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5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
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8 years ago |
badlogic
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89d9ee00dc
[cocos2d-x] Cleaned up #716, added #712 manually to fix shared data rendering
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8 years ago |
badlogic
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eb3cb8a700
Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity.
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9 years ago |
John
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b9bd66b36b
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
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9 years ago |
NathanSweet
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e68c830876
cocos2d-x support for: 2.2.4, 3.0, 3.1alpha1
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11 years ago |
sbrednikhin
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0dd179b4b4
vector and matrix names fixed
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11 years ago |
NathanSweet
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df959cb646
Meshes, FFD and skinning for cocos2d-x.
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11 years ago |