Harald Csaszar
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6df16d4fe1
[unity] Added ontline-only single pass shaders to LWRP and URP packages. This allows for separate outline child GameObjects that reference the existing Mesh of their parent, and re-draw the mesh using this outline shader.
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5 年之前 |
Harald Csaszar
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3bac3da543
[unity] Added additional measures to prevent undesired setting of TK2D define. It has strangely been reported as enabled as if the respective button was pressed, although it never appeared - potentially a unity inspector UI bug.
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5 年之前 |
Harald Csaszar
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501677b969
[unity] Fixed SkeletonMecanim unnecessarily applying clips twice. Closes #1648.
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5 年之前 |
Harald Csaszar
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16c81c7b97
[unity] Fixed Update potentially not being called after Initialize in the first frame after instantiation in certain conditions. Closes #1646.
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5 年之前 |
Harald Csaszar
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e1274f096d
[xna] Added normalmap support via `SpineEffectNormalmap` and added support for loading multiple texture layers following a suffix-pattern. Closes #1645.
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5 年之前 |
Harald Csaszar
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36a6d62ef0
[unity] Fixed null reference exception at ActivateBasedOnFlipDirection Component. Closes #1643.
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5 年之前 |
Harald Csaszar
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016f438d59
[unity] `SkeletonGraphic` now fully supports `SkeletonUtility` for generating a hierarchy of `SkeletonUtilityBones`. Closes #1637.
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5 年之前 |
Harald Csaszar
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b86333b11a
[unity] Fixed drag&drop instantiation using last hierarchy node as parent when dopping over empty hierarchy area below last item. Closes #1641.
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5 年之前 |
Harald Csaszar
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919b7badcb
[unity] Added missing `Fixed Normal Space` option `World-Space` to all Sprite shaders (including URP and LWRP packages). Closes #1638.
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5 年之前 |
Harald Csaszar
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daa2a76b3a
[unity] Fixed `Getting Started/4 Object Oriented Sample` to no longer use Spineboy-unity asset but Spineboy-pro instead (which is included as a complete Spine example project on the editor side). See #1628.
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5 年之前 |
Harald Csaszar
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a4127df1a8
[unity] Fixed `Tint black` being ignored when used in combination with `additive`. Secondary `dark` color was not premultiplied with alpha before passed to the shader but multiplied in shader, which was wrong (as alpha was set to 0 for `additive` blending then). Closes #1634.
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5 年之前 |
Harald Csaszar
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216193e4b3
[unity] Fixed SkeletonUtilityEyeConstraint wrong offset when disabled and re-enabled. Closes #1632.
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5 年之前 |
Harald Csaszar
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3d7a4b3c05
[unity] Cleaned up and re-serialized all Spine Examples example scenes in regards to problems with recent Unity versions (some assets did not display due to serialization differences / auto update problems).
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5 年之前 |
Harald Csaszar
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917b65e45a
[unity] Fixed example scene loading problems in recent Unity versions for scene "Dragon" and "Goblins".
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5 年之前 |
Harald Csaszar
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41f9aeac18
[unity] Fixed a bug in SkeletonGraphic when submesh instructions are empty and clipping is active.
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5 年之前 |
Harald Csaszar
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8558aa6258
[xna] Added ZSpacing parameter at SkeletonRenderer.
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5 年之前 |
Harald Csaszar
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1d824358d1
[xna] Added example SpineEffectOutline.fx to show how to achieve outlines in xna.
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5 年之前 |
Harald Csaszar
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844d08b2a4
[unity] Fixed ToAtlasRegionPMAClone() methods, led to undefined behaviour when `ApplyPMA` followed `CopyTexture`. Now joined to one method call, thus also improved efficiency. Closes #1616.
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5 年之前 |
Harald Csaszar
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68595c439d
[unity] Fixed clipping masks not always working on additional atlas pages, when clipping end slot is first submesh attachment. Closes #1618.
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5 年之前 |
Harald Csaszar
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405628baca
[unity] Fixed Hierarchy drag-and-drop instantiation not working on empty area. Fixes #1614.
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5 年之前 |
Harald Csaszar
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aa46627a52
[unity] Unity versions 2018.3+ now use TextureImporter Preset assets instead of template Texture2D assets. Closes #1524.
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5 年之前 |
Harald Csaszar
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6d3e63acf7
[unity] Minor bugfixes regarding Spine texture atlas importer reference assets. See #1524.
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5 年之前 |
Harald Csaszar
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804d1156da
[unity] Spine Preferences now provide an `Atlas Texture Reference Settings` parameter for applying customizable texture import settings at all newly imported Spine atlas textures. Materials `Straight Alpha Texture` parameter is also configured accordingly. Closes #1410, closes #1524.
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5 年之前 |
Harald Csaszar
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0ecc597a17
[unity] Preventing errors due to accidentally enabling TK2D defines via Spine Preferences, now only showing preferences section when TK2D is installed. Closes #1612.
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5 年之前 |
Mario Zechner
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90c2a19364
[cocos2dx] Updated windows build for cocos2d-x v4.
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5 年之前 |
badlogic
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0dd2db2627
[cocos2dx] Improve CMake build for cocos2d-x v3 and v4 example projects, based on PR #1572.
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5 年之前 |
badlogic
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acee8d0bd4
[cocos2dx] Disable BUILD_EDITOR_SPINE in example project, so our sources in tree get used.
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5 年之前 |
badlogic
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2b879f9b7d
[lua] Fixed wrong frame array length calculation in TransformConstraintTimeline. Updated spine-love README.md with instructions for debugging the example project with IntelliJ IDEA and EmmyLua. Closes #1611.
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5 年之前 |
Harald Csaszar
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3a7aff7a5c
[unity] Improved SkeletonGraphic's "Match RectTransform with Mesh Bounds" features: providing a button in the Inspector, automatically called when instantiated in Editor. Closes #1607.
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5 年之前 |
Harald Csaszar
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ed40731684
[unity] Fixed unnecessary additional GC allocation of JSON deserializer in Editor (always caused allocation for version check). Closes #1608.
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5 年之前 |