Harald Csaszar
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90c4569596
[unity] Updated license headers which were not yet up to date.
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3 years ago |
Harald Csaszar
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d796131668
[unity] Fixed Timeline SkeletonGraphic clip exception when DefaultMixDuration is disabled. Closes #2090. Added `Unscaled Time` property at Spine Timeline tracks.
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3 years ago |
Harald Csaszar
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7ae25bf19c
Merge branch '4.0' into 4.1-beta
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3 years ago |
Harald Csaszar
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5bde0730d3
[unity] Timeline clips now offer an additional `Alpha` parameter for setting a custom constant mix alpha (as `TrackEntry.Alpha`).
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3 years ago |
Harald Csaszar
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3b0c272b01
[unity] Fixed Timeline Playable.SetSpeed having no effect on SpineAnimationStateTrack. Closes #1866.
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3 years ago |
Harald Csaszar
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6b8c6b31cf
[unity] Timeline: Fixed Editor scrubbing preview not showing SkeletonUtilityBone overrides (Update callback based). Closes #2031.
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3 years ago |
Harald Csaszar
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ead89c9c35
[unity] Fixed a Timeline bug (not pausing) when `Don't end at clip end` is enabled and `PlayableDirector.pause` is called. Closes #1980.
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3 years ago |
Harald Csaszar
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4b70b1489c
[unity] Fixed IAnimationStateComponent missing (destroyed) component exception due to interface null check instead of using overloaded UnityEngine.Object.operator==. Closes #1972.
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3 years ago |
Harald Csaszar
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5937b3021b
[unity] Fixed Timeline clip not updating to the shown EaseIn & MixerBehaviour when inside Play mode. Added null check. Closes #1962.
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3 years ago |
Harald Csaszar
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38a42e41c6
[unity] Fixed Timeline clip EaseIn from empty animation or blank space. Closes #1961.
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3 years ago |
Mario Zechner
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d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
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4 years ago |
Harald Csaszar
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a775209577
[unity] Timeline clip end behaviour made more consistent and configurable, mixes out to empty animation by default. Partially reverted b4fd09b6. See #1933. Closes #1807.
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4 years ago |
Harald Csaszar
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b4fd09b690
[unity] Timeline now supports not pausing at track end via added `Don't Pause on Stop` parameter. Closes #1933.
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4 years ago |
Vladislav Hristov
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cd3d8e3359
[unity] Add option to not pause spine with timeline
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4 years ago |
Harald Csaszar
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6d9e3e7e19
[unity] Fixed Timeline not pausing/resuming clip playback on PlayableDirector.pause. Closes #1920.
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4 years ago |
Harald Csaszar
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64dc6f66a4
[unity] Added null check at Timeline SpineAnimationStateClip. Closes #1800.
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4 years ago |
Harald Csaszar
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1b8a378f4f
[unity] Timeline: Added SpineAnimationStateClip holdPrevious parameter. Closes #1775.
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4 years ago |
Harald Csaszar
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7611f551eb
[unity] Updated license headers at Timeline classes.
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5 years ago |
Harald Csaszar
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8c009e2f56
[unity] Added Timeline support for SkeletonGraphic. Fixed multi-track Timeline preview when scrubbing in the Editor (note: requires ascending track ordering). Closes #1313. Closes #1724.
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5 years ago |
Harald Csaszar
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f0b25c8a86
[unity] Added multiple features to Timeline SpineAnimationStateClip such as playback speed, blending by overlap and synchronisation of MixDuration with blend duration. Adds preferences parameter "Use Blend Duration" which can be disabled to enable old behaviour. Fixes #1262.
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6 years ago |
NathanSweet
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842dffbd83
[all] Source clean up, formatting, and tabs for indentation.
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6 years ago |
Harald Csaszar
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904b7ce40a
[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
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6 years ago |