Harald Csaszar
|
f8352dce0a
[unity] Ported 4.2-beta physics. Updated skeleton assets.
|
1 yıl önce |
Mario Zechner
|
4047f1ba07
Updated license headers.
|
2 yıl önce |
Harald Csaszar
|
01b8c06800
[csharp] Code cleanup: replaced var with explicit type names.
|
2 yıl önce |
Harald Csaszar
|
a135288a7c
Merge branch '4.0' into 4.1-beta
|
3 yıl önce |
Harald Csaszar
|
c94cad7403
[unity] Minor: formatting fixes.
|
3 yıl önce |
Harald Csaszar
|
e11dea1497
[unity] Minor refactoring: renamed a preprocessor constant.
|
3 yıl önce |
Harald Csaszar
|
f2cf39cfb6
Merge branch '4.0' into 4.1-beta
|
3 yıl önce |
Harald Csaszar
|
69460f3bd6
[unity] Fixed SkeletonRagdoll2D behaviour being wrong in Unity 2020.3+. Closes #1977.
|
3 yıl önce |
Nathan Sweet
|
96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
|
3 yıl önce |
Mario Zechner
|
d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
|
4 yıl önce |
Harald Csaszar
|
d146a81d21
[unity] SkeletonRagdoll components now support bone scale at any bone in the skeleton hierarchy, including negative scale and root bone scale. Closes #1879.
|
4 yıl önce |
Harald Csaszar
|
dbb10f36f6
Merge branch '3.8' into 4.0-beta
|
4 yıl önce |
Harald Csaszar
|
60b52cb36a
[unity] Fixed SkeletonRagdoll and SkeletonRagdoll2D behaving incorrectly when any Transforms are scaled. Closes #1831.
|
4 yıl önce |
Harald Csaszar
|
7ef2fc96db
[csharp] Porting of commits dbd90ca, da1b280, 10d5a91 and e14db0e (includes 4.0 format changes). Fixed errors in color parsing introduced by previous porting 4.0 commit.
|
4 yıl önce |
Harald Csaszar
|
3e93e2daf1
[unity] Fixed ghost-movement of Ragdoll components: They did not update the RagdollParent transform. Activate correct behaviour by disabling the inspector property `Old Ragdoll Behaviour` which was introduced to automatically be backwards-compatible. Closes #1670.
|
5 yıl önce |
badlogic
|
b67bf992a0
Single bone IK fix and license header update. Closes #1580, closes #1581.
|
5 yıl önce |
Harald Csaszar
|
241846c16c
[unity] Fixed SkeletonRagdoll2D incorrect limit angles in Unity 2019.2+. Closes #1521.
|
5 yıl önce |
NathanSweet
|
842dffbd83
[all] Source clean up, formatting, and tabs for indentation.
|
6 yıl önce |
Harald Csaszar
|
d8808fb8ce
[unity] Moved Timeline module to a separate Package `com.esotericsoftware.spine.timeline`. Activated asmdef files by default again in spine-unity, added asmdef files to timeline package. Fixed compile errors when asmdef files are active. Cleanup of no longer necessary asmdef file modifying code.
|
6 yıl önce |
Harald Csaszar
|
f5f77ef481
[unity] Changed namespace `Spine.Unity.Modules` to `Spine.Unity` and `Spine.Unity.Examples` after restructuring. See previous commits 59746cc and 64a6ae4.
|
6 yıl önce |
Harald Csaszar
|
59746ccbf6
[unity] Deprecated Modules/SlotBlendModes/SlotBlendModes component. Changed it's namespace from Spine.Unity.Modules to Spine.Unity.Deprecated. Lots of files and components moved to new directories for restructuring cleanup.
|
6 yıl önce |