Commit History

Author SHA1 Message Date
  Harald Csaszar b214801a0a [unity] SkeletonRenderTexture: Changed default shader passes to only 0 instead of -1 (all passes) preventing common issues. 1 year ago
  Harald Csaszar 63dc7d1bb8 [unity] SkeletonRenderTexture classes not displaying on Vulkan. Fixed negative viewport offsets for ortho and perspective projections. Closes #2535. 1 year ago
  Harald Csaszar 773d27c398 [unity] Fixed SkeletonGraphicRenderTexture incorrect alpha blending. Closes #2520. 1 year ago
  Harald Csaszar 98706929d0 [unity] `SkeletonRenderTexture` example components now provide a `shaderPasses` parameter. 1 year ago
  Mario Zechner 4047f1ba07 Updated license headers. 2 years ago
  Harald Csaszar 661796d2cb [unity] SkeletonRenderTexture components now support automatic down-scaling when required size on screen exceeds max render texture size. 3 years ago
  Harald Csaszar 90c4569596 [unity] Updated license headers which were not yet up to date. 3 years ago
  Harald Csaszar 10d71afe57 [unity] Minor fix of last commit. 3 years ago
  Harald Csaszar 005e714534 [unity] Fixed compile error of previous commit regarding Vector2Int on Unity 2017.1. 3 years ago
  Harald Csaszar 6ef7df4be6 [unity] Added example component `SkeletonGraphicRenderTexture`. Closes #2130. Added additional render callback delegates at SkeletonGraphic. 3 years ago
  Harald Csaszar 5fbbc156ac [unity] SkeletonRenderTexture now supports correct arbitrary rotation around all axes simultaneously, while maintaining pixel-perfect projection. Closes #2112. Added base class. 3 years ago