Harald Csaszar
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b214801a0a
[unity] SkeletonRenderTexture: Changed default shader passes to only 0 instead of -1 (all passes) preventing common issues.
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1 year ago |
Harald Csaszar
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63dc7d1bb8
[unity] SkeletonRenderTexture classes not displaying on Vulkan. Fixed negative viewport offsets for ortho and perspective projections. Closes #2535.
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1 year ago |
Harald Csaszar
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773d27c398
[unity] Fixed SkeletonGraphicRenderTexture incorrect alpha blending. Closes #2520.
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1 year ago |
Harald Csaszar
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98706929d0
[unity] `SkeletonRenderTexture` example components now provide a `shaderPasses` parameter.
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1 year ago |
Mario Zechner
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4047f1ba07
Updated license headers.
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2 years ago |
Harald Csaszar
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661796d2cb
[unity] SkeletonRenderTexture components now support automatic down-scaling when required size on screen exceeds max render texture size.
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3 years ago |
Harald Csaszar
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90c4569596
[unity] Updated license headers which were not yet up to date.
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3 years ago |
Harald Csaszar
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10d71afe57
[unity] Minor fix of last commit.
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3 years ago |
Harald Csaszar
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005e714534
[unity] Fixed compile error of previous commit regarding Vector2Int on Unity 2017.1.
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3 years ago |
Harald Csaszar
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6ef7df4be6
[unity] Added example component `SkeletonGraphicRenderTexture`. Closes #2130. Added additional render callback delegates at SkeletonGraphic.
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3 years ago |
Harald Csaszar
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5fbbc156ac
[unity] SkeletonRenderTexture now supports correct arbitrary rotation around all axes simultaneously, while maintaining pixel-perfect projection. Closes #2112. Added base class.
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3 years ago |