spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

badlogic 0a3f6cc28c [cpp] Ported rotated mesh region UV loading. See #1327. 6 years ago
examples c68d85a1fc [c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 6 years ago
spine-as3 6e67fbf5e3 [as3] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 6 years ago
spine-c 9a30520669 [c] Ported rotated mesh region UV loading. See #1327. 6 years ago
spine-cocos2d-objc c68d85a1fc [c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 6 years ago
spine-cocos2dx c68d85a1fc [c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 6 years ago
spine-corona c68d85a1fc [c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 6 years ago
spine-cpp 0a3f6cc28c [cpp] Ported rotated mesh region UV loading. See #1327. 6 years ago
spine-csharp d337f587b7 [csharp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 6 years ago
spine-js ca6a6fc930 Updated all READMEs. 7 years ago
spine-libgdx d2c006dfd9 [libgdx] Rotated mesh region UV loading. 6 years ago
spine-love c68d85a1fc [c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 6 years ago
spine-lua 67753024ec [lua] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 6 years ago
spine-monogame a29dbcaf97 [monogame] Upgraded to latest MonoGame version, fixed y-flipping in example. 6 years ago
spine-sfml c68d85a1fc [c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 6 years ago
spine-starling 6e67fbf5e3 [as3] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 6 years ago
spine-threejs ca6a6fc930 Updated all READMEs. 7 years ago
spine-tk2d d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 7 years ago
spine-ts 037802bb0c [ts] Ported rotated mesh region UV loading. See #1327. 6 years ago
spine-ue4 145aaf27ce [ue4] Skeletons in SpineWidget are centered now. Closes #1329. 6 years ago
spine-unity 5fc3f99d4b [unity] Fixed SkeletonMecanim leftover animation rotations when transitioning to an empty "Write Defaults" state. Fixes #1321. 6 years ago
spine-xna c68d85a1fc [c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 6 years ago
.gitattributes 4c45413dff Adapted gitattributes to checkout all unity-serialized files as lf 6 years ago
.gitignore 990ccc4606 Merge branch '3.7-beta' into 3.7-beta-cpp 6 years ago
.npmignore a8a20fce13 Add npm support (#793) 8 years ago
CHANGELOG.md 962aaa1c9f [cpp] Updated CHANGELOG and clean-up. 6 years ago
CMakeLists.txt 3c5730052d [cpp] Use -Wnonportable-include-path for CMake. 6 years ago
LICENSE d631da5f56 Moved version to make it more clear it's a license version, not a runtime version. 8 years ago
README.md d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 7 years ago
package.json a8a20fce13 Add npm support (#793) 8 years ago

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

The Spine Runtimes may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate the Spine Runtimes into your applications, distribute software containing the Spine Runtimes, or modify the Spine Runtimes, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By licensing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes. A Spine license is needed to distribute any software containing the Spine Runtimes, even if you are not using the Spine editor.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers.The spine-runtimes waffle and spine-editor waffle provide a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.