main.cpp 15 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. #include <iostream>
  31. #include <spine/spine-sfml.h>
  32. #include <spine/Debug.h>
  33. #include <SFML/Graphics.hpp>
  34. using namespace std;
  35. using namespace Spine;
  36. #include <stdio.h>
  37. #include <stdlib.h>
  38. void callback (AnimationState* state, EventType type, TrackEntry* entry, Event* event) {
  39. const String& animationName = (entry && entry->getAnimation()) ? entry->getAnimation()->getName() : String("");
  40. switch (type) {
  41. case EventType_Start:
  42. printf("%d start: %s\n", entry->getTrackIndex(), animationName.buffer());
  43. break;
  44. case EventType_Interrupt:
  45. printf("%d interrupt: %s\n", entry->getTrackIndex(), animationName.buffer());
  46. break;
  47. case EventType_End:
  48. printf("%d end: %s\n", entry->getTrackIndex(), animationName.buffer());
  49. break;
  50. case EventType_Complete:
  51. printf("%d complete: %s\n", entry->getTrackIndex(), animationName.buffer());
  52. break;
  53. case EventType_Dispose:
  54. printf("%d dispose: %s\n", entry->getTrackIndex(), animationName.buffer());
  55. break;
  56. case EventType_Event:
  57. printf("%d event: %s, %s: %d, %f, %s\n", entry->getTrackIndex(), animationName.buffer(), event->getData().getName().buffer(), event->getIntValue(), event->getFloatValue(),
  58. event->getStringValue().buffer());
  59. break;
  60. }
  61. fflush(stdout);
  62. }
  63. SkeletonData* readSkeletonJsonData (const String& filename, Atlas* atlas, float scale) {
  64. SkeletonJson* json = new (__FILE__, __LINE__) SkeletonJson(atlas);
  65. json->setScale(scale);
  66. SkeletonData* skeletonData = json->readSkeletonDataFile(filename);
  67. if (!skeletonData) {
  68. printf("%s\n", json->getError().buffer());
  69. exit(0);
  70. }
  71. delete json;
  72. return skeletonData;
  73. }
  74. SkeletonData* readSkeletonBinaryData (const char* filename, Atlas* atlas, float scale) {
  75. SkeletonBinary* binary = new (__FILE__, __LINE__) SkeletonBinary(atlas);
  76. binary->setScale(scale);
  77. SkeletonData *skeletonData = binary->readSkeletonDataFile(filename);
  78. if (!skeletonData) {
  79. printf("%s\n", binary->getError().buffer());
  80. exit(0);
  81. }
  82. delete binary;
  83. return skeletonData;
  84. }
  85. void testcase (void func(SkeletonData* skeletonData, Atlas* atlas),
  86. const char* jsonName, const char* binaryName, const char* atlasName,
  87. float scale) {
  88. SFMLTextureLoader textureLoader;
  89. Atlas* atlas = new (__FILE__, __LINE__) Atlas(atlasName, &textureLoader);
  90. SkeletonData* skeletonData = readSkeletonJsonData(jsonName, atlas, scale);
  91. func(skeletonData, atlas);
  92. delete skeletonData;
  93. skeletonData = readSkeletonBinaryData(binaryName, atlas, scale);
  94. func(skeletonData, atlas);
  95. delete skeletonData;
  96. delete atlas;
  97. }
  98. void spineboy (SkeletonData* skeletonData, Atlas* atlas) {
  99. SkeletonBounds bounds;
  100. // Configure mixing.
  101. AnimationStateData stateData(skeletonData);
  102. stateData.setMix("walk", "jump", 0.2f);
  103. stateData.setMix("jump", "run", 0.2f);
  104. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData, &stateData);
  105. drawable->timeScale = 1;
  106. Skeleton* skeleton = drawable->skeleton;
  107. skeleton->setFlipX(false);
  108. skeleton->setFlipY(false);
  109. skeleton->setToSetupPose();
  110. skeleton->setPosition(320, 590);
  111. skeleton->updateWorldTransform();
  112. Slot* headSlot = skeleton->findSlot("head");
  113. drawable->state->setOnAnimationEventFunc(callback);
  114. drawable->state->addAnimation(0, "walk", true, 0);
  115. drawable->state->addAnimation(0, "jump", false, 3);
  116. drawable->state->addAnimation(0, "run", true, 0);
  117. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - spineboy");
  118. window.setFramerateLimit(60);
  119. sf::Event event;
  120. sf::Clock deltaClock;
  121. while (window.isOpen()) {
  122. while (window.pollEvent(event))
  123. if (event.type == sf::Event::Closed) window.close();
  124. float delta = deltaClock.getElapsedTime().asSeconds();
  125. deltaClock.restart();
  126. bounds.update(*skeleton, true);
  127. sf::Vector2i position = sf::Mouse::getPosition(window);
  128. if (bounds.containsPoint(position.x, position.y)) {
  129. headSlot->getColor().g = 0;
  130. headSlot->getColor().b = 0;
  131. } else {
  132. headSlot->getColor().g = 1;
  133. headSlot->getColor().b = 1;
  134. }
  135. drawable->update(delta);
  136. window.clear();
  137. window.draw(*drawable);
  138. window.display();
  139. }
  140. delete drawable;
  141. }
  142. void goblins (SkeletonData* skeletonData, Atlas* atlas) {
  143. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  144. drawable->timeScale = 1;
  145. Skeleton* skeleton = drawable->skeleton;
  146. skeleton->setFlipX(false);
  147. skeleton->setFlipY(false);
  148. skeleton->setSkin("goblin");
  149. skeleton->setSlotsToSetupPose();
  150. skeleton->setPosition(320, 590);
  151. skeleton->updateWorldTransform();
  152. drawable->state->setAnimation(0, "walk", true);
  153. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - goblins");
  154. window.setFramerateLimit(60);
  155. sf::Event event;
  156. sf::Clock deltaClock;
  157. while (window.isOpen()) {
  158. while (window.pollEvent(event))
  159. if (event.type == sf::Event::Closed) window.close();
  160. float delta = deltaClock.getElapsedTime().asSeconds();
  161. deltaClock.restart();
  162. drawable->update(delta);
  163. window.clear();
  164. window.draw(*drawable);
  165. window.display();
  166. }
  167. delete drawable;
  168. }
  169. void raptor (SkeletonData* skeletonData, Atlas* atlas) {
  170. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  171. drawable->timeScale = 1;
  172. PowInterpolation pow2(2);
  173. PowOutInterpolation powOut2(2);
  174. SwirlVertexEffect effect(400, powOut2);
  175. effect.setCenterY(-200);
  176. drawable->vertexEffect = &effect;
  177. Skeleton* skeleton = drawable->skeleton;
  178. skeleton->setPosition(320, 590);
  179. skeleton->updateWorldTransform();
  180. drawable->state->setAnimation(0, "walk", true);
  181. drawable->state->addAnimation(1, "gun-grab", false, 2);
  182. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - raptor");
  183. window.setFramerateLimit(60);
  184. sf::Event event;
  185. sf::Clock deltaClock;
  186. float swirlTime = 0;
  187. while (window.isOpen()) {
  188. while (window.pollEvent(event))
  189. if (event.type == sf::Event::Closed) window.close();
  190. float delta = deltaClock.getElapsedTime().asSeconds();
  191. deltaClock.restart();
  192. swirlTime += delta;
  193. float percent = MathUtil::fmod(swirlTime, 2);
  194. if (percent > 1) percent = 1 - (percent - 1);
  195. effect.setAngle(pow2.interpolate(-60.0f, 60.0f, percent));
  196. drawable->update(delta);
  197. window.clear();
  198. window.draw(*drawable);
  199. window.display();
  200. }
  201. delete drawable;
  202. }
  203. void tank (SkeletonData* skeletonData, Atlas* atlas) {
  204. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  205. drawable->timeScale = 1;
  206. Skeleton* skeleton = drawable->skeleton;
  207. skeleton->setPosition(500, 590);
  208. skeleton->updateWorldTransform();
  209. drawable->state->setAnimation(0, "drive", true);
  210. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - tank");
  211. window.setFramerateLimit(60);
  212. sf::Event event;
  213. sf::Clock deltaClock;
  214. while (window.isOpen()) {
  215. while (window.pollEvent(event))
  216. if (event.type == sf::Event::Closed) window.close();
  217. float delta = deltaClock.getElapsedTime().asSeconds();
  218. deltaClock.restart();
  219. drawable->update(delta);
  220. window.clear();
  221. window.draw(*drawable);
  222. window.display();
  223. }
  224. delete drawable;
  225. }
  226. void vine (SkeletonData* skeletonData, Atlas* atlas) {
  227. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  228. drawable->timeScale = 1;
  229. Skeleton* skeleton = drawable->skeleton;
  230. skeleton->setPosition(320, 590);
  231. skeleton->updateWorldTransform();
  232. drawable->state->setAnimation(0, "grow", true);
  233. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
  234. window.setFramerateLimit(60);
  235. sf::Event event;
  236. sf::Clock deltaClock;
  237. while (window.isOpen()) {
  238. while (window.pollEvent(event))
  239. if (event.type == sf::Event::Closed) window.close();
  240. float delta = deltaClock.getElapsedTime().asSeconds();
  241. deltaClock.restart();
  242. drawable->update(delta);
  243. window.clear();
  244. window.draw(*drawable);
  245. window.display();
  246. }
  247. delete drawable;
  248. }
  249. void stretchyman (SkeletonData* skeletonData, Atlas* atlas) {
  250. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  251. drawable->timeScale = 1;
  252. Skeleton* skeleton = drawable->skeleton;
  253. skeleton->setFlipX(false);
  254. skeleton->setFlipY(false);
  255. skeleton->setPosition(100, 590);
  256. skeleton->updateWorldTransform();
  257. drawable->state->setAnimation(0, "sneak", true);
  258. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Streatchyman");
  259. window.setFramerateLimit(60);
  260. sf::Event event;
  261. sf::Clock deltaClock;
  262. while (window.isOpen()) {
  263. while (window.pollEvent(event))
  264. if (event.type == sf::Event::Closed) window.close();
  265. float delta = deltaClock.getElapsedTime().asSeconds();
  266. deltaClock.restart();
  267. drawable->update(delta);
  268. window.clear();
  269. window.draw(*drawable);
  270. window.display();
  271. }
  272. delete drawable;
  273. }
  274. void coin (SkeletonData* skeletonData, Atlas* atlas) {
  275. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  276. drawable->timeScale = 1;
  277. Skeleton* skeleton = drawable->skeleton;
  278. skeleton->setPosition(320, 590);
  279. skeleton->updateWorldTransform();
  280. drawable->state->setAnimation(0, "rotate", true);
  281. drawable->update(1);
  282. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - coin");
  283. window.setFramerateLimit(60);
  284. sf::Event event;
  285. sf::Clock deltaClock;
  286. float swirlTime = 0;
  287. while (window.isOpen()) {
  288. float delta = 0;
  289. while (window.pollEvent(event)) {
  290. if (event.type == sf::Event::Closed) window.close();
  291. if (event.type == sf::Event::MouseButtonPressed) delta += 0.1f;
  292. }
  293. // float delta = deltaClock.getElapsedTime().asSeconds();
  294. // deltaClock.restart();
  295. drawable->update(delta);
  296. window.clear();
  297. window.draw(*drawable);
  298. window.display();
  299. }
  300. delete drawable;
  301. }
  302. void owl (SkeletonData* skeletonData, Atlas* atlas) {
  303. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  304. drawable->timeScale = 1;
  305. Skeleton* skeleton = drawable->skeleton;
  306. skeleton->setPosition(320, 400);
  307. skeleton->updateWorldTransform();
  308. drawable->state->setAnimation(0, "idle", true);
  309. drawable->state->setAnimation(1, "blink", true);
  310. TrackEntry* left = drawable->state->setAnimation(2, "left", true);
  311. TrackEntry* right = drawable->state->setAnimation(3, "right", true);
  312. TrackEntry* up = drawable->state->setAnimation(4, "up", true);
  313. TrackEntry* down = drawable->state->setAnimation(5, "down", true);
  314. left->setAlpha(0);
  315. left->setMixBlend(MixBlend_Add);
  316. right->setAlpha(0);
  317. right->setMixBlend(MixBlend_Add);
  318. up->setAlpha(0);
  319. up->setMixBlend(MixBlend_Add);
  320. down->setAlpha(0);
  321. down->setMixBlend(MixBlend_Add);
  322. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - owl");
  323. window.setFramerateLimit(60);
  324. sf::Event event;
  325. sf::Clock deltaClock;
  326. while (window.isOpen()) {
  327. while (window.pollEvent(event)) {
  328. if (event.type == sf::Event::Closed) window.close();
  329. if (event.type == sf::Event::MouseMoved) {
  330. float x = event.mouseMove.x / 640.0f;
  331. left->setAlpha((MathUtil::max(x, 0.5f) - 0.5f) * 2);
  332. right->setAlpha((0.5 - MathUtil::min(x, 0.5f)) * 2);
  333. float y = event.mouseMove.y / 640.0f;
  334. down->setAlpha((MathUtil::max(y, 0.5f) - 0.5f) * 2);
  335. up->setAlpha((0.5 - MathUtil::min(y, 0.5f)) * 2);
  336. }
  337. }
  338. float delta = deltaClock.getElapsedTime().asSeconds();
  339. deltaClock.restart();
  340. drawable->update(delta);
  341. window.clear();
  342. window.draw(*drawable);
  343. window.display();
  344. }
  345. delete drawable;
  346. }
  347. /**
  348. * Used for debugging purposes during runtime development
  349. */
  350. void test (SkeletonData* skeletonData, Atlas* atlas) {
  351. Skeleton* skeleton = new (__FILE__, __LINE__) Skeleton(skeletonData);
  352. AnimationStateData* animData = new (__FILE__, __LINE__) AnimationStateData(skeletonData);
  353. AnimationState* animState = new (__FILE__, __LINE__) AnimationState(animData);
  354. animState->setAnimation(0, "drive", true);
  355. float d = 3;
  356. for (int i = 0; i < 1; i++) {
  357. animState->update(d);
  358. animState->apply(*skeleton);
  359. skeleton->updateWorldTransform();
  360. d += 0.1f;
  361. }
  362. delete skeleton;
  363. delete animData;
  364. delete animState;
  365. }
  366. int main () {
  367. DebugExtension dbgExtension;
  368. SpineExtension::setInstance(&dbgExtension);
  369. // testcase(raptor, "data/raptor-pro.json", "data/raptor-pro.skel", "data/raptor.atlas", 0.5f);
  370. // testcase(test, "data/tank-pro.json", "data/tank-pro.skel", "data/tank.atlas", 1.0f);
  371. // testcase(spineboy, "data/spineboy-ess.json", "data/spineboy-ess.skel", "data/spineboy.atlas", 0.6f);
  372. // testcase(owl, "data/owl-pro.json", "data/owl-pro.skel", "data/owl.atlas", 0.5f);
  373. testcase(coin, "data/coin-pro.json", "data/coin-pro.skel", "data/coin.atlas", 0.5f);
  374. testcase(vine, "data/vine-pro.json", "data/vine-pro.skel", "data/vine.atlas", 0.5f);
  375. testcase(tank, "data/tank-pro.json", "data/tank-pro.skel", "data/tank.atlas", 0.2f);
  376. testcase(raptor, "data/raptor-pro.json", "data/raptor-pro.skel", "data/raptor.atlas", 0.5f);
  377. testcase(goblins, "data/goblins-pro.json", "data/goblins-pro.skel", "data/goblins.atlas", 1.4f);
  378. testcase(stretchyman, "data/stretchyman-pro.json", "data/stretchyman-pro.skel", "data/stretchyman.atlas", 0.6f);
  379. dbgExtension.reportLeaks();
  380. return 0;
  381. }