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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include <iostream>
- #include <spine/spine-sfml.h>
- #include <spine/Debug.h>
- #include <SFML/Graphics.hpp>
- using namespace std;
- using namespace Spine;
- #include <stdio.h>
- #include <stdlib.h>
- void callback (AnimationState* state, EventType type, TrackEntry* entry, Event* event) {
- const String& animationName = (entry && entry->getAnimation()) ? entry->getAnimation()->getName() : String("");
- switch (type) {
- case EventType_Start:
- printf("%d start: %s\n", entry->getTrackIndex(), animationName.buffer());
- break;
- case EventType_Interrupt:
- printf("%d interrupt: %s\n", entry->getTrackIndex(), animationName.buffer());
- break;
- case EventType_End:
- printf("%d end: %s\n", entry->getTrackIndex(), animationName.buffer());
- break;
- case EventType_Complete:
- printf("%d complete: %s\n", entry->getTrackIndex(), animationName.buffer());
- break;
- case EventType_Dispose:
- printf("%d dispose: %s\n", entry->getTrackIndex(), animationName.buffer());
- break;
- case EventType_Event:
- printf("%d event: %s, %s: %d, %f, %s\n", entry->getTrackIndex(), animationName.buffer(), event->getData().getName().buffer(), event->getIntValue(), event->getFloatValue(),
- event->getStringValue().buffer());
- break;
- }
- fflush(stdout);
- }
- SkeletonData* readSkeletonJsonData (const String& filename, Atlas* atlas, float scale) {
- SkeletonJson* json = new (__FILE__, __LINE__) SkeletonJson(atlas);
- json->setScale(scale);
- SkeletonData* skeletonData = json->readSkeletonDataFile(filename);
- if (!skeletonData) {
- printf("%s\n", json->getError().buffer());
- exit(0);
- }
- delete json;
- return skeletonData;
- }
- SkeletonData* readSkeletonBinaryData (const char* filename, Atlas* atlas, float scale) {
- SkeletonBinary* binary = new (__FILE__, __LINE__) SkeletonBinary(atlas);
- binary->setScale(scale);
- SkeletonData *skeletonData = binary->readSkeletonDataFile(filename);
- if (!skeletonData) {
- printf("%s\n", binary->getError().buffer());
- exit(0);
- }
- delete binary;
- return skeletonData;
- }
- void testcase (void func(SkeletonData* skeletonData, Atlas* atlas),
- const char* jsonName, const char* binaryName, const char* atlasName,
- float scale) {
- SFMLTextureLoader textureLoader;
- Atlas* atlas = new (__FILE__, __LINE__) Atlas(atlasName, &textureLoader);
- SkeletonData* skeletonData = readSkeletonJsonData(jsonName, atlas, scale);
- func(skeletonData, atlas);
- delete skeletonData;
- skeletonData = readSkeletonBinaryData(binaryName, atlas, scale);
- func(skeletonData, atlas);
- delete skeletonData;
- delete atlas;
- }
- void spineboy (SkeletonData* skeletonData, Atlas* atlas) {
- SkeletonBounds bounds;
- // Configure mixing.
- AnimationStateData stateData(skeletonData);
- stateData.setMix("walk", "jump", 0.2f);
- stateData.setMix("jump", "run", 0.2f);
- SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData, &stateData);
- drawable->timeScale = 1;
- Skeleton* skeleton = drawable->skeleton;
- skeleton->setFlipX(false);
- skeleton->setFlipY(false);
- skeleton->setToSetupPose();
- skeleton->setPosition(320, 590);
- skeleton->updateWorldTransform();
- Slot* headSlot = skeleton->findSlot("head");
- drawable->state->setOnAnimationEventFunc(callback);
- drawable->state->addAnimation(0, "walk", true, 0);
- drawable->state->addAnimation(0, "jump", false, 3);
- drawable->state->addAnimation(0, "run", true, 0);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - spineboy");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event))
- if (event.type == sf::Event::Closed) window.close();
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- bounds.update(*skeleton, true);
- sf::Vector2i position = sf::Mouse::getPosition(window);
- if (bounds.containsPoint(position.x, position.y)) {
- headSlot->getColor().g = 0;
- headSlot->getColor().b = 0;
- } else {
- headSlot->getColor().g = 1;
- headSlot->getColor().b = 1;
- }
- drawable->update(delta);
- window.clear();
- window.draw(*drawable);
- window.display();
- }
- delete drawable;
- }
- void goblins (SkeletonData* skeletonData, Atlas* atlas) {
- SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
- drawable->timeScale = 1;
- Skeleton* skeleton = drawable->skeleton;
- skeleton->setFlipX(false);
- skeleton->setFlipY(false);
- skeleton->setSkin("goblin");
- skeleton->setSlotsToSetupPose();
- skeleton->setPosition(320, 590);
- skeleton->updateWorldTransform();
- drawable->state->setAnimation(0, "walk", true);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - goblins");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event))
- if (event.type == sf::Event::Closed) window.close();
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable->update(delta);
- window.clear();
- window.draw(*drawable);
- window.display();
- }
- delete drawable;
- }
- void raptor (SkeletonData* skeletonData, Atlas* atlas) {
- SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
- drawable->timeScale = 1;
- PowInterpolation pow2(2);
- PowOutInterpolation powOut2(2);
- SwirlVertexEffect effect(400, powOut2);
- effect.setCenterY(-200);
- drawable->vertexEffect = &effect;
- Skeleton* skeleton = drawable->skeleton;
- skeleton->setPosition(320, 590);
- skeleton->updateWorldTransform();
- drawable->state->setAnimation(0, "walk", true);
- drawable->state->addAnimation(1, "gun-grab", false, 2);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - raptor");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- float swirlTime = 0;
- while (window.isOpen()) {
- while (window.pollEvent(event))
- if (event.type == sf::Event::Closed) window.close();
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- swirlTime += delta;
- float percent = MathUtil::fmod(swirlTime, 2);
- if (percent > 1) percent = 1 - (percent - 1);
- effect.setAngle(pow2.interpolate(-60.0f, 60.0f, percent));
- drawable->update(delta);
- window.clear();
- window.draw(*drawable);
- window.display();
- }
- delete drawable;
- }
- void tank (SkeletonData* skeletonData, Atlas* atlas) {
- SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
- drawable->timeScale = 1;
- Skeleton* skeleton = drawable->skeleton;
- skeleton->setPosition(500, 590);
- skeleton->updateWorldTransform();
- drawable->state->setAnimation(0, "drive", true);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - tank");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event))
- if (event.type == sf::Event::Closed) window.close();
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable->update(delta);
- window.clear();
- window.draw(*drawable);
- window.display();
- }
- delete drawable;
- }
- void vine (SkeletonData* skeletonData, Atlas* atlas) {
- SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
- drawable->timeScale = 1;
- Skeleton* skeleton = drawable->skeleton;
- skeleton->setPosition(320, 590);
- skeleton->updateWorldTransform();
- drawable->state->setAnimation(0, "grow", true);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event))
- if (event.type == sf::Event::Closed) window.close();
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable->update(delta);
- window.clear();
- window.draw(*drawable);
- window.display();
- }
- delete drawable;
- }
- void stretchyman (SkeletonData* skeletonData, Atlas* atlas) {
- SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
- drawable->timeScale = 1;
- Skeleton* skeleton = drawable->skeleton;
- skeleton->setFlipX(false);
- skeleton->setFlipY(false);
- skeleton->setPosition(100, 590);
- skeleton->updateWorldTransform();
- drawable->state->setAnimation(0, "sneak", true);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Streatchyman");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event))
- if (event.type == sf::Event::Closed) window.close();
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable->update(delta);
- window.clear();
- window.draw(*drawable);
- window.display();
- }
- delete drawable;
- }
- void coin (SkeletonData* skeletonData, Atlas* atlas) {
- SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
- drawable->timeScale = 1;
- Skeleton* skeleton = drawable->skeleton;
- skeleton->setPosition(320, 590);
- skeleton->updateWorldTransform();
- drawable->state->setAnimation(0, "rotate", true);
- drawable->update(1);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - coin");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- float swirlTime = 0;
- while (window.isOpen()) {
- float delta = 0;
- while (window.pollEvent(event)) {
- if (event.type == sf::Event::Closed) window.close();
- if (event.type == sf::Event::MouseButtonPressed) delta += 0.1f;
- }
- // float delta = deltaClock.getElapsedTime().asSeconds();
- // deltaClock.restart();
- drawable->update(delta);
- window.clear();
- window.draw(*drawable);
- window.display();
- }
- delete drawable;
- }
- void owl (SkeletonData* skeletonData, Atlas* atlas) {
- SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
- drawable->timeScale = 1;
- Skeleton* skeleton = drawable->skeleton;
- skeleton->setPosition(320, 400);
- skeleton->updateWorldTransform();
- drawable->state->setAnimation(0, "idle", true);
- drawable->state->setAnimation(1, "blink", true);
- TrackEntry* left = drawable->state->setAnimation(2, "left", true);
- TrackEntry* right = drawable->state->setAnimation(3, "right", true);
- TrackEntry* up = drawable->state->setAnimation(4, "up", true);
- TrackEntry* down = drawable->state->setAnimation(5, "down", true);
- left->setAlpha(0);
- left->setMixBlend(MixBlend_Add);
- right->setAlpha(0);
- right->setMixBlend(MixBlend_Add);
- up->setAlpha(0);
- up->setMixBlend(MixBlend_Add);
- down->setAlpha(0);
- down->setMixBlend(MixBlend_Add);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - owl");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event)) {
- if (event.type == sf::Event::Closed) window.close();
- if (event.type == sf::Event::MouseMoved) {
- float x = event.mouseMove.x / 640.0f;
- left->setAlpha((MathUtil::max(x, 0.5f) - 0.5f) * 2);
- right->setAlpha((0.5 - MathUtil::min(x, 0.5f)) * 2);
- float y = event.mouseMove.y / 640.0f;
- down->setAlpha((MathUtil::max(y, 0.5f) - 0.5f) * 2);
- up->setAlpha((0.5 - MathUtil::min(y, 0.5f)) * 2);
- }
- }
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable->update(delta);
- window.clear();
- window.draw(*drawable);
- window.display();
- }
- delete drawable;
- }
- /**
- * Used for debugging purposes during runtime development
- */
- void test (SkeletonData* skeletonData, Atlas* atlas) {
- Skeleton* skeleton = new (__FILE__, __LINE__) Skeleton(skeletonData);
- AnimationStateData* animData = new (__FILE__, __LINE__) AnimationStateData(skeletonData);
- AnimationState* animState = new (__FILE__, __LINE__) AnimationState(animData);
- animState->setAnimation(0, "drive", true);
- float d = 3;
- for (int i = 0; i < 1; i++) {
- animState->update(d);
- animState->apply(*skeleton);
- skeleton->updateWorldTransform();
- d += 0.1f;
- }
- delete skeleton;
- delete animData;
- delete animState;
- }
- int main () {
- DebugExtension dbgExtension;
- SpineExtension::setInstance(&dbgExtension);
- // testcase(raptor, "data/raptor-pro.json", "data/raptor-pro.skel", "data/raptor.atlas", 0.5f);
- // testcase(test, "data/tank-pro.json", "data/tank-pro.skel", "data/tank.atlas", 1.0f);
- // testcase(spineboy, "data/spineboy-ess.json", "data/spineboy-ess.skel", "data/spineboy.atlas", 0.6f);
- // testcase(owl, "data/owl-pro.json", "data/owl-pro.skel", "data/owl.atlas", 0.5f);
- testcase(coin, "data/coin-pro.json", "data/coin-pro.skel", "data/coin.atlas", 0.5f);
- testcase(vine, "data/vine-pro.json", "data/vine-pro.skel", "data/vine.atlas", 0.5f);
- testcase(tank, "data/tank-pro.json", "data/tank-pro.skel", "data/tank.atlas", 0.2f);
- testcase(raptor, "data/raptor-pro.json", "data/raptor-pro.skel", "data/raptor.atlas", 0.5f);
- testcase(goblins, "data/goblins-pro.json", "data/goblins-pro.skel", "data/goblins.atlas", 1.4f);
- testcase(stretchyman, "data/stretchyman-pro.json", "data/stretchyman-pro.skel", "data/stretchyman.atlas", 0.6f);
- dbgExtension.reportLeaks();
- return 0;
- }
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