spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

badlogic 0bbcd971e9 Ported first batch of last changes to runtimes. 7 years ago
examples d5e75febee Merge branch '3.6' into 3.7-beta 7 years ago
spine-as3 4981aa69b9 [as3] Port fix to AnimationState, see #1092 7 years ago
spine-c a627b4372d Updated export script for spine-sfml-c/cpp 7 years ago
spine-cocos2d-objc b547280eb9 Updated samples, added owl. 7 years ago
spine-cocos2dx 7867f09a6d Merge branch '3.6' into 3.7-beta 7 years ago
spine-corona 54e99f1454 [lua] Ported additive blending, see #1060, see #1029 7 years ago
spine-cpp 0bbcd971e9 Ported first batch of last changes to runtimes. 7 years ago
spine-csharp c956bb4bc9 [csharp] Fixed AddAnimation. 7 years ago
spine-js 6e4784232f [spine-js] Deprecated, updated README.md 9 years ago
spine-libgdx 66eabfc4d1 [libgdx] updateWorldTransform as late as possible. 7 years ago
spine-love b547280eb9 Updated samples, added owl. 7 years ago
spine-lua e5c21658b8 [lua] Port fix to AnimationState, see #1092 7 years ago
spine-monogame 77014b9f46 [monogame] Fixed tint black, see #1003. 8 years ago
spine-sfml 0bbcd971e9 Ported first batch of last changes to runtimes. 7 years ago
spine-starling d02057b2aa [starling] Updated lib. 7 years ago
spine-threejs d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 8 years ago
spine-tk2d d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 8 years ago
spine-ts a627b4372d Updated export script for spine-sfml-c/cpp 7 years ago
spine-ue4 acca89688d [ue4] Fixes FMemory::Free crash. Still unsure why this is happening. Possibly cross-DLL allocation/free. 7 years ago
spine-unity d5e75febee Merge branch '3.6' into 3.7-beta 7 years ago
spine-xna b547280eb9 Updated samples, added owl. 7 years ago
.gitignore 88a1a58813 Added Clion/CMake build dir to gitignore. 7 years ago
.npmignore a8a20fce13 Add npm support (#793) 8 years ago
CHANGELOG.md ba90852ad6 Merge branch '3.6' into 3.7-beta 7 years ago
CMakeLists.txt 7180f17af2 [cpp] All Spine objects derrive from SpineObject so we can override new/delete, which in turn calls SpineExtension allocation methods (not implemented yet). Refactored SpineExtension, removing use of macros, introducing use of templated static methods for more comfort. Rewired all allocation code throughout the runtime. See #1046. 7 years ago
LICENSE d631da5f56 Moved version to make it more clear it's a license version, not a runtime version. 9 years ago
README.md d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 8 years ago
package.json a8a20fce13 Add npm support (#793) 8 years ago
update-readmes.sh ec2393d61f Added update-readmes.sh to change .zip links in README.mds. 8 years ago

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

The Spine Runtimes may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate the Spine Runtimes into your applications, distribute software containing the Spine Runtimes, or modify the Spine Runtimes, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By licensing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes. A Spine license is needed to distribute any software containing the Spine Runtimes, even if you are not using the Spine editor.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers.The spine-runtimes waffle and spine-editor waffle provide a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.