spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

badlogic 0bbcd971e9 Ported first batch of last changes to runtimes. 7 年之前
examples d5e75febee Merge branch '3.6' into 3.7-beta 7 年之前
spine-as3 4981aa69b9 [as3] Port fix to AnimationState, see #1092 7 年之前
spine-c a627b4372d Updated export script for spine-sfml-c/cpp 7 年之前
spine-cocos2d-objc b547280eb9 Updated samples, added owl. 7 年之前
spine-cocos2dx 7867f09a6d Merge branch '3.6' into 3.7-beta 7 年之前
spine-corona 54e99f1454 [lua] Ported additive blending, see #1060, see #1029 7 年之前
spine-cpp 0bbcd971e9 Ported first batch of last changes to runtimes. 7 年之前
spine-csharp c956bb4bc9 [csharp] Fixed AddAnimation. 7 年之前
spine-js 6e4784232f [spine-js] Deprecated, updated README.md 9 年之前
spine-libgdx 66eabfc4d1 [libgdx] updateWorldTransform as late as possible. 7 年之前
spine-love b547280eb9 Updated samples, added owl. 7 年之前
spine-lua e5c21658b8 [lua] Port fix to AnimationState, see #1092 7 年之前
spine-monogame 77014b9f46 [monogame] Fixed tint black, see #1003. 8 年之前
spine-sfml 0bbcd971e9 Ported first batch of last changes to runtimes. 7 年之前
spine-starling d02057b2aa [starling] Updated lib. 7 年之前
spine-threejs d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 8 年之前
spine-tk2d d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 8 年之前
spine-ts a627b4372d Updated export script for spine-sfml-c/cpp 7 年之前
spine-ue4 acca89688d [ue4] Fixes FMemory::Free crash. Still unsure why this is happening. Possibly cross-DLL allocation/free. 7 年之前
spine-unity d5e75febee Merge branch '3.6' into 3.7-beta 7 年之前
spine-xna b547280eb9 Updated samples, added owl. 7 年之前
.gitignore 88a1a58813 Added Clion/CMake build dir to gitignore. 7 年之前
.npmignore a8a20fce13 Add npm support (#793) 8 年之前
CHANGELOG.md ba90852ad6 Merge branch '3.6' into 3.7-beta 7 年之前
CMakeLists.txt 7180f17af2 [cpp] All Spine objects derrive from SpineObject so we can override new/delete, which in turn calls SpineExtension allocation methods (not implemented yet). Refactored SpineExtension, removing use of macros, introducing use of templated static methods for more comfort. Rewired all allocation code throughout the runtime. See #1046. 7 年之前
LICENSE d631da5f56 Moved version to make it more clear it's a license version, not a runtime version. 9 年之前
README.md d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 8 年之前
package.json a8a20fce13 Add npm support (#793) 8 年之前
update-readmes.sh ec2393d61f Added update-readmes.sh to change .zip links in README.mds. 8 年之前

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

The Spine Runtimes may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate the Spine Runtimes into your applications, distribute software containing the Spine Runtimes, or modify the Spine Runtimes, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By licensing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes. A Spine license is needed to distribute any software containing the Spine Runtimes, even if you are not using the Spine editor.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers.The spine-runtimes waffle and spine-editor waffle provide a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.