physics_constraint.dart 5.1 KB

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  1. //
  2. // Spine Runtimes License Agreement
  3. // Last updated April 5, 2025. Replaces all prior versions.
  4. //
  5. // Copyright (c) 2013-2025, Esoteric Software LLC
  6. //
  7. // Integration of the Spine Runtimes into software or otherwise creating
  8. // derivative works of the Spine Runtimes is permitted under the terms and
  9. // conditions of Section 2 of the Spine Editor License Agreement:
  10. // http://esotericsoftware.com/spine-editor-license
  11. //
  12. // Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. // or otherwise create derivative works of the Spine Runtimes (collectively,
  14. // "Products"), provided that each user of the Products must obtain their own
  15. // Spine Editor license and redistribution of the Products in any form must
  16. // include this license and copyright notice.
  17. //
  18. // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. //
  29. // AUTO GENERATED FILE, DO NOT EDIT.
  30. import 'dart:ffi';
  31. import 'spine_dart_bindings_generated.dart';
  32. import '../spine_bindings.dart';
  33. import 'rtti.dart';
  34. import 'bone_pose.dart';
  35. import 'constraint.dart';
  36. import 'physics.dart';
  37. import 'physics_constraint_data.dart';
  38. import 'physics_constraint_pose.dart';
  39. import 'posed.dart';
  40. import 'posed_active.dart';
  41. import 'skeleton.dart';
  42. /// PhysicsConstraint wrapper
  43. class PhysicsConstraint extends PosedActive implements Posed, Constraint {
  44. final Pointer<spine_physics_constraint_wrapper> _ptr;
  45. PhysicsConstraint.fromPointer(this._ptr) : super.fromPointer(_ptr.cast());
  46. /// Get the native pointer for FFI calls
  47. @override
  48. Pointer get nativePtr => _ptr;
  49. factory PhysicsConstraint(PhysicsConstraintData data, Skeleton skeleton) {
  50. final ptr =
  51. SpineBindings.bindings.spine_physics_constraint_create(data.nativePtr.cast(), skeleton.nativePtr.cast());
  52. return PhysicsConstraint.fromPointer(ptr);
  53. }
  54. @override
  55. void dispose() {
  56. SpineBindings.bindings.spine_physics_constraint_dispose(_ptr);
  57. }
  58. @override
  59. Rtti get rtti {
  60. final result = SpineBindings.bindings.spine_physics_constraint_get_rtti(_ptr);
  61. return Rtti.fromPointer(result);
  62. }
  63. @override
  64. void update(Skeleton skeleton, Physics physics) {
  65. SpineBindings.bindings.spine_physics_constraint_update(_ptr, skeleton.nativePtr.cast(), physics.value);
  66. }
  67. @override
  68. void sort(Skeleton skeleton) {
  69. SpineBindings.bindings.spine_physics_constraint_sort(_ptr, skeleton.nativePtr.cast());
  70. }
  71. @override
  72. bool get isSourceActive {
  73. final result = SpineBindings.bindings.spine_physics_constraint_is_source_active(_ptr);
  74. return result;
  75. }
  76. PhysicsConstraint copy(Skeleton skeleton) {
  77. final result = SpineBindings.bindings.spine_physics_constraint_copy(_ptr, skeleton.nativePtr.cast());
  78. return PhysicsConstraint.fromPointer(result);
  79. }
  80. void reset(Skeleton skeleton) {
  81. SpineBindings.bindings.spine_physics_constraint_reset(_ptr, skeleton.nativePtr.cast());
  82. }
  83. void translate(double x, double y) {
  84. SpineBindings.bindings.spine_physics_constraint_translate(_ptr, x, y);
  85. }
  86. void rotate(double x, double y, double degrees) {
  87. SpineBindings.bindings.spine_physics_constraint_rotate(_ptr, x, y, degrees);
  88. }
  89. BonePose get bone {
  90. final result = SpineBindings.bindings.spine_physics_constraint_get_bone(_ptr);
  91. return BonePose.fromPointer(result);
  92. }
  93. set bone(BonePose value) {
  94. SpineBindings.bindings.spine_physics_constraint_set_bone(_ptr, value.nativePtr.cast());
  95. }
  96. @override
  97. PhysicsConstraintData get data {
  98. final result = SpineBindings.bindings.spine_physics_constraint_get_data(_ptr);
  99. return PhysicsConstraintData.fromPointer(result);
  100. }
  101. PhysicsConstraintPose get pose {
  102. final result = SpineBindings.bindings.spine_physics_constraint_get_pose(_ptr);
  103. return PhysicsConstraintPose.fromPointer(result);
  104. }
  105. PhysicsConstraintPose get appliedPose {
  106. final result = SpineBindings.bindings.spine_physics_constraint_get_applied_pose(_ptr);
  107. return PhysicsConstraintPose.fromPointer(result);
  108. }
  109. @override
  110. void resetConstrained() {
  111. SpineBindings.bindings.spine_physics_constraint_reset_constrained(_ptr);
  112. }
  113. @override
  114. void constrained() {
  115. SpineBindings.bindings.spine_physics_constraint_constrained(_ptr);
  116. }
  117. @override
  118. bool get isPoseEqualToApplied {
  119. final result = SpineBindings.bindings.spine_physics_constraint_is_pose_equal_to_applied(_ptr);
  120. return result;
  121. }
  122. static Rtti rttiStatic() {
  123. final result = SpineBindings.bindings.spine_physics_constraint_rtti();
  124. return Rtti.fromPointer(result);
  125. }
  126. }