transform_constraint.dart 5.0 KB

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  1. //
  2. // Spine Runtimes License Agreement
  3. // Last updated April 5, 2025. Replaces all prior versions.
  4. //
  5. // Copyright (c) 2013-2025, Esoteric Software LLC
  6. //
  7. // Integration of the Spine Runtimes into software or otherwise creating
  8. // derivative works of the Spine Runtimes is permitted under the terms and
  9. // conditions of Section 2 of the Spine Editor License Agreement:
  10. // http://esotericsoftware.com/spine-editor-license
  11. //
  12. // Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. // or otherwise create derivative works of the Spine Runtimes (collectively,
  14. // "Products"), provided that each user of the Products must obtain their own
  15. // Spine Editor license and redistribution of the Products in any form must
  16. // include this license and copyright notice.
  17. //
  18. // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. //
  29. // AUTO GENERATED FILE, DO NOT EDIT.
  30. import 'dart:ffi';
  31. import 'spine_dart_bindings_generated.dart';
  32. import '../spine_bindings.dart';
  33. import 'rtti.dart';
  34. import 'arrays.dart';
  35. import 'bone.dart';
  36. import 'constraint.dart';
  37. import 'physics.dart';
  38. import 'posed.dart';
  39. import 'posed_active.dart';
  40. import 'skeleton.dart';
  41. import 'transform_constraint_data.dart';
  42. import 'transform_constraint_pose.dart';
  43. /// TransformConstraint wrapper
  44. class TransformConstraint extends PosedActive implements Posed, Constraint {
  45. final Pointer<spine_transform_constraint_wrapper> _ptr;
  46. TransformConstraint.fromPointer(this._ptr) : super.fromPointer(_ptr.cast());
  47. /// Get the native pointer for FFI calls
  48. @override
  49. Pointer get nativePtr => _ptr;
  50. factory TransformConstraint(TransformConstraintData data, Skeleton skeleton) {
  51. final ptr =
  52. SpineBindings.bindings.spine_transform_constraint_create(data.nativePtr.cast(), skeleton.nativePtr.cast());
  53. return TransformConstraint.fromPointer(ptr);
  54. }
  55. @override
  56. void dispose() {
  57. SpineBindings.bindings.spine_transform_constraint_dispose(_ptr);
  58. }
  59. @override
  60. Rtti get rtti {
  61. final result = SpineBindings.bindings.spine_transform_constraint_get_rtti(_ptr);
  62. return Rtti.fromPointer(result);
  63. }
  64. TransformConstraint copy(Skeleton skeleton) {
  65. final result = SpineBindings.bindings.spine_transform_constraint_copy(_ptr, skeleton.nativePtr.cast());
  66. return TransformConstraint.fromPointer(result);
  67. }
  68. @override
  69. void update(Skeleton skeleton, Physics physics) {
  70. SpineBindings.bindings.spine_transform_constraint_update(_ptr, skeleton.nativePtr.cast(), physics.value);
  71. }
  72. @override
  73. void sort(Skeleton skeleton) {
  74. SpineBindings.bindings.spine_transform_constraint_sort(_ptr, skeleton.nativePtr.cast());
  75. }
  76. @override
  77. bool get isSourceActive {
  78. final result = SpineBindings.bindings.spine_transform_constraint_is_source_active(_ptr);
  79. return result;
  80. }
  81. ArrayBonePose get bones {
  82. final result = SpineBindings.bindings.spine_transform_constraint_get_bones(_ptr);
  83. return ArrayBonePose.fromPointer(result);
  84. }
  85. Bone get source {
  86. final result = SpineBindings.bindings.spine_transform_constraint_get_source(_ptr);
  87. return Bone.fromPointer(result);
  88. }
  89. set source(Bone value) {
  90. SpineBindings.bindings.spine_transform_constraint_set_source(_ptr, value.nativePtr.cast());
  91. }
  92. @override
  93. TransformConstraintData get data {
  94. final result = SpineBindings.bindings.spine_transform_constraint_get_data(_ptr);
  95. return TransformConstraintData.fromPointer(result);
  96. }
  97. TransformConstraintPose get pose {
  98. final result = SpineBindings.bindings.spine_transform_constraint_get_pose(_ptr);
  99. return TransformConstraintPose.fromPointer(result);
  100. }
  101. TransformConstraintPose get appliedPose {
  102. final result = SpineBindings.bindings.spine_transform_constraint_get_applied_pose(_ptr);
  103. return TransformConstraintPose.fromPointer(result);
  104. }
  105. @override
  106. void resetConstrained() {
  107. SpineBindings.bindings.spine_transform_constraint_reset_constrained(_ptr);
  108. }
  109. @override
  110. void constrained() {
  111. SpineBindings.bindings.spine_transform_constraint_constrained(_ptr);
  112. }
  113. @override
  114. bool get isPoseEqualToApplied {
  115. final result = SpineBindings.bindings.spine_transform_constraint_is_pose_equal_to_applied(_ptr);
  116. return result;
  117. }
  118. static Rtti rttiStatic() {
  119. final result = SpineBindings.bindings.spine_transform_constraint_rtti();
  120. return Rtti.fromPointer(result);
  121. }
  122. }