AnimationStateData.lua 2.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859
  1. -------------------------------------------------------------------------------
  2. -- Spine Runtimes Software License v2.5
  3. --
  4. -- Copyright (c) 2013-2016, Esoteric Software
  5. -- All rights reserved.
  6. --
  7. -- You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. -- non-transferable license to use, install, execute, and perform the Spine
  9. -- Runtimes software and derivative works solely for personal or internal
  10. -- use. Without the written permission of Esoteric Software (see Section 2 of
  11. -- the Spine Software License Agreement), you may not (a) modify, translate,
  12. -- adapt, or develop new applications using the Spine Runtimes or otherwise
  13. -- create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. -- delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. -- or other intellectual property or proprietary rights notices on or in the
  16. -- Software, including any copy thereof. Redistributions in binary or source
  17. -- form must include this license and terms.
  18. --
  19. -- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. -- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. -- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. -- EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. -- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. -- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. -- USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. -- IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. -- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. -- POSSIBILITY OF SUCH DAMAGE.
  29. -------------------------------------------------------------------------------
  30. local AnimationStateData = {}
  31. function AnimationStateData.new (skeletonData)
  32. if not skeletonData then error("skeletonData cannot be nil", 2) end
  33. local self = {
  34. skeletonData = skeletonData,
  35. animationToMixTime = {},
  36. defaultMix = 0
  37. }
  38. function self:setMix (fromName, toName, duration)
  39. if not self.animationToMixTime[fromName] then
  40. self.animationToMixTime[fromName] = {}
  41. end
  42. self.animationToMixTime[fromName][toName] = duration
  43. end
  44. function self:getMix (fromName, toName)
  45. local first = self.animationToMixTime[fromName]
  46. if not first then return self.defaultMix end
  47. local duration = first[toName]
  48. if not duration then return self.defaultMix end
  49. return duration
  50. end
  51. return self
  52. end
  53. return AnimationStateData