spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

badlogic afdbbc2044 Updated CHANGELOG with note on UE 4.16(.1) пре 8 година
examples bc7b061fe2 [love] Refactored renderer, should be quite a bit faster now. Added clipping support. пре 8 година
spine-as3 fda2e90ce2 Added new enums пре 8 година
spine-c 1772e32a6c [c] Ported changes to Animation/Timeline. пре 8 година
spine-cocos2d-objc 676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. пре 8 година
spine-cocos2dx 1af2089157 [cocos2dx] Fixed tinting and cascaded colors. Closes #902, closes #901 пре 8 година
spine-corona 8123422f33 [lua] Fixed SkeletonClipping. [corona] Refactored rendering, should be a bit faster as it avoids a bunch of copies. Fixed RegionAttachment to be in alignement with reference implementation пре 8 година
spine-csharp 5e0ff3694d [csharp] Cleanup VertexAttachment id threadsafety пре 8 година
spine-js 6e4784232f [spine-js] Deprecated, updated README.md пре 9 година
spine-libgdx 8a78eb4cf5 [libgdx] Thread safety for acquiring next VertexAttachment ID. пре 8 година
spine-love bc7b061fe2 [love] Refactored renderer, should be quite a bit faster now. Added clipping support. пре 8 година
spine-lua 2a973da308 [lua] Ported Animation/Timeline changes пре 8 година
spine-monogame 81f5b3fa79 [monogame] Added two color tinting. пре 8 година
spine-sfml e324c05bfa [c] Ported latest anim state changes. пре 8 година
spine-starling ba409c8f3b [as3] Ported VertexAttachment id and Timeline/Animation#apply changes пре 8 година
spine-threejs 24404b4adf [threejs] Deprecated, updated README.md пре 9 година
spine-tk2d e360d08d5e Link to new 2D Toolkit website. пре 9 година
spine-ts f158e9e996 [ts] Ported VertexAttachment id and Timeline/Animation#apply changes пре 8 година
spine-ue4 369c85ab42 [ue4] Updated to 4.16 пре 8 година
spine-unity 7481a05931 [unity] Update calls to Timeline/Animation.Apply. And other cleanup. пре 8 година
spine-xna 81f5b3fa79 [monogame] Added two color tinting. пре 8 година
.gitignore 81f5b3fa79 [monogame] Added two color tinting. пре 8 година
.npmignore a8a20fce13 Add npm support (#793) пре 8 година
CHANGELOG.md afdbbc2044 Updated CHANGELOG with note on UE 4.16(.1) пре 8 година
CMakeLists.txt 387b0afb80 [c] Added spine-c-tests (thanks @jpoag), fixed up CMake build пре 8 година
LICENSE d631da5f56 Moved version to make it more clear it's a license version, not a runtime version. пре 8 година
README.md 0d3f495819 Update README.md пре 8 година
package.json a8a20fce13 Add npm support (#793) пре 8 година

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

The Spine Runtimes may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate the Spine Runtimes into your applications, distribute software containing the Spine Runtimes, or modify the Spine Runtimes, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By licensing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes. A Spine license is needed to distribute any software containing the Spine Runtimes, even if you are not using the Spine editor.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers.The spine-runtimes waffle and spine-editor waffle provide a more convenient view of the same issue tracker information.

Versioning

The Git master branch is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occaisionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.