spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

badlogic afdbbc2044 Updated CHANGELOG with note on UE 4.16(.1) 8 years ago
examples bc7b061fe2 [love] Refactored renderer, should be quite a bit faster now. Added clipping support. 8 years ago
spine-as3 fda2e90ce2 Added new enums 8 years ago
spine-c 1772e32a6c [c] Ported changes to Animation/Timeline. 8 years ago
spine-cocos2d-objc 676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. 8 years ago
spine-cocos2dx 1af2089157 [cocos2dx] Fixed tinting and cascaded colors. Closes #902, closes #901 8 years ago
spine-corona 8123422f33 [lua] Fixed SkeletonClipping. [corona] Refactored rendering, should be a bit faster as it avoids a bunch of copies. Fixed RegionAttachment to be in alignement with reference implementation 8 years ago
spine-csharp 5e0ff3694d [csharp] Cleanup VertexAttachment id threadsafety 8 years ago
spine-js 6e4784232f [spine-js] Deprecated, updated README.md 9 years ago
spine-libgdx 8a78eb4cf5 [libgdx] Thread safety for acquiring next VertexAttachment ID. 8 years ago
spine-love bc7b061fe2 [love] Refactored renderer, should be quite a bit faster now. Added clipping support. 8 years ago
spine-lua 2a973da308 [lua] Ported Animation/Timeline changes 8 years ago
spine-monogame 81f5b3fa79 [monogame] Added two color tinting. 8 years ago
spine-sfml e324c05bfa [c] Ported latest anim state changes. 8 years ago
spine-starling ba409c8f3b [as3] Ported VertexAttachment id and Timeline/Animation#apply changes 8 years ago
spine-threejs 24404b4adf [threejs] Deprecated, updated README.md 9 years ago
spine-tk2d e360d08d5e Link to new 2D Toolkit website. 9 years ago
spine-ts f158e9e996 [ts] Ported VertexAttachment id and Timeline/Animation#apply changes 8 years ago
spine-ue4 369c85ab42 [ue4] Updated to 4.16 8 years ago
spine-unity 7481a05931 [unity] Update calls to Timeline/Animation.Apply. And other cleanup. 8 years ago
spine-xna 81f5b3fa79 [monogame] Added two color tinting. 8 years ago
.gitignore 81f5b3fa79 [monogame] Added two color tinting. 8 years ago
.npmignore a8a20fce13 Add npm support (#793) 8 years ago
CHANGELOG.md afdbbc2044 Updated CHANGELOG with note on UE 4.16(.1) 8 years ago
CMakeLists.txt 387b0afb80 [c] Added spine-c-tests (thanks @jpoag), fixed up CMake build 8 years ago
LICENSE d631da5f56 Moved version to make it more clear it's a license version, not a runtime version. 8 years ago
README.md 0d3f495819 Update README.md 8 years ago
package.json a8a20fce13 Add npm support (#793) 8 years ago

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

The Spine Runtimes may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate the Spine Runtimes into your applications, distribute software containing the Spine Runtimes, or modify the Spine Runtimes, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By licensing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes. A Spine license is needed to distribute any software containing the Spine Runtimes, even if you are not using the Spine editor.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers.The spine-runtimes waffle and spine-editor waffle provide a more convenient view of the same issue tracker information.

Versioning

The Git master branch is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occaisionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.