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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated May 1, 2019. Replaces all prior versions.
- *
- * Copyright (c) 2013-2019, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
- * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
- * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
- * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
- * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
- * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
- * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include "SpineboyExample.h"
- #include "SkeletonRendererSeparatorExample.h"
- USING_NS_CC;
- using namespace spine;
- Scene* SpineboyExample::scene () {
- Scene *scene = Scene::create();
- scene->addChild(SpineboyExample::create());
- return scene;
- }
- bool SpineboyExample::init () {
- if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
- skeletonNode = SkeletonAnimation::createWithJsonFile("spineboy-pro.json", "spineboy.atlas", 0.6f);
- skeletonNode->setStartListener( [] (TrackEntry* entry) {
- log("%d start: %s", entry->getTrackIndex(), entry->getAnimation()->getName().buffer());
- });
- skeletonNode->setInterruptListener( [] (TrackEntry* entry) {
- log("%d interrupt", entry->getTrackIndex());
- });
- skeletonNode->setEndListener( [] (TrackEntry* entry) {
- log("%d end", entry->getTrackIndex());
- });
- skeletonNode->setCompleteListener( [] (TrackEntry* entry) {
- log("%d complete", entry->getTrackIndex());
- });
- skeletonNode->setDisposeListener( [] (TrackEntry* entry) {
- log("%d dispose", entry->getTrackIndex());
- });
- skeletonNode->setEventListener( [] (TrackEntry* entry, spine::Event* event) {
- log("%d event: %s, %d, %f, %s", entry->getTrackIndex(), event->getData().getName().buffer(), event->getIntValue(), event->getFloatValue(), event->getStringValue().buffer());
- });
- skeletonNode->setMix("walk", "jump", 0.4);
- skeletonNode->setMix("jump", "run", 0.4);
- skeletonNode->setAnimation(0, "walk", true);
- TrackEntry* jumpEntry = skeletonNode->addAnimation(0, "jump", false, 1);
- skeletonNode->addAnimation(0, "run", true);
- skeletonNode->setTrackStartListener(jumpEntry, [] (TrackEntry* entry) {
- log("jumped!");
- });
- // skeletonNode->addAnimation(1, "test", true);
- // skeletonNode->runAction(RepeatForever::create(Sequence::create(FadeOut::create(1), FadeIn::create(1), DelayTime::create(5), NULL)));
- skeletonNode->setPosition(Vec2(_contentSize.width / 2, 20));
- addChild(skeletonNode);
- scheduleUpdate();
- EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
- listener->onTouchBegan = [this] (Touch* touch, cocos2d::Event* event) -> bool {
- if (!skeletonNode->getDebugBonesEnabled())
- skeletonNode->setDebugBonesEnabled(true);
- else if (skeletonNode->getTimeScale() == 1)
- skeletonNode->setTimeScale(0.3f);
- else
- Director::getInstance()->replaceScene(SkeletonRendererSeparatorExample::scene());
- return true;
- };
- _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
- return true;
- }
- void SpineboyExample::update (float deltaTime) {
- // Test releasing memory.
- // Director::getInstance()->replaceScene(SpineboyExample::scene());
- }
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