AnimationStateData.lua 2.4 KB

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  1. -------------------------------------------------------------------------------
  2. -- Spine Runtimes License Agreement
  3. -- Last updated May 1, 2019. Replaces all prior versions.
  4. --
  5. -- Copyright (c) 2013-2019, Esoteric Software LLC
  6. --
  7. -- Integration of the Spine Runtimes into software or otherwise creating
  8. -- derivative works of the Spine Runtimes is permitted under the terms and
  9. -- conditions of Section 2 of the Spine Editor License Agreement:
  10. -- http://esotericsoftware.com/spine-editor-license
  11. --
  12. -- Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. -- or otherwise create derivative works of the Spine Runtimes (collectively,
  14. -- "Products"), provided that each user of the Products must obtain their own
  15. -- Spine Editor license and redistribution of the Products in any form must
  16. -- include this license and copyright notice.
  17. --
  18. -- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
  19. -- OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
  20. -- OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
  21. -- NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
  22. -- INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
  23. -- BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
  24. -- INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
  25. -- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  26. -- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
  27. -- EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. -------------------------------------------------------------------------------
  29. local AnimationStateData = {}
  30. function AnimationStateData.new (skeletonData)
  31. if not skeletonData then error("skeletonData cannot be nil", 2) end
  32. local self = {
  33. skeletonData = skeletonData,
  34. animationToMixTime = {},
  35. defaultMix = 0
  36. }
  37. function self:setMix (fromName, toName, duration)
  38. if not self.animationToMixTime[fromName] then
  39. self.animationToMixTime[fromName] = {}
  40. end
  41. self.animationToMixTime[fromName][toName] = duration
  42. end
  43. function self:getMix (fromName, toName)
  44. local first = self.animationToMixTime[fromName]
  45. if not first then return self.defaultMix end
  46. local duration = first[toName]
  47. if not duration then return self.defaultMix end
  48. return duration
  49. end
  50. return self
  51. end
  52. return AnimationStateData