main.cpp 15 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated May 1, 2019. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2019, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
  19. * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
  20. * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
  21. * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
  22. * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
  23. * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
  24. * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
  25. * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  26. * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
  27. * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #include <iostream>
  30. #include <spine/spine-sfml.h>
  31. #include <spine/Debug.h>
  32. #include <SFML/Graphics.hpp>
  33. using namespace std;
  34. using namespace spine;
  35. #include <memory>
  36. template<typename T, typename... Args>
  37. unique_ptr<T> make_unique(Args&&... args) {
  38. return unique_ptr<T>(new T(forward<Args>(args)...));
  39. }
  40. void callback (AnimationState* state, EventType type, TrackEntry* entry, Event* event) {
  41. const String& animationName = (entry && entry->getAnimation()) ? entry->getAnimation()->getName() : String("");
  42. switch (type) {
  43. case EventType_Start:
  44. printf("%d start: %s\n", entry->getTrackIndex(), animationName.buffer());
  45. break;
  46. case EventType_Interrupt:
  47. printf("%d interrupt: %s\n", entry->getTrackIndex(), animationName.buffer());
  48. break;
  49. case EventType_End:
  50. printf("%d end: %s\n", entry->getTrackIndex(), animationName.buffer());
  51. break;
  52. case EventType_Complete:
  53. printf("%d complete: %s\n", entry->getTrackIndex(), animationName.buffer());
  54. break;
  55. case EventType_Dispose:
  56. printf("%d dispose: %s\n", entry->getTrackIndex(), animationName.buffer());
  57. break;
  58. case EventType_Event:
  59. printf("%d event: %s, %s: %d, %f, %s %f %f\n", entry->getTrackIndex(), animationName.buffer(), event->getData().getName().buffer(), event->getIntValue(), event->getFloatValue(),
  60. event->getStringValue().buffer(), event->getVolume(), event->getBalance());
  61. break;
  62. }
  63. fflush(stdout);
  64. }
  65. shared_ptr<SkeletonData> readSkeletonJsonData (const String& filename, Atlas* atlas, float scale) {
  66. SkeletonJson json(atlas);
  67. json.setScale(scale);
  68. auto skeletonData = json.readSkeletonDataFile(filename);
  69. if (!skeletonData) {
  70. printf("%s\n", json.getError().buffer());
  71. exit(0);
  72. }
  73. return shared_ptr<SkeletonData>(skeletonData);
  74. }
  75. shared_ptr<SkeletonData> readSkeletonBinaryData (const char* filename, Atlas* atlas, float scale) {
  76. SkeletonBinary binary(atlas);
  77. binary.setScale(scale);
  78. auto skeletonData = binary.readSkeletonDataFile(filename);
  79. if (!skeletonData) {
  80. printf("%s\n", binary.getError().buffer());
  81. exit(0);
  82. }
  83. return shared_ptr<SkeletonData>(skeletonData);
  84. }
  85. void testcase (void func(SkeletonData* skeletonData, Atlas* atlas),
  86. const char* jsonName, const char* binaryName, const char* atlasName,
  87. float scale) {
  88. SFMLTextureLoader textureLoader;
  89. auto atlas = make_unique<Atlas>(atlasName, &textureLoader);
  90. auto skeletonData = readSkeletonJsonData(jsonName, atlas.get(), scale);
  91. func(skeletonData.get(), atlas.get());
  92. skeletonData = readSkeletonBinaryData(binaryName, atlas.get(), scale);
  93. func(skeletonData.get(), atlas.get());
  94. }
  95. void spineboy (SkeletonData* skeletonData, Atlas* atlas) {
  96. SkeletonBounds bounds;
  97. // Configure mixing.
  98. AnimationStateData stateData(skeletonData);
  99. stateData.setMix("walk", "jump", 0.2f);
  100. stateData.setMix("jump", "run", 0.2f);
  101. SkeletonDrawable drawable(skeletonData, &stateData);
  102. drawable.timeScale = 1;
  103. drawable.setUsePremultipliedAlpha(true);
  104. Skeleton* skeleton = drawable.skeleton;
  105. skeleton->setToSetupPose();
  106. skeleton->setPosition(320, 590);
  107. skeleton->updateWorldTransform();
  108. Slot* headSlot = skeleton->findSlot("head");
  109. drawable.state->setListener(callback);
  110. drawable.state->addAnimation(0, "walk", true, 0);
  111. drawable.state->addAnimation(0, "jump", false, 3);
  112. drawable.state->addAnimation(0, "run", true, 0);
  113. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - spineboy");
  114. window.setFramerateLimit(60);
  115. sf::Event event;
  116. sf::Clock deltaClock;
  117. while (window.isOpen()) {
  118. while (window.pollEvent(event))
  119. if (event.type == sf::Event::Closed) window.close();
  120. float delta = deltaClock.getElapsedTime().asSeconds();
  121. deltaClock.restart();
  122. bounds.update(*skeleton, true);
  123. sf::Vector2i position = sf::Mouse::getPosition(window);
  124. if (bounds.containsPoint((float)position.x, (float)position.y)) {
  125. headSlot->getColor().g = 0;
  126. headSlot->getColor().b = 0;
  127. } else {
  128. headSlot->getColor().g = 1;
  129. headSlot->getColor().b = 1;
  130. }
  131. drawable.update(delta);
  132. window.clear();
  133. window.draw(drawable);
  134. window.display();
  135. }
  136. }
  137. void goblins (SkeletonData* skeletonData, Atlas* atlas) {
  138. SkeletonDrawable drawable(skeletonData);
  139. drawable.timeScale = 1;
  140. drawable.setUsePremultipliedAlpha(true);
  141. Skeleton* skeleton = drawable.skeleton;
  142. skeleton->setSkin("goblin");
  143. skeleton->setSlotsToSetupPose();
  144. skeleton->setPosition(320, 590);
  145. skeleton->updateWorldTransform();
  146. drawable.state->setAnimation(0, "walk", true);
  147. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - goblins");
  148. window.setFramerateLimit(60);
  149. sf::Event event;
  150. sf::Clock deltaClock;
  151. while (window.isOpen()) {
  152. while (window.pollEvent(event))
  153. if (event.type == sf::Event::Closed) window.close();
  154. float delta = deltaClock.getElapsedTime().asSeconds();
  155. deltaClock.restart();
  156. drawable.update(delta);
  157. window.clear();
  158. window.draw(drawable);
  159. window.display();
  160. }
  161. }
  162. void raptor (SkeletonData* skeletonData, Atlas* atlas) {
  163. SkeletonDrawable drawable(skeletonData);
  164. drawable.timeScale = 1;
  165. drawable.setUsePremultipliedAlpha(true);
  166. PowInterpolation pow2(2);
  167. PowOutInterpolation powOut2(2);
  168. SwirlVertexEffect effect(400, powOut2);
  169. effect.setCenterY(-200);
  170. drawable.vertexEffect = &effect;
  171. Skeleton* skeleton = drawable.skeleton;
  172. skeleton->setPosition(320, 590);
  173. skeleton->updateWorldTransform();
  174. drawable.state->setAnimation(0, "walk", true);
  175. drawable.state->addAnimation(1, "gun-grab", false, 2);
  176. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - raptor");
  177. window.setFramerateLimit(60);
  178. sf::Event event;
  179. sf::Clock deltaClock;
  180. float swirlTime = 0;
  181. while (window.isOpen()) {
  182. while (window.pollEvent(event))
  183. if (event.type == sf::Event::Closed) window.close();
  184. float delta = deltaClock.getElapsedTime().asSeconds();
  185. deltaClock.restart();
  186. swirlTime += delta;
  187. float percent = MathUtil::fmod(swirlTime, 2);
  188. if (percent > 1) percent = 1 - (percent - 1);
  189. effect.setAngle(pow2.interpolate(-60.0f, 60.0f, percent));
  190. drawable.update(delta);
  191. window.clear();
  192. window.draw(drawable);
  193. window.display();
  194. }
  195. }
  196. void tank (SkeletonData* skeletonData, Atlas* atlas) {
  197. SkeletonDrawable drawable(skeletonData);
  198. drawable.timeScale = 1;
  199. drawable.setUsePremultipliedAlpha(true);
  200. Skeleton* skeleton = drawable.skeleton;
  201. skeleton->setPosition(500, 590);
  202. skeleton->updateWorldTransform();
  203. drawable.state->setAnimation(0, "drive", true);
  204. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - tank");
  205. window.setFramerateLimit(60);
  206. sf::Event event;
  207. sf::Clock deltaClock;
  208. while (window.isOpen()) {
  209. while (window.pollEvent(event))
  210. if (event.type == sf::Event::Closed) window.close();
  211. float delta = deltaClock.getElapsedTime().asSeconds();
  212. deltaClock.restart();
  213. drawable.update(delta);
  214. window.clear();
  215. window.draw(drawable);
  216. window.display();
  217. }
  218. }
  219. void vine (SkeletonData* skeletonData, Atlas* atlas) {
  220. SkeletonDrawable drawable(skeletonData);
  221. drawable.timeScale = 1;
  222. drawable.setUsePremultipliedAlpha(true);
  223. Skeleton* skeleton = drawable.skeleton;
  224. skeleton->setPosition(320, 590);
  225. skeleton->updateWorldTransform();
  226. drawable.state->setAnimation(0, "grow", true);
  227. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
  228. window.setFramerateLimit(60);
  229. sf::Event event;
  230. sf::Clock deltaClock;
  231. while (window.isOpen()) {
  232. while (window.pollEvent(event))
  233. if (event.type == sf::Event::Closed) window.close();
  234. float delta = deltaClock.getElapsedTime().asSeconds();
  235. deltaClock.restart();
  236. drawable.update(delta);
  237. window.clear();
  238. window.draw(drawable);
  239. window.display();
  240. }
  241. }
  242. void stretchyman (SkeletonData* skeletonData, Atlas* atlas) {
  243. SkeletonDrawable drawable(skeletonData);
  244. drawable.timeScale = 1;
  245. drawable.setUsePremultipliedAlpha(true);
  246. Skeleton* skeleton = drawable.skeleton;
  247. skeleton->setPosition(100, 590);
  248. skeleton->updateWorldTransform();
  249. drawable.state->setAnimation(0, "sneak", true);
  250. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Streatchyman");
  251. window.setFramerateLimit(60);
  252. sf::Event event;
  253. sf::Clock deltaClock;
  254. while (window.isOpen()) {
  255. while (window.pollEvent(event))
  256. if (event.type == sf::Event::Closed) window.close();
  257. float delta = deltaClock.getElapsedTime().asSeconds();
  258. deltaClock.restart();
  259. drawable.update(delta);
  260. window.clear();
  261. window.draw(drawable);
  262. window.display();
  263. }
  264. }
  265. void stretchymanStrechyIk (SkeletonData* skeletonData, Atlas* atlas) {
  266. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  267. drawable->timeScale = 1;
  268. drawable->setUsePremultipliedAlpha(true);
  269. Skeleton* skeleton = drawable->skeleton;
  270. skeleton->setPosition(100, 590);
  271. skeleton->updateWorldTransform();
  272. drawable->state->setAnimation(0, "sneak", true);
  273. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Streatchyman Stretchy IK");
  274. window.setFramerateLimit(60);
  275. sf::Event event;
  276. sf::Clock deltaClock;
  277. while (window.isOpen()) {
  278. while (window.pollEvent(event))
  279. if (event.type == sf::Event::Closed) window.close();
  280. float delta = deltaClock.getElapsedTime().asSeconds();
  281. deltaClock.restart();
  282. drawable->update(delta);
  283. window.clear();
  284. window.draw(*drawable);
  285. window.display();
  286. }
  287. delete drawable;
  288. }
  289. void coin (SkeletonData* skeletonData, Atlas* atlas) {
  290. SkeletonDrawable drawable(skeletonData);
  291. drawable.timeScale = 1;
  292. drawable.setUsePremultipliedAlpha(true);
  293. Skeleton* skeleton = drawable.skeleton;
  294. skeleton->setPosition(320, 320);
  295. skeleton->updateWorldTransform();
  296. drawable.state->setAnimation(0, "animation", true);
  297. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - coin");
  298. window.setFramerateLimit(60);
  299. sf::Event event;
  300. sf::Clock deltaClock;
  301. float swirlTime = 0;
  302. while (window.isOpen()) {
  303. while (window.pollEvent(event)) {
  304. if (event.type == sf::Event::Closed) window.close();
  305. }
  306. float delta = deltaClock.getElapsedTime().asSeconds();
  307. deltaClock.restart();
  308. drawable.update(delta);
  309. window.clear();
  310. window.draw(drawable);
  311. window.display();
  312. }
  313. }
  314. void owl (SkeletonData* skeletonData, Atlas* atlas) {
  315. SkeletonDrawable drawable(skeletonData);
  316. drawable.timeScale = 1;
  317. drawable.setUsePremultipliedAlpha(true);
  318. Skeleton* skeleton = drawable.skeleton;
  319. skeleton->setPosition(320, 400);
  320. skeleton->updateWorldTransform();
  321. drawable.state->setAnimation(0, "idle", true);
  322. TrackEntry* left = drawable.state->setAnimation(1, "left", true);
  323. TrackEntry* right = drawable.state->setAnimation(2, "right", true);
  324. TrackEntry* up = drawable.state->setAnimation(3, "up", true);
  325. TrackEntry* down = drawable.state->setAnimation(4, "down", true);
  326. left->setAlpha(0);
  327. left->setMixBlend(MixBlend_Add);
  328. right->setAlpha(0);
  329. right->setMixBlend(MixBlend_Add);
  330. up->setAlpha(0);
  331. up->setMixBlend(MixBlend_Add);
  332. down->setAlpha(0);
  333. down->setMixBlend(MixBlend_Add);
  334. // drawable.state->setAnimation(5, "blink", true);
  335. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - owl");
  336. window.setFramerateLimit(60);
  337. sf::Event event;
  338. sf::Clock deltaClock;
  339. while (window.isOpen()) {
  340. while (window.pollEvent(event)) {
  341. if (event.type == sf::Event::Closed) window.close();
  342. if (event.type == sf::Event::MouseMoved) {
  343. float x = event.mouseMove.x / 640.0f;
  344. left->setAlpha((MathUtil::max(x, 0.5f) - 0.5f) * 2);
  345. right->setAlpha((0.5f - MathUtil::min(x, 0.5f)) * 2);
  346. float y = event.mouseMove.y / 640.0f;
  347. down->setAlpha((MathUtil::max(y, 0.5f) - 0.5f) * 2);
  348. up->setAlpha((0.5f - MathUtil::min(y, 0.5f)) * 2);
  349. }
  350. }
  351. float delta = deltaClock.getElapsedTime().asSeconds();
  352. deltaClock.restart();
  353. drawable.update(delta);
  354. window.clear();
  355. window.draw(drawable);
  356. window.display();
  357. }
  358. }
  359. /**
  360. * Used for debugging purposes during runtime development
  361. */
  362. void test (SkeletonData* skeletonData, Atlas* atlas) {
  363. Skeleton skeleton(skeletonData);
  364. AnimationStateData animationStateData(skeletonData);
  365. AnimationState animationState(&animationStateData);
  366. animationState.setAnimation(0, "idle", true);
  367. float d = 3;
  368. for (int i = 0; i < 1; i++) {
  369. animationState.update(d);
  370. animationState.apply(skeleton);
  371. skeleton.updateWorldTransform();
  372. d += 0.1f;
  373. }
  374. }
  375. int main () {
  376. DebugExtension dbgExtension(SpineExtension::getInstance());
  377. SpineExtension::setInstance(&dbgExtension);
  378. testcase(owl, "data/owl-pro.json", "data/owl-pro.skel", "data/owl-pma.atlas", 0.5f);
  379. testcase(spineboy, "data/spineboy-pro.json", "data/spineboy-pro.skel", "data/spineboy-pma.atlas", 0.6f);
  380. testcase(stretchymanStrechyIk, "data/stretchyman-stretchy-ik-pro.json", "data/stretchyman-stretchy-ik-pro.skel", "data/stretchyman-pma.atlas", 0.6f);
  381. testcase(raptor, "data/raptor-pro.json", "data/raptor-pro.skel", "data/raptor-pma.atlas", 0.5f);
  382. testcase(coin, "data/coin-pro.json", "data/coin-pro.skel", "data/coin-pma.atlas", 0.5f);
  383. testcase(vine, "data/vine-pro.json", "data/vine-pro.skel", "data/vine-pma.atlas", 0.5f);
  384. testcase(tank, "data/tank-pro.json", "data/tank-pro.skel", "data/tank-pma.atlas", 0.2f);
  385. testcase(raptor, "data/raptor-pro.json", "data/raptor-pro.skel", "data/raptor-pma.atlas", 0.5f);
  386. testcase(goblins, "data/goblins-pro.json", "data/goblins-pro.skel", "data/goblins-pma.atlas", 1.4f);
  387. testcase(stretchyman, "data/stretchyman-pro.json", "data/stretchyman-pro.skel", "data/stretchyman-pma.atlas", 0.6f);
  388. dbgExtension.reportLeaks();
  389. return 0;
  390. }