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- -------------------------------------------------------------------------------
- -- Spine Runtimes License Agreement
- -- Last updated January 1, 2020. Replaces all prior versions.
- --
- -- Copyright (c) 2013-2020, Esoteric Software LLC
- --
- -- Integration of the Spine Runtimes into software or otherwise creating
- -- derivative works of the Spine Runtimes is permitted under the terms and
- -- conditions of Section 2 of the Spine Editor License Agreement:
- -- http://esotericsoftware.com/spine-editor-license
- --
- -- Otherwise, it is permitted to integrate the Spine Runtimes into software
- -- or otherwise create derivative works of the Spine Runtimes (collectively,
- -- "Products"), provided that each user of the Products must obtain their own
- -- Spine Editor license and redistribution of the Products in any form must
- -- include this license and copyright notice.
- --
- -- THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- -- EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- -- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- -- DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- -- DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- -- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- -- BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- -- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- -- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- -- THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- -------------------------------------------------------------------------------
- local AnimationStateData = {}
- function AnimationStateData.new (skeletonData)
- if not skeletonData then error("skeletonData cannot be nil", 2) end
- local self = {
- skeletonData = skeletonData,
- animationToMixTime = {},
- defaultMix = 0
- }
- function self:setMix (fromName, toName, duration)
- if not self.animationToMixTime[fromName] then
- self.animationToMixTime[fromName] = {}
- end
- self.animationToMixTime[fromName][toName] = duration
- end
- function self:getMix (fromName, toName)
- local first = self.animationToMixTime[fromName]
- if not first then return self.defaultMix end
- local duration = first[toName]
- if not duration then return self.defaultMix end
- return duration
- end
- return self
- end
- return AnimationStateData
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