badlogic 6a317a1e3f [runtimes] Port of fix for TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668. 5 年之前
..
attachments b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
vertexeffects b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
Animation.lua 993e59f6bd [lua] Port AnimationState deform mixing while attachment timelines mix out. See #1653. 5 年之前
AnimationState.lua 993e59f6bd [lua] Port AnimationState deform mixing while attachment timelines mix out. See #1653. 5 年之前
AnimationStateData.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
Atlas.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
AtlasAttachmentLoader.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
AttachmentLoader.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
AttachmentType.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
BlendMode.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
Bone.lua 6a317a1e3f [runtimes] Port of fix for TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668. 5 年之前
BoneData.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
BoundingBoxAttachment.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
Color.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
Event.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
EventData.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
IkConstraint.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
IkConstraintData.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
Interpolation.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
LICENSE 7f7e5f0fec Updated license headers and LICENSE files. 6 年之前
MeshAttachment.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
PathConstraint.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
PathConstraintData.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
README.md bbce5b915d Updated README.mds. 6 年之前
RegionAttachment.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
Skeleton.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
SkeletonBounds.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
SkeletonClipping.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
SkeletonData.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
SkeletonJson.lua 1e5aaeaa8b [lua] Fix transform constraint parsing. Closes #1647. 5 年之前
Skin.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
Slot.lua 993e59f6bd [lua] Port AnimationState deform mixing while attachment timelines mix out. See #1653. 5 年之前
SlotData.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
TextureAtlas.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
TextureAtlasRegion.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
TextureFilter.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
TextureRegion.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
TextureWrap.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
TransformConstraint.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
TransformConstraintData.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
TransformMode.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
Triangulator.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 年之前
utils.lua 9b801a993e [lua] Fixed animation layering. Cause of the bug was a few places using pairs instead of manually iterating through all indices from 0 to len. Closes #1574. 5 年之前

README.md

spine-lua

The spine-lua runtime provides functionality to load and manipulate Spine skeletal animation data using Lua. It does not perform rendering but can be extended to enable Spine animations for other Lua-based projects.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Spine version

spine-lua works with data exported from Spine 3.8.xx.

spine-lua supports all Spine features.

spine-lua does not yet support loading the binary format.

Setup

  1. Download the Spine Runtimes source using git or by downloading it as a zip via the download button above.
  2. Copy the contents of the spine-lua directory into your project.

Runtimes Extending spine-lua