SlotData.lua 2.3 KB

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  1. -------------------------------------------------------------------------------
  2. -- Spine Runtimes License Agreement
  3. -- Last updated January 1, 2020. Replaces all prior versions.
  4. --
  5. -- Copyright (c) 2013-2020, Esoteric Software LLC
  6. --
  7. -- Integration of the Spine Runtimes into software or otherwise creating
  8. -- derivative works of the Spine Runtimes is permitted under the terms and
  9. -- conditions of Section 2 of the Spine Editor License Agreement:
  10. -- http://esotericsoftware.com/spine-editor-license
  11. --
  12. -- Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. -- or otherwise create derivative works of the Spine Runtimes (collectively,
  14. -- "Products"), provided that each user of the Products must obtain their own
  15. -- Spine Editor license and redistribution of the Products in any form must
  16. -- include this license and copyright notice.
  17. --
  18. -- THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. -- EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. -- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. -- DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. -- DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. -- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. -- BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. -- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. -- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. -- THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. -------------------------------------------------------------------------------
  29. local BlendMode = require "spine-lua.BlendMode"
  30. local Color = require "spine-lua.Color"
  31. local setmetatable = setmetatable
  32. local SlotData = {}
  33. SlotData.__index = SlotData
  34. function SlotData.new (index, name, boneData)
  35. if index < 0 then error("index must be >= 0", 2) end
  36. if not name then error("name cannot be nil", 2) end
  37. if not boneData then error("boneData cannot be nil", 2) end
  38. local self = {
  39. index = index,
  40. name = name,
  41. boneData = boneData,
  42. color = Color.newWith(1, 1, 1, 1),
  43. darkColor = nil,
  44. attachmentName = nil,
  45. blendMode = BlendMode.normal
  46. }
  47. setmetatable(self, SlotData)
  48. return self
  49. end
  50. return SlotData