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- -------------------------------------------------------------------------------
- -- Spine Runtimes License Agreement
- -- Last updated January 1, 2020. Replaces all prior versions.
- --
- -- Copyright (c) 2013-2020, Esoteric Software LLC
- --
- -- Integration of the Spine Runtimes into software or otherwise creating
- -- derivative works of the Spine Runtimes is permitted under the terms and
- -- conditions of Section 2 of the Spine Editor License Agreement:
- -- http://esotericsoftware.com/spine-editor-license
- --
- -- Otherwise, it is permitted to integrate the Spine Runtimes into software
- -- or otherwise create derivative works of the Spine Runtimes (collectively,
- -- "Products"), provided that each user of the Products must obtain their own
- -- Spine Editor license and redistribution of the Products in any form must
- -- include this license and copyright notice.
- --
- -- THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- -- EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- -- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- -- DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- -- DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- -- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- -- BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- -- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- -- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- -- THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- -------------------------------------------------------------------------------
- local AttachmentType = require "spine-lua.attachments.AttachmentType"
- local RegionAttachment = require "spine-lua.attachments.RegionAttachment"
- local BoundingBoxAttachment = require "spine-lua.attachments.BoundingBoxAttachment"
- local MeshAttachment = require "spine-lua.attachments.MeshAttachment"
- local PathAttachment = require "spine-lua.attachments.PathAttachment"
- local PointAttachment = require "spine-lua.attachments.PointAttachment"
- local ClippingAttachment = require "spine-lua.attachments.ClippingAttachment"
- local AttachmentLoader = {}
- function AttachmentLoader.new ()
- local self = {}
- function self:newRegionAttachment (skin, name, path)
- return RegionAttachment.new(name)
- end
- function self:newMeshAttachment (skin, name, path)
- return MeshAttachment.new(name)
- end
- function self:newBoundingBoxAttachment (skin, name)
- return BoundingBoxAttachment.new(name)
- end
- function self:newPathAttachment(skin, name)
- return PathAttachment.new(name)
- end
- function self:newPointAttachment(skin, name)
- return PointAttachment.new(name)
- end
- function self:newClippingAttachment(skin, name)
- return ClippingAttachment.new(name)
- end
- return self
- end
- return AttachmentLoader
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