AtlasAttachmentLoader.ts 3.8 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. import { AttachmentLoader } from "./attachments/AttachmentLoader";
  30. import { BoundingBoxAttachment } from "./attachments/BoundingBoxAttachment";
  31. import { ClippingAttachment } from "./attachments/ClippingAttachment";
  32. import { MeshAttachment } from "./attachments/MeshAttachment";
  33. import { PathAttachment } from "./attachments/PathAttachment";
  34. import { PointAttachment } from "./attachments/PointAttachment";
  35. import { RegionAttachment } from "./attachments/RegionAttachment";
  36. import { Skin } from "./Skin";
  37. import { TextureAtlas } from "./TextureAtlas";
  38. /** An {@link AttachmentLoader} that configures attachments using texture regions from an {@link TextureAtlas}.
  39. *
  40. * See [Loading skeleton data](http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data) in the
  41. * Spine Runtimes Guide. */
  42. export class AtlasAttachmentLoader implements AttachmentLoader {
  43. atlas: TextureAtlas;
  44. constructor (atlas: TextureAtlas) {
  45. this.atlas = atlas;
  46. }
  47. newRegionAttachment (skin: Skin, name: string, path: string): RegionAttachment {
  48. let region = this.atlas.findRegion(path);
  49. if (!region) throw new Error("Region not found in atlas: " + path + " (region attachment: " + name + ")");
  50. region.renderObject = region;
  51. let attachment = new RegionAttachment(name);
  52. attachment.setRegion(region);
  53. return attachment;
  54. }
  55. newMeshAttachment (skin: Skin, name: string, path: string): MeshAttachment {
  56. let region = this.atlas.findRegion(path);
  57. if (!region) throw new Error("Region not found in atlas: " + path + " (mesh attachment: " + name + ")");
  58. region.renderObject = region;
  59. let attachment = new MeshAttachment(name);
  60. attachment.region = region;
  61. return attachment;
  62. }
  63. newBoundingBoxAttachment (skin: Skin, name: string): BoundingBoxAttachment {
  64. return new BoundingBoxAttachment(name);
  65. }
  66. newPathAttachment (skin: Skin, name: string): PathAttachment {
  67. return new PathAttachment(name);
  68. }
  69. newPointAttachment (skin: Skin, name: string): PointAttachment {
  70. return new PointAttachment(name);
  71. }
  72. newClippingAttachment (skin: Skin, name: string): ClippingAttachment {
  73. return new ClippingAttachment(name);
  74. }
  75. }