spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Mario Zechner 39df4c7cbb [ts] Formatter pass 4 лет назад
.github 12fbdd6fc2 Remove superfluous run call. 4 лет назад
examples 43acb097e5 Example project exports, part 2. 4 лет назад
formatters 39df4c7cbb [ts] Formatter pass 4 лет назад
spine-as3 8d99332f7f [all] Fixed AnimationState#addEmptyAnimation when the track is empty. 4 лет назад
spine-c 0bf2fb6059 Revert "Formatting errors to test GH Action." 4 лет назад
spine-cocos2d-objc 7d6cdcd9d8 Applied oxipng. 4 лет назад
spine-cocos2dx 98ec2ab278 [cocos2dx] Fix Xcode project to be compatible with Xcode 12 4 лет назад
spine-cpp 0bf2fb6059 Revert "Formatting errors to test GH Action." 4 лет назад
spine-csharp f0559f35a4 [csharp] Added AnimationState event documentation lines linking to API reference page and spine-unity docs page. 4 лет назад
spine-js 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 6 лет назад
spine-libgdx e0f5213b70 [libgdx] Improved AnimationState listener event documentation. 4 лет назад
spine-love 3f735ed0be [lua] Ensure clipper.clipEnd() is called appropriately. See #1694 4 лет назад
spine-lua 8d99332f7f [all] Fixed AnimationState#addEmptyAnimation when the track is empty. 4 лет назад
spine-monogame d12b15ca8d [csharp] Format all source code using formatters/.editorconfig 4 лет назад
spine-sfml e842e67d19 [c][cpp] CMake clean-up, update to C++11. 4 лет назад
spine-solar2d de697385fc [runtimes] Fix up README.md files using correct editor version. 4 лет назад
spine-starling 7d6cdcd9d8 Applied oxipng. 4 лет назад
spine-threejs 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 6 лет назад
spine-tk2d 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 6 лет назад
spine-ts 39df4c7cbb [ts] Formatter pass 4 лет назад
spine-ue4 7d6cdcd9d8 Applied oxipng. 4 лет назад
spine-unity 6a93555805 Remove BOMs 4 лет назад
spine-xna 6a93555805 Remove BOMs 4 лет назад
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 лет назад
.gitignore 79f0abf765 [ts] Refactor module resolution, switch to esbuild 4 лет назад
.npmignore a8a20fce13 Add npm support (#793) 8 лет назад
CHANGELOG.md c2cbdc57b7 [unity] Support for prefab preview thumbnails. See #1931. Fixes prefab instance always listing MeshFilter as changed (via parameter `Advanced - Fix Prefab Override MeshFilter`, see changelog). Closes #1273. 4 лет назад
CMakeLists.txt 620b926dd5 [c] Fix Atlas line length calculation, closes #1925 4 лет назад
LICENSE 86a529d01c Updated LICENSE. 6 лет назад
README.md 849e9acc7e Updated READMEs. 6 лет назад
package.json a8a20fce13 Add npm support (#793) 8 лет назад

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.