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[ts] Formatter pass

Mario Zechner 3 年之前
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39df4c7cbb
共有 66 个文件被更改,包括 711 次插入711 次删除
  1. 1 1
      formatters/README.md
  2. 1 1
      spine-ts/spine-canvas/src/AssetManager.ts
  3. 4 4
      spine-ts/spine-canvas/src/CanvasTexture.ts
  4. 7 7
      spine-ts/spine-canvas/src/SkeletonRenderer.ts
  5. 98 98
      spine-ts/spine-core/src/Animation.ts
  6. 57 57
      spine-ts/spine-core/src/AnimationState.ts
  7. 4 4
      spine-ts/spine-core/src/AnimationStateData.ts
  8. 25 25
      spine-ts/spine-core/src/AssetManagerBase.ts
  9. 7 7
      spine-ts/spine-core/src/AtlasAttachmentLoader.ts
  10. 16 16
      spine-ts/spine-core/src/Bone.ts
  11. 1 1
      spine-ts/spine-core/src/BoneData.ts
  12. 1 1
      spine-ts/spine-core/src/ConstraintData.ts
  13. 1 1
      spine-ts/spine-core/src/Event.ts
  14. 1 1
      spine-ts/spine-core/src/EventData.ts
  15. 5 5
      spine-ts/spine-core/src/IkConstraint.ts
  16. 1 1
      spine-ts/spine-core/src/IkConstraintData.ts
  17. 7 7
      spine-ts/spine-core/src/PathConstraint.ts
  18. 1 1
      spine-ts/spine-core/src/PathConstraintData.ts
  19. 29 29
      spine-ts/spine-core/src/Skeleton.ts
  20. 23 23
      spine-ts/spine-core/src/SkeletonBinary.ts
  21. 12 12
      spine-ts/spine-core/src/SkeletonBounds.ts
  22. 7 7
      spine-ts/spine-core/src/SkeletonClipping.ts
  23. 10 10
      spine-ts/spine-core/src/SkeletonData.ts
  24. 10 10
      spine-ts/spine-core/src/SkeletonJson.ts
  25. 11 11
      spine-ts/spine-core/src/Skin.ts
  26. 7 7
      spine-ts/spine-core/src/Slot.ts
  27. 1 1
      spine-ts/spine-core/src/SlotData.ts
  28. 8 8
      spine-ts/spine-core/src/Texture.ts
  29. 8 8
      spine-ts/spine-core/src/TextureAtlas.ts
  30. 7 7
      spine-ts/spine-core/src/TransformConstraint.ts
  31. 1 1
      spine-ts/spine-core/src/TransformConstraintData.ts
  32. 5 5
      spine-ts/spine-core/src/Triangulator.ts
  33. 2 2
      spine-ts/spine-core/src/Updatable.ts
  34. 61 61
      spine-ts/spine-core/src/Utils.ts
  35. 3 3
      spine-ts/spine-core/src/VertexEffect.ts
  36. 5 5
      spine-ts/spine-core/src/attachments/Attachment.ts
  37. 6 6
      spine-ts/spine-core/src/attachments/AttachmentLoader.ts
  38. 2 2
      spine-ts/spine-core/src/attachments/BoundingBoxAttachment.ts
  39. 2 2
      spine-ts/spine-core/src/attachments/ClippingAttachment.ts
  40. 6 6
      spine-ts/spine-core/src/attachments/MeshAttachment.ts
  41. 2 2
      spine-ts/spine-core/src/attachments/PathAttachment.ts
  42. 4 4
      spine-ts/spine-core/src/attachments/PointAttachment.ts
  43. 5 5
      spine-ts/spine-core/src/attachments/RegionAttachment.ts
  44. 4 4
      spine-ts/spine-core/src/vertexeffects/JitterEffect.ts
  45. 4 4
      spine-ts/spine-core/src/vertexeffects/SwirlEffect.ts
  46. 34 34
      spine-ts/spine-player/src/Player.ts
  47. 6 6
      spine-ts/spine-player/src/PlayerEditor.ts
  48. 1 1
      spine-ts/spine-threejs/src/AssetManager.ts
  49. 7 7
      spine-ts/spine-threejs/src/MeshBatcher.ts
  50. 7 7
      spine-ts/spine-threejs/src/SkeletonMesh.ts
  51. 6 6
      spine-ts/spine-threejs/src/ThreeJsTexture.ts
  52. 1 1
      spine-ts/spine-webgl/src/AssetManager.ts
  53. 5 5
      spine-ts/spine-webgl/src/Camera.ts
  54. 9 9
      spine-ts/spine-webgl/src/GLTexture.ts
  55. 9 9
      spine-ts/spine-webgl/src/Input.ts
  56. 2 2
      spine-ts/spine-webgl/src/LoadingScreen.ts
  57. 15 15
      spine-ts/spine-webgl/src/Matrix4.ts
  58. 26 26
      spine-ts/spine-webgl/src/Mesh.ts
  59. 8 8
      spine-ts/spine-webgl/src/PolygonBatcher.ts
  60. 20 20
      spine-ts/spine-webgl/src/SceneRenderer.ts
  61. 26 26
      spine-ts/spine-webgl/src/Shader.ts
  62. 20 20
      spine-ts/spine-webgl/src/ShapeRenderer.ts
  63. 3 3
      spine-ts/spine-webgl/src/SkeletonDebugRenderer.ts
  64. 3 3
      spine-ts/spine-webgl/src/SkeletonRenderer.ts
  65. 13 13
      spine-ts/spine-webgl/src/Vector3.ts
  66. 7 7
      spine-ts/spine-webgl/src/WebGL.ts

+ 1 - 1
formatters/README.md

@@ -4,7 +4,7 @@ This folder contains formatter configuration files to be used with IDEs as well
 You will need the following on your `PATH`:
 
 - JDK 10+
-- clang-format 12 (i.e. `brew install clang-format`)
+- clang-format 12 (i.e. `brew install clang-format`). Also set the environment variable `CLANGFORMAT` to the path of the `clang-format` executable.
 - dotnet format (i.e. `dotnet tool install -g dotnet-format`, comes with dotnet 6 out of the box)
 - tsfmt, (i.e. `npm install -g typescript-formatter`)
 

+ 1 - 1
spine-ts/spine-canvas/src/AssetManager.ts

@@ -31,7 +31,7 @@ import { AssetManagerBase, Downloader } from "@esotericsoftware/spine-core"
 import { CanvasTexture } from "./CanvasTexture";
 
 export class AssetManager extends AssetManagerBase {
-	constructor(pathPrefix: string = "", downloader: Downloader = null) {
+	constructor (pathPrefix: string = "", downloader: Downloader = null) {
 		super((image: HTMLImageElement) => { return new CanvasTexture(image); }, pathPrefix, downloader);
 	}
 }

+ 4 - 4
spine-ts/spine-canvas/src/CanvasTexture.ts

@@ -30,11 +30,11 @@
 import { Texture, TextureFilter, TextureWrap } from "@esotericsoftware/spine-core";
 
 export class CanvasTexture extends Texture {
-	constructor(image: HTMLImageElement) {
+	constructor (image: HTMLImageElement) {
 		super(image);
 	}
 
-	setFilters(minFilter: TextureFilter, magFilter: TextureFilter) { }
-	setWraps(uWrap: TextureWrap, vWrap: TextureWrap) { }
-	dispose() { }
+	setFilters (minFilter: TextureFilter, magFilter: TextureFilter) { }
+	setWraps (uWrap: TextureWrap, vWrap: TextureWrap) { }
+	dispose () { }
 }

+ 7 - 7
spine-ts/spine-canvas/src/SkeletonRenderer.ts

@@ -41,16 +41,16 @@ export class SkeletonRenderer {
 	private vertices = Utils.newFloatArray(8 * 1024);
 	private tempColor = new Color();
 
-	constructor(context: CanvasRenderingContext2D) {
+	constructor (context: CanvasRenderingContext2D) {
 		this.ctx = context;
 	}
 
-	draw(skeleton: Skeleton) {
+	draw (skeleton: Skeleton) {
 		if (this.triangleRendering) this.drawTriangles(skeleton);
 		else this.drawImages(skeleton);
 	}
 
-	private drawImages(skeleton: Skeleton) {
+	private drawImages (skeleton: Skeleton) {
 		let ctx = this.ctx;
 		let color = this.tempColor;
 		let skeletonColor = skeleton.color;
@@ -107,7 +107,7 @@ export class SkeletonRenderer {
 		}
 	}
 
-	private drawTriangles(skeleton: Skeleton) {
+	private drawTriangles (skeleton: Skeleton) {
 		let ctx = this.ctx;
 		let color = this.tempColor;
 		let skeletonColor = skeleton.color;
@@ -182,7 +182,7 @@ export class SkeletonRenderer {
 
 	// Adapted from http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
 	// Apache 2 licensed
-	private drawTriangle(img: HTMLImageElement, x0: number, y0: number, u0: number, v0: number,
+	private drawTriangle (img: HTMLImageElement, x0: number, y0: number, u0: number, v0: number,
 		x1: number, y1: number, u1: number, v1: number,
 		x2: number, y2: number, u2: number, v2: number) {
 		let ctx = this.ctx;
@@ -229,7 +229,7 @@ export class SkeletonRenderer {
 		ctx.restore();
 	}
 
-	private computeRegionVertices(slot: Slot, region: RegionAttachment, pma: boolean) {
+	private computeRegionVertices (slot: Slot, region: RegionAttachment, pma: boolean) {
 		let skeletonColor = slot.bone.skeleton.color;
 		let slotColor = slot.color;
 		let regionColor = region.color;
@@ -277,7 +277,7 @@ export class SkeletonRenderer {
 		return vertices;
 	}
 
-	private computeMeshVertices(slot: Slot, mesh: MeshAttachment, pma: boolean) {
+	private computeMeshVertices (slot: Slot, mesh: MeshAttachment, pma: boolean) {
 		let skeletonColor = slot.bone.skeleton.color;
 		let slotColor = slot.color;
 		let regionColor = mesh.color;

+ 98 - 98
spine-ts/spine-core/src/Animation.ts

@@ -46,14 +46,14 @@ export class Animation {
 	/** The duration of the animation in seconds, which is the highest time of all keys in the timeline. */
 	duration: number;
 
-	constructor(name: string, timelines: Array<Timeline>, duration: number) {
+	constructor (name: string, timelines: Array<Timeline>, duration: number) {
 		if (!name) throw new Error("name cannot be null.");
 		this.name = name;
 		this.setTimelines(timelines);
 		this.duration = duration;
 	}
 
-	setTimelines(timelines: Array<Timeline>) {
+	setTimelines (timelines: Array<Timeline>) {
 		if (!timelines) throw new Error("timelines cannot be null.");
 		this.timelines = timelines;
 		this.timelineIds = new StringSet();
@@ -61,7 +61,7 @@ export class Animation {
 			this.timelineIds.addAll(timelines[i].getPropertyIds());
 	}
 
-	hasTimeline(ids: string[]): boolean {
+	hasTimeline (ids: string[]): boolean {
 		for (let i = 0; i < ids.length; i++)
 			if (this.timelineIds.contains(ids[i])) return true;
 		return false;
@@ -72,7 +72,7 @@ export class Animation {
 	 * See Timeline {@link Timeline#apply(Skeleton, float, float, Array, float, MixBlend, MixDirection)}.
 	 * @param loop If true, the animation repeats after {@link #getDuration()}.
 	 * @param events May be null to ignore fired events. */
-	apply(skeleton: Skeleton, lastTime: number, time: number, loop: boolean, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
+	apply (skeleton: Skeleton, lastTime: number, time: number, loop: boolean, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
 		if (!skeleton) throw new Error("skeleton cannot be null.");
 
 		if (loop && this.duration != 0) {
@@ -154,37 +154,37 @@ export abstract class Timeline {
 	propertyIds: string[];
 	frames: NumberArrayLike;
 
-	constructor(frameCount: number, propertyIds: string[]) {
+	constructor (frameCount: number, propertyIds: string[]) {
 		this.propertyIds = propertyIds;
 		this.frames = Utils.newFloatArray(frameCount * this.getFrameEntries());
 	}
 
-	getPropertyIds() {
+	getPropertyIds () {
 		return this.propertyIds;
 	}
 
-	getFrameEntries(): number {
+	getFrameEntries (): number {
 		return 1;
 	}
 
-	getFrameCount() {
+	getFrameCount () {
 		return this.frames.length / this.getFrameEntries();
 	}
 
-	getDuration(): number {
+	getDuration (): number {
 		return this.frames[this.frames.length - this.getFrameEntries()];
 	}
 
-	abstract apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+	abstract apply (skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
 
-	static search1(frames: NumberArrayLike, time: number) {
+	static search1 (frames: NumberArrayLike, time: number) {
 		let n = frames.length;
 		for (let i = 1; i < n; i++)
 			if (frames[i] > time) return i - 1;
 		return n - 1;
 	}
 
-	static search(frames: NumberArrayLike, time: number, step: number) {
+	static search (frames: NumberArrayLike, time: number, step: number) {
 		let n = frames.length;
 		for (let i = step; i < n; i += step)
 			if (frames[i] > time) return i - step;
@@ -206,25 +206,25 @@ export interface SlotTimeline {
 export abstract class CurveTimeline extends Timeline {
 	protected curves: NumberArrayLike; // type, x, y, ...
 
-	constructor(frameCount: number, bezierCount: number, propertyIds: string[]) {
+	constructor (frameCount: number, bezierCount: number, propertyIds: string[]) {
 		super(frameCount, propertyIds);
 		this.curves = Utils.newFloatArray(frameCount + bezierCount * 18/*BEZIER_SIZE*/);
 		this.curves[frameCount - 1] = 1/*STEPPED*/;
 	}
 
 	/** Sets the specified key frame to linear interpolation. */
-	setLinear(frame: number) {
+	setLinear (frame: number) {
 		this.curves[frame] = 0/*LINEAR*/;
 	}
 
 	/** Sets the specified key frame to stepped interpolation. */
-	setStepped(frame: number) {
+	setStepped (frame: number) {
 		this.curves[frame] = 1/*STEPPED*/;
 	}
 
 	/** Shrinks the storage for Bezier curves, for use when <code>bezierCount</code> (specified in the constructor) was larger
 	 * than the actual number of Bezier curves. */
-	shrink(bezierCount: number) {
+	shrink (bezierCount: number) {
 		let size = this.getFrameCount() + bezierCount * 18/*BEZIER_SIZE*/;
 		if (this.curves.length > size) {
 			let newCurves = Utils.newFloatArray(size);
@@ -247,7 +247,7 @@ export abstract class CurveTimeline extends Timeline {
 	 * @param cy2 The value for the second Bezier handle.
 	 * @param time2 The time for the second key.
 	 * @param value2 The value for the second key. */
-	setBezier(bezier: number, frame: number, value: number, time1: number, value1: number, cx1: number, cy1: number, cx2: number,
+	setBezier (bezier: number, frame: number, value: number, time1: number, value1: number, cx1: number, cy1: number, cx2: number,
 		cy2: number, time2: number, value2: number) {
 		let curves = this.curves;
 		let i = this.getFrameCount() + bezier * 18/*BEZIER_SIZE*/;
@@ -273,7 +273,7 @@ export abstract class CurveTimeline extends Timeline {
 	 * @param frameIndex The index into {@link #getFrames()} for the values of the frame before <code>time</code>.
 	 * @param valueOffset The offset from <code>frameIndex</code> to the value this curve is used for.
 	 * @param i The index of the Bezier segments. See {@link #getCurveType(int)}. */
-	getBezierValue(time: number, frameIndex: number, valueOffset: number, i: number) {
+	getBezierValue (time: number, frameIndex: number, valueOffset: number, i: number) {
 		let curves = this.curves;
 		if (curves[i] > time) {
 			let x = this.frames[frameIndex], y = this.frames[frameIndex + valueOffset];
@@ -293,25 +293,25 @@ export abstract class CurveTimeline extends Timeline {
 }
 
 export abstract class CurveTimeline1 extends CurveTimeline {
-	constructor(frameCount: number, bezierCount: number, propertyId: string) {
+	constructor (frameCount: number, bezierCount: number, propertyId: string) {
 		super(frameCount, bezierCount, [propertyId]);
 	}
 
-	getFrameEntries() {
+	getFrameEntries () {
 		return 2/*ENTRIES*/;
 	}
 
 	/** Sets the time and value for the specified frame.
 	 * @param frame Between 0 and <code>frameCount</code>, inclusive.
 	 * @param time The frame time in seconds. */
-	setFrame(frame: number, time: number, value: number) {
+	setFrame (frame: number, time: number, value: number) {
 		frame <<= 1;
 		this.frames[frame] = time;
 		this.frames[frame + 1/*VALUE*/] = value;
 	}
 
 	/** Returns the interpolated value for the specified time. */
-	getCurveValue(time: number) {
+	getCurveValue (time: number) {
 		let frames = this.frames;
 		let i = frames.length - 2;
 		for (let ii = 2; ii <= i; ii += 2) {
@@ -337,18 +337,18 @@ export abstract class CurveTimeline1 extends CurveTimeline {
 export abstract class CurveTimeline2 extends CurveTimeline {
 	/** @param bezierCount The maximum number of Bezier curves. See {@link #shrink(int)}.
 	 * @param propertyIds Unique identifiers for the properties the timeline modifies. */
-	constructor(frameCount: number, bezierCount: number, propertyId1: string, propertyId2: string) {
+	constructor (frameCount: number, bezierCount: number, propertyId1: string, propertyId2: string) {
 		super(frameCount, bezierCount, [propertyId1, propertyId2]);
 	}
 
-	getFrameEntries() {
+	getFrameEntries () {
 		return 3/*ENTRIES*/;
 	}
 
 	/** Sets the time and values for the specified frame.
 	 * @param frame Between 0 and <code>frameCount</code>, inclusive.
 	 * @param time The frame time in seconds. */
-	setFrame(frame: number, time: number, value1: number, value2: number) {
+	setFrame (frame: number, time: number, value1: number, value2: number) {
 		frame *= 3/*ENTRIES*/;
 		this.frames[frame] = time;
 		this.frames[frame + 1/*VALUE1*/] = value1;
@@ -360,12 +360,12 @@ export abstract class CurveTimeline2 extends CurveTimeline {
 export class RotateTimeline extends CurveTimeline1 implements BoneTimeline {
 	boneIndex = 0;
 
-	constructor(frameCount: number, bezierCount: number, boneIndex: number) {
+	constructor (frameCount: number, bezierCount: number, boneIndex: number) {
 		super(frameCount, bezierCount, Property.rotate + "|" + boneIndex);
 		this.boneIndex = boneIndex;
 	}
 
-	apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
+	apply (skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
 		let bone = skeleton.bones[this.boneIndex];
 		if (!bone.active) return;
 
@@ -399,7 +399,7 @@ export class RotateTimeline extends CurveTimeline1 implements BoneTimeline {
 export class TranslateTimeline extends CurveTimeline2 implements BoneTimeline {
 	boneIndex = 0;
 
-	constructor(frameCount: number, bezierCount: number, boneIndex: number) {
+	constructor (frameCount: number, bezierCount: number, boneIndex: number) {
 		super(frameCount, bezierCount,
 			Property.x + "|" + boneIndex,
 			Property.y + "|" + boneIndex,
@@ -407,7 +407,7 @@ export class TranslateTimeline extends CurveTimeline2 implements BoneTimeline {
 		this.boneIndex = boneIndex;
 	}
 
-	apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
+	apply (skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
 		let bone = skeleton.bones[this.boneIndex];
 		if (!bone.active) return;
 
@@ -467,12 +467,12 @@ export class TranslateTimeline extends CurveTimeline2 implements BoneTimeline {
 export class TranslateXTimeline extends CurveTimeline1 implements BoneTimeline {
 	boneIndex = 0;
 
-	constructor(frameCount: number, bezierCount: number, boneIndex: number) {
+	constructor (frameCount: number, bezierCount: number, boneIndex: number) {
 		super(frameCount, bezierCount, Property.x + "|" + boneIndex);
 		this.boneIndex = boneIndex;
 	}
 
-	apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
+	apply (skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
 		let bone = skeleton.bones[this.boneIndex];
 		if (!bone.active) return;
 
@@ -507,12 +507,12 @@ export class TranslateXTimeline extends CurveTimeline1 implements BoneTimeline {
 export class TranslateYTimeline extends CurveTimeline1 implements BoneTimeline {
 	boneIndex = 0;
 
-	constructor(frameCount: number, bezierCount: number, boneIndex: number) {
+	constructor (frameCount: number, bezierCount: number, boneIndex: number) {
 		super(frameCount, bezierCount, Property.y + "|" + boneIndex);
 		this.boneIndex = boneIndex;
 	}
 
-	apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
+	apply (skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
 		let bone = skeleton.bones[this.boneIndex];
 		if (!bone.active) return;
 
@@ -547,7 +547,7 @@ export class TranslateYTimeline extends CurveTimeline1 implements BoneTimeline {
 export class ScaleTimeline extends CurveTimeline2 implements BoneTimeline {
 	boneIndex = 0;
 
-	constructor(frameCount: number, bezierCount: number, boneIndex: number) {
+	constructor (frameCount: number, bezierCount: number, boneIndex: number) {
 		super(frameCount, bezierCount,
 			Property.scaleX + "|" + boneIndex,
 			Property.scaleY + "|" + boneIndex
@@ -555,7 +555,7 @@ export class ScaleTimeline extends CurveTimeline2 implements BoneTimeline {
 		this.boneIndex = boneIndex;
 	}
 
-	apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
+	apply (skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
 		let bone = skeleton.bones[this.boneIndex];
 		if (!bone.active) return;
 
@@ -657,12 +657,12 @@ export class ScaleTimeline extends CurveTimeline2 implements BoneTimeline {
 export class ScaleXTimeline extends CurveTimeline1 implements BoneTimeline {
 	boneIndex = 0;
 
-	constructor(frameCount: number, bezierCount: number, boneIndex: number) {
+	constructor (frameCount: number, bezierCount: number, boneIndex: number) {
 		super(frameCount, bezierCount, Property.scaleX + "|" + boneIndex);
 		this.boneIndex = boneIndex;
 	}
 
-	apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
+	apply (skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
 		let bone = skeleton.bones[this.boneIndex];
 		if (!bone.active) return;
 
@@ -726,12 +726,12 @@ export class ScaleXTimeline extends CurveTimeline1 implements BoneTimeline {
 export class ScaleYTimeline extends CurveTimeline1 implements BoneTimeline {
 	boneIndex = 0;
 
-	constructor(frameCount: number, bezierCount: number, boneIndex: number) {
+	constructor (frameCount: number, bezierCount: number, boneIndex: number) {
 		super(frameCount, bezierCount, Property.scaleY + "|" + boneIndex);
 		this.boneIndex = boneIndex;
 	}
 
-	apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
+	apply (skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
 		let bone = skeleton.bones[this.boneIndex];
 		if (!bone.active) return;
 
@@ -795,7 +795,7 @@ export class ScaleYTimeline extends CurveTimeline1 implements BoneTimeline {
 export class ShearTimeline extends CurveTimeline2 implements BoneTimeline {
 	boneIndex = 0;
 
-	constructor(frameCount: number, bezierCount: number, boneIndex: number) {
+	constructor (frameCount: number, bezierCount: number, boneIndex: number) {
 		super(frameCount, bezierCount,
 			Property.shearX + "|" + boneIndex,
 			Property.shearY + "|" + boneIndex
@@ -803,7 +803,7 @@ export class ShearTimeline extends CurveTimeline2 implements BoneTimeline {
 		this.boneIndex = boneIndex;
 	}
 
-	apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
+	apply (skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
 		let bone = skeleton.bones[this.boneIndex];
 		if (!bone.active) return;
 
@@ -863,12 +863,12 @@ export class ShearTimeline extends CurveTimeline2 implements BoneTimeline {
 export class ShearXTimeline extends CurveTimeline1 implements BoneTimeline {
 	boneIndex = 0;
 
-	constructor(frameCount: number, bezierCount: number, boneIndex: number) {
+	constructor (frameCount: number, bezierCount: number, boneIndex: number) {
 		super(frameCount, bezierCount, Property.shearX + "|" + boneIndex);
 		this.boneIndex = boneIndex;
 	}
 
-	apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
+	apply (skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
 		let bone = skeleton.bones[this.boneIndex];
 		if (!bone.active) return;
 
@@ -903,12 +903,12 @@ export class ShearXTimeline extends CurveTimeline1 implements BoneTimeline {
 export class ShearYTimeline extends CurveTimeline1 implements BoneTimeline {
 	boneIndex = 0;
 
-	constructor(frameCount: number, bezierCount: number, boneIndex: number) {
+	constructor (frameCount: number, bezierCount: number, boneIndex: number) {
 		super(frameCount, bezierCount, Property.shearY + "|" + boneIndex);
 		this.boneIndex = boneIndex;
 	}
 
-	apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
+	apply (skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
 		let bone = skeleton.bones[this.boneIndex];
 		if (!bone.active) return;
 
@@ -943,7 +943,7 @@ export class ShearYTimeline extends CurveTimeline1 implements BoneTimeline {
 export class RGBATimeline extends CurveTimeline implements SlotTimeline {
 	slotIndex = 0;
 
-	constructor(frameCount: number, bezierCount: number, slotIndex: number) {
+	constructor (frameCount: number, bezierCount: number, slotIndex: number) {
 		super(frameCount, bezierCount, [
 			Property.rgb + "|" + slotIndex,
 			Property.alpha + "|" + slotIndex
@@ -951,12 +951,12 @@ export class RGBATimeline extends CurveTimeline implements SlotTimeline {
 		this.slotIndex = slotIndex;
 	}
 
-	getFrameEntries() {
+	getFrameEntries () {
 		return 5/*ENTRIES*/;
 	}
 
 	/** Sets the time in seconds, red, green, blue, and alpha for the specified key frame. */
-	setFrame(frame: number, time: number, r: number, g: number, b: number, a: number) {
+	setFrame (frame: number, time: number, r: number, g: number, b: number, a: number) {
 		frame *= 5/*ENTRIES*/;
 		this.frames[frame] = time;
 		this.frames[frame + 1/*R*/] = r;
@@ -965,7 +965,7 @@ export class RGBATimeline extends CurveTimeline implements SlotTimeline {
 		this.frames[frame + 4/*A*/] = a;
 	}
 
-	apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
+	apply (skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
 		let slot = skeleton.slots[this.slotIndex];
 		if (!slot.bone.active) return;
 
@@ -1025,19 +1025,19 @@ export class RGBATimeline extends CurveTimeline implements SlotTimeline {
 export class RGBTimeline extends CurveTimeline implements SlotTimeline {
 	slotIndex = 0;
 
-	constructor(frameCount: number, bezierCount: number, slotIndex: number) {
+	constructor (frameCount: number, bezierCount: number, slotIndex: number) {
 		super(frameCount, bezierCount, [
 			Property.rgb + "|" + slotIndex
 		]);
 		this.slotIndex = slotIndex;
 	}
 
-	getFrameEntries() {
+	getFrameEntries () {
 		return 4/*ENTRIES*/;
 	}
 
 	/** Sets the time in seconds, red, green, blue, and alpha for the specified key frame. */
-	setFrame(frame: number, time: number, r: number, g: number, b: number) {
+	setFrame (frame: number, time: number, r: number, g: number, b: number) {
 		frame <<= 2;
 		this.frames[frame] = time;
 		this.frames[frame + 1/*R*/] = r;
@@ -1045,7 +1045,7 @@ export class RGBTimeline extends CurveTimeline implements SlotTimeline {
 		this.frames[frame + 3/*B*/] = b;
 	}
 
-	apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
+	apply (skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
 		let slot = skeleton.slots[this.slotIndex];
 		if (!slot.bone.active) return;
 
@@ -1113,12 +1113,12 @@ export class RGBTimeline extends CurveTimeline implements SlotTimeline {
 export class AlphaTimeline extends CurveTimeline1 implements SlotTimeline {
 	slotIndex = 0;
 
-	constructor(frameCount: number, bezierCount: number, slotIndex: number) {
+	constructor (frameCount: number, bezierCount: number, slotIndex: number) {
 		super(frameCount, bezierCount, Property.alpha + "|" + slotIndex);
 		this.slotIndex = slotIndex;
 	}
 
-	apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
+	apply (skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
 		let slot = skeleton.slots[this.slotIndex];
 		if (!slot.bone.active) return;
 
@@ -1149,7 +1149,7 @@ export class AlphaTimeline extends CurveTimeline1 implements SlotTimeline {
 export class RGBA2Timeline extends CurveTimeline implements SlotTimeline {
 	slotIndex = 0;
 
-	constructor(frameCount: number, bezierCount: number, slotIndex: number) {
+	constructor (frameCount: number, bezierCount: number, slotIndex: number) {
 		super(frameCount, bezierCount, [
 			Property.rgb + "|" + slotIndex,
 			Property.alpha + "|" + slotIndex,
@@ -1158,12 +1158,12 @@ export class RGBA2Timeline extends CurveTimeline implements SlotTimeline {
 		this.slotIndex = slotIndex;
 	}
 
-	getFrameEntries() {
+	getFrameEntries () {
 		return 8/*ENTRIES*/;
 	}
 
 	/** Sets the time in seconds, light, and dark colors for the specified key frame. */
-	setFrame(frame: number, time: number, r: number, g: number, b: number, a: number, r2: number, g2: number, b2: number) {
+	setFrame (frame: number, time: number, r: number, g: number, b: number, a: number, r2: number, g2: number, b2: number) {
 		frame <<= 3;
 		this.frames[frame] = time;
 		this.frames[frame + 1/*R*/] = r;
@@ -1175,7 +1175,7 @@ export class RGBA2Timeline extends CurveTimeline implements SlotTimeline {
 		this.frames[frame + 7/*B2*/] = b2;
 	}
 
-	apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
+	apply (skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
 		let slot = skeleton.slots[this.slotIndex];
 		if (!slot.bone.active) return;
 
@@ -1266,7 +1266,7 @@ export class RGBA2Timeline extends CurveTimeline implements SlotTimeline {
 export class RGB2Timeline extends CurveTimeline implements SlotTimeline {
 	slotIndex = 0;
 
-	constructor(frameCount: number, bezierCount: number, slotIndex: number) {
+	constructor (frameCount: number, bezierCount: number, slotIndex: number) {
 		super(frameCount, bezierCount, [
 			Property.rgb + "|" + slotIndex,
 			Property.rgb2 + "|" + slotIndex
@@ -1274,12 +1274,12 @@ export class RGB2Timeline extends CurveTimeline implements SlotTimeline {
 		this.slotIndex = slotIndex;
 	}
 
-	getFrameEntries() {
+	getFrameEntries () {
 		return 7/*ENTRIES*/;
 	}
 
 	/** Sets the time in seconds, light, and dark colors for the specified key frame. */
-	setFrame(frame: number, time: number, r: number, g: number, b: number, r2: number, g2: number, b2: number) {
+	setFrame (frame: number, time: number, r: number, g: number, b: number, r2: number, g2: number, b2: number) {
 		frame *= 7/*ENTRIES*/;
 		this.frames[frame] = time;
 		this.frames[frame + 1/*R*/] = r;
@@ -1290,7 +1290,7 @@ export class RGB2Timeline extends CurveTimeline implements SlotTimeline {
 		this.frames[frame + 6/*B2*/] = b2;
 	}
 
-	apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
+	apply (skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
 		let slot = skeleton.slots[this.slotIndex];
 		if (!slot.bone.active) return;
 
@@ -1389,7 +1389,7 @@ export class AttachmentTimeline extends Timeline implements SlotTimeline {
 	/** The attachment name for each key frame. May contain null values to clear the attachment. */
 	attachmentNames: Array<string>;
 
-	constructor(frameCount: number, slotIndex: number) {
+	constructor (frameCount: number, slotIndex: number) {
 		super(frameCount, [
 			Property.attachment + "|" + slotIndex
 		]);
@@ -1397,17 +1397,17 @@ export class AttachmentTimeline extends Timeline implements SlotTimeline {
 		this.attachmentNames = new Array<string>(frameCount);
 	}
 
-	getFrameCount() {
+	getFrameCount () {
 		return this.frames.length;
 	}
 
 	/** Sets the time in seconds and the attachment name for the specified key frame. */
-	setFrame(frame: number, time: number, attachmentName: string) {
+	setFrame (frame: number, time: number, attachmentName: string) {
 		this.frames[frame] = time;
 		this.attachmentNames[frame] = attachmentName;
 	}
 
-	apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
+	apply (skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
 		let slot = skeleton.slots[this.slotIndex];
 		if (!slot.bone.active) return;
 
@@ -1424,7 +1424,7 @@ export class AttachmentTimeline extends Timeline implements SlotTimeline {
 		this.setAttachment(skeleton, slot, this.attachmentNames[Timeline.search1(this.frames, time)]);
 	}
 
-	setAttachment(skeleton: Skeleton, slot: Slot, attachmentName: string) {
+	setAttachment (skeleton: Skeleton, slot: Slot, attachmentName: string) {
 		slot.setAttachment(!attachmentName ? null : skeleton.getAttachment(this.slotIndex, attachmentName));
 	}
 }
@@ -1439,7 +1439,7 @@ export class DeformTimeline extends CurveTimeline implements SlotTimeline {
 	/** The vertices for each key frame. */
 	vertices: Array<NumberArrayLike>;
 
-	constructor(frameCount: number, bezierCount: number, slotIndex: number, attachment: VertexAttachment) {
+	constructor (frameCount: number, bezierCount: number, slotIndex: number, attachment: VertexAttachment) {
 		super(frameCount, bezierCount, [
 			Property.deform + "|" + slotIndex + "|" + attachment.id
 		]);
@@ -1448,20 +1448,20 @@ export class DeformTimeline extends CurveTimeline implements SlotTimeline {
 		this.vertices = new Array<NumberArrayLike>(frameCount);
 	}
 
-	getFrameCount() {
+	getFrameCount () {
 		return this.frames.length;
 	}
 
 	/** Sets the time in seconds and the vertices for the specified key frame.
 	 * @param vertices Vertex positions for an unweighted VertexAttachment, or deform offsets if it has weights. */
-	setFrame(frame: number, time: number, vertices: NumberArrayLike) {
+	setFrame (frame: number, time: number, vertices: NumberArrayLike) {
 		this.frames[frame] = time;
 		this.vertices[frame] = vertices;
 	}
 
 	/** @param value1 Ignored (0 is used for a deform timeline).
 	 * @param value2 Ignored (1 is used for a deform timeline). */
-	setBezier(bezier: number, frame: number, value: number, time1: number, value1: number, cx1: number, cy1: number, cx2: number,
+	setBezier (bezier: number, frame: number, value: number, time1: number, value1: number, cx1: number, cy1: number, cx2: number,
 		cy2: number, time2: number, value2: number) {
 		let curves = this.curves;
 		let i = this.getFrameCount() + bezier * 18/*BEZIER_SIZE*/;
@@ -1483,7 +1483,7 @@ export class DeformTimeline extends CurveTimeline implements SlotTimeline {
 		}
 	}
 
-	getCurvePercent(time: number, frame: number) {
+	getCurvePercent (time: number, frame: number) {
 		let curves = this.curves;
 		let i = curves[frame];
 		switch (i) {
@@ -1509,7 +1509,7 @@ export class DeformTimeline extends CurveTimeline implements SlotTimeline {
 		return y + (1 - y) * (time - x) / (this.frames[frame + this.getFrameEntries()] - x);
 	}
 
-	apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
+	apply (skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
 		let slot: Slot = skeleton.slots[this.slotIndex];
 		if (!slot.bone.active) return;
 		let slotAttachment: Attachment = slot.getAttachment();
@@ -1691,24 +1691,24 @@ export class EventTimeline extends Timeline {
 	/** The event for each key frame. */
 	events: Array<Event>;
 
-	constructor(frameCount: number) {
+	constructor (frameCount: number) {
 		super(frameCount, EventTimeline.propertyIds);
 
 		this.events = new Array<Event>(frameCount);
 	}
 
-	getFrameCount() {
+	getFrameCount () {
 		return this.frames.length;
 	}
 
 	/** Sets the time in seconds and the event for the specified key frame. */
-	setFrame(frame: number, event: Event) {
+	setFrame (frame: number, event: Event) {
 		this.frames[frame] = event.time;
 		this.events[frame] = event;
 	}
 
 	/** Fires events for frames > `lastTime` and <= `time`. */
-	apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
+	apply (skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
 		if (!firedEvents) return;
 
 		let frames = this.frames;
@@ -1744,24 +1744,24 @@ export class DrawOrderTimeline extends Timeline {
 	/** The draw order for each key frame. See {@link #setFrame(int, float, int[])}. */
 	drawOrders: Array<Array<number>>;
 
-	constructor(frameCount: number) {
+	constructor (frameCount: number) {
 		super(frameCount, DrawOrderTimeline.propertyIds);
 		this.drawOrders = new Array<Array<number>>(frameCount);
 	}
 
-	getFrameCount() {
+	getFrameCount () {
 		return this.frames.length;
 	}
 
 	/** Sets the time in seconds and the draw order for the specified key frame.
 	 * @param drawOrder For each slot in {@link Skeleton#slots}, the index of the new draw order. May be null to use setup pose
 	 *           draw order. */
-	setFrame(frame: number, time: number, drawOrder: Array<number>) {
+	setFrame (frame: number, time: number, drawOrder: Array<number>) {
 		this.frames[frame] = time;
 		this.drawOrders[frame] = drawOrder;
 	}
 
-	apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
+	apply (skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
 		if (direction == MixDirection.mixOut) {
 			if (blend == MixBlend.setup) Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length);
 			return;
@@ -1790,19 +1790,19 @@ export class IkConstraintTimeline extends CurveTimeline {
 	/** The index of the IK constraint slot in {@link Skeleton#ikConstraints} that will be changed. */
 	ikConstraintIndex: number;
 
-	constructor(frameCount: number, bezierCount: number, ikConstraintIndex: number) {
+	constructor (frameCount: number, bezierCount: number, ikConstraintIndex: number) {
 		super(frameCount, bezierCount, [
 			Property.ikConstraint + "|" + ikConstraintIndex
 		]);
 		this.ikConstraintIndex = ikConstraintIndex;
 	}
 
-	getFrameEntries() {
+	getFrameEntries () {
 		return 6/*ENTRIES*/;
 	}
 
 	/** Sets the time in seconds, mix, softness, bend direction, compress, and stretch for the specified key frame. */
-	setFrame(frame: number, time: number, mix: number, softness: number, bendDirection: number, compress: boolean, stretch: boolean) {
+	setFrame (frame: number, time: number, mix: number, softness: number, bendDirection: number, compress: boolean, stretch: boolean) {
 		frame *= 6/*ENTRIES*/;
 		this.frames[frame] = time;
 		this.frames[frame + 1/*MIX*/] = mix;
@@ -1812,7 +1812,7 @@ export class IkConstraintTimeline extends CurveTimeline {
 		this.frames[frame + 5/*STRETCH*/] = stretch ? 1 : 0;
 	}
 
-	apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
+	apply (skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
 		let constraint: IkConstraint = skeleton.ikConstraints[this.ikConstraintIndex];
 		if (!constraint.active) return;
 
@@ -1888,19 +1888,19 @@ export class TransformConstraintTimeline extends CurveTimeline {
 	/** The index of the transform constraint slot in {@link Skeleton#transformConstraints} that will be changed. */
 	transformConstraintIndex: number;
 
-	constructor(frameCount: number, bezierCount: number, transformConstraintIndex: number) {
+	constructor (frameCount: number, bezierCount: number, transformConstraintIndex: number) {
 		super(frameCount, bezierCount, [
 			Property.transformConstraint + "|" + transformConstraintIndex
 		]);
 		this.transformConstraintIndex = transformConstraintIndex;
 	}
 
-	getFrameEntries() {
+	getFrameEntries () {
 		return 7/*ENTRIES*/;
 	}
 
 	/** The time in seconds, rotate mix, translate mix, scale mix, and shear mix for the specified key frame. */
-	setFrame(frame: number, time: number, mixRotate: number, mixX: number, mixY: number, mixScaleX: number, mixScaleY: number,
+	setFrame (frame: number, time: number, mixRotate: number, mixX: number, mixY: number, mixScaleX: number, mixScaleY: number,
 		mixShearY: number) {
 		let frames = this.frames;
 		frame *= 7/*ENTRIES*/;
@@ -1913,7 +1913,7 @@ export class TransformConstraintTimeline extends CurveTimeline {
 		frames[frame + 6/*SHEARY*/] = mixShearY;
 	}
 
-	apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
+	apply (skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
 		let constraint: TransformConstraint = skeleton.transformConstraints[this.transformConstraintIndex];
 		if (!constraint.active) return;
 
@@ -2001,12 +2001,12 @@ export class PathConstraintPositionTimeline extends CurveTimeline1 {
 	/** The index of the path constraint slot in {@link Skeleton#pathConstraints} that will be changed. */
 	pathConstraintIndex: number;
 
-	constructor(frameCount: number, bezierCount: number, pathConstraintIndex: number) {
+	constructor (frameCount: number, bezierCount: number, pathConstraintIndex: number) {
 		super(frameCount, bezierCount, Property.pathConstraintPosition + "|" + pathConstraintIndex);
 		this.pathConstraintIndex = pathConstraintIndex;
 	}
 
-	apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
+	apply (skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
 		let constraint: PathConstraint = skeleton.pathConstraints[this.pathConstraintIndex];
 		if (!constraint.active) return;
 
@@ -2036,12 +2036,12 @@ export class PathConstraintSpacingTimeline extends CurveTimeline1 {
 	/** The index of the path constraint slot in {@link Skeleton#getPathConstraints()} that will be changed. */
 	pathConstraintIndex = 0;
 
-	constructor(frameCount: number, bezierCount: number, pathConstraintIndex: number) {
+	constructor (frameCount: number, bezierCount: number, pathConstraintIndex: number) {
 		super(frameCount, bezierCount, Property.pathConstraintSpacing + "|" + pathConstraintIndex);
 		this.pathConstraintIndex = pathConstraintIndex;
 	}
 
-	apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
+	apply (skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
 		let constraint: PathConstraint = skeleton.pathConstraints[this.pathConstraintIndex];
 		if (!constraint.active) return;
 
@@ -2072,18 +2072,18 @@ export class PathConstraintMixTimeline extends CurveTimeline {
 	/** The index of the path constraint slot in {@link Skeleton#getPathConstraints()} that will be changed. */
 	pathConstraintIndex = 0;
 
-	constructor(frameCount: number, bezierCount: number, pathConstraintIndex: number) {
+	constructor (frameCount: number, bezierCount: number, pathConstraintIndex: number) {
 		super(frameCount, bezierCount, [
 			Property.pathConstraintMix + "|" + pathConstraintIndex
 		]);
 		this.pathConstraintIndex = pathConstraintIndex;
 	}
 
-	getFrameEntries() {
+	getFrameEntries () {
 		return 4/*ENTRIES*/;
 	}
 
-	setFrame(frame: number, time: number, mixRotate: number, mixX: number, mixY: number) {
+	setFrame (frame: number, time: number, mixRotate: number, mixX: number, mixY: number) {
 		let frames = this.frames;
 		frame <<= 2;
 		frames[frame] = time;
@@ -2092,7 +2092,7 @@ export class PathConstraintMixTimeline extends CurveTimeline {
 		frames[frame + 3/*Y*/] = mixY;
 	}
 
-	apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
+	apply (skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection) {
 		let constraint: PathConstraint = skeleton.pathConstraints[this.pathConstraintIndex];
 		if (!constraint.active) return;
 

+ 57 - 57
spine-ts/spine-core/src/AnimationState.ts

@@ -40,7 +40,7 @@ import { Event } from "./Event";
  *
  * See [Applying Animations](http://esotericsoftware.com/spine-applying-animations/) in the Spine Runtimes Guide. */
 export class AnimationState {
-	private static emptyAnimation(): Animation {
+	private static emptyAnimation (): Animation {
 		if (!_emptyAnimation) _emptyAnimation = new Animation("<empty>", [], 0);
 		return _emptyAnimation;
 	}
@@ -66,12 +66,12 @@ export class AnimationState {
 
 	trackEntryPool = new Pool<TrackEntry>(() => new TrackEntry());
 
-	constructor(data: AnimationStateData) {
+	constructor (data: AnimationStateData) {
 		this.data = data;
 	}
 
 	/** Increments each track entry {@link TrackEntry#trackTime()}, setting queued animations as current if needed. */
-	update(delta: number) {
+	update (delta: number) {
 		delta *= this.timeScale;
 		let tracks = this.tracks;
 		for (let i = 0, n = tracks.length; i < n; i++) {
@@ -129,7 +129,7 @@ export class AnimationState {
 	}
 
 	/** Returns true when all mixing from entries are complete. */
-	updateMixingFrom(to: TrackEntry, delta: number): boolean {
+	updateMixingFrom (to: TrackEntry, delta: number): boolean {
 		let from = to.mixingFrom;
 		if (!from) return true;
 
@@ -158,7 +158,7 @@ export class AnimationState {
 	/** Poses the skeleton using the track entry animations. There are no side effects other than invoking listeners, so the
 	 * animation state can be applied to multiple skeletons to pose them identically.
 	 * @returns True if any animations were applied. */
-	apply(skeleton: Skeleton): boolean {
+	apply (skeleton: Skeleton): boolean {
 		if (!skeleton) throw new Error("skeleton cannot be null.");
 		if (this.animationsChanged) this._animationsChanged();
 
@@ -244,7 +244,7 @@ export class AnimationState {
 		return applied;
 	}
 
-	applyMixingFrom(to: TrackEntry, skeleton: Skeleton, blend: MixBlend) {
+	applyMixingFrom (to: TrackEntry, skeleton: Skeleton, blend: MixBlend) {
 		let from = to.mixingFrom;
 		if (from.mixingFrom) this.applyMixingFrom(from, skeleton, blend);
 
@@ -333,7 +333,7 @@ export class AnimationState {
 		return mix;
 	}
 
-	applyAttachmentTimeline(timeline: AttachmentTimeline, skeleton: Skeleton, time: number, blend: MixBlend, attachments: boolean) {
+	applyAttachmentTimeline (timeline: AttachmentTimeline, skeleton: Skeleton, time: number, blend: MixBlend, attachments: boolean) {
 		var slot = skeleton.slots[timeline.slotIndex];
 		if (!slot.bone.active) return;
 
@@ -347,12 +347,12 @@ export class AnimationState {
 		if (slot.attachmentState <= this.unkeyedState) slot.attachmentState = this.unkeyedState + SETUP;
 	}
 
-	setAttachment(skeleton: Skeleton, slot: Slot, attachmentName: string, attachments: boolean) {
+	setAttachment (skeleton: Skeleton, slot: Slot, attachmentName: string, attachments: boolean) {
 		slot.setAttachment(!attachmentName ? null : skeleton.getAttachment(slot.data.index, attachmentName));
 		if (attachments) slot.attachmentState = this.unkeyedState + CURRENT;
 	}
 
-	applyRotateTimeline(timeline: RotateTimeline, skeleton: Skeleton, time: number, alpha: number, blend: MixBlend,
+	applyRotateTimeline (timeline: RotateTimeline, skeleton: Skeleton, time: number, alpha: number, blend: MixBlend,
 		timelinesRotation: Array<number>, i: number, firstFrame: boolean) {
 
 		if (firstFrame) timelinesRotation[i] = 0;
@@ -410,7 +410,7 @@ export class AnimationState {
 		bone.rotation = r1 + total * alpha;
 	}
 
-	queueEvents(entry: TrackEntry, animationTime: number) {
+	queueEvents (entry: TrackEntry, animationTime: number) {
 		let animationStart = entry.animationStart, animationEnd = entry.animationEnd;
 		let duration = animationEnd - animationStart;
 		let trackLastWrapped = entry.trackLast % duration;
@@ -445,7 +445,7 @@ export class AnimationState {
 	 *
 	 * It may be desired to use {@link AnimationState#setEmptyAnimation()} to mix the skeletons back to the setup pose,
 	 * rather than leaving them in their current pose. */
-	clearTracks() {
+	clearTracks () {
 		let oldDrainDisabled = this.queue.drainDisabled;
 		this.queue.drainDisabled = true;
 		for (let i = 0, n = this.tracks.length; i < n; i++)
@@ -459,7 +459,7 @@ export class AnimationState {
 	 *
 	 * It may be desired to use {@link AnimationState#setEmptyAnimation()} to mix the skeletons back to the setup pose,
 	 * rather than leaving them in their current pose. */
-	clearTrack(trackIndex: number) {
+	clearTrack (trackIndex: number) {
 		if (trackIndex >= this.tracks.length) return;
 		let current = this.tracks[trackIndex];
 		if (!current) return;
@@ -483,7 +483,7 @@ export class AnimationState {
 		this.queue.drain();
 	}
 
-	setCurrent(index: number, current: TrackEntry, interrupt: boolean) {
+	setCurrent (index: number, current: TrackEntry, interrupt: boolean) {
 		let from = this.expandToIndex(index);
 		this.tracks[index] = current;
 		current.previous = null;
@@ -507,7 +507,7 @@ export class AnimationState {
 	/** Sets an animation by name.
 	  *
 	  * See {@link #setAnimationWith()}. */
-	setAnimation(trackIndex: number, animationName: string, loop: boolean = false) {
+	setAnimation (trackIndex: number, animationName: string, loop: boolean = false) {
 		let animation = this.data.skeletonData.findAnimation(animationName);
 		if (!animation) throw new Error("Animation not found: " + animationName);
 		return this.setAnimationWith(trackIndex, animation, loop);
@@ -519,7 +519,7 @@ export class AnimationState {
 	 *           duration. In either case {@link TrackEntry#trackEnd} determines when the track is cleared.
 	 * @returns A track entry to allow further customization of animation playback. References to the track entry must not be kept
 	 *         after the {@link AnimationStateListener#dispose()} event occurs. */
-	setAnimationWith(trackIndex: number, animation: Animation, loop: boolean = false) {
+	setAnimationWith (trackIndex: number, animation: Animation, loop: boolean = false) {
 		if (!animation) throw new Error("animation cannot be null.");
 		let interrupt = true;
 		let current = this.expandToIndex(trackIndex);
@@ -544,7 +544,7 @@ export class AnimationState {
 	/** Queues an animation by name.
 	 *
 	 * See {@link #addAnimationWith()}. */
-	addAnimation(trackIndex: number, animationName: string, loop: boolean = false, delay: number = 0) {
+	addAnimation (trackIndex: number, animationName: string, loop: boolean = false, delay: number = 0) {
 		let animation = this.data.skeletonData.findAnimation(animationName);
 		if (!animation) throw new Error("Animation not found: " + animationName);
 		return this.addAnimationWith(trackIndex, animation, loop, delay);
@@ -558,7 +558,7 @@ export class AnimationState {
 	 *           previous entry is looping, its next loop completion is used instead of its duration.
 	 * @returns A track entry to allow further customization of animation playback. References to the track entry must not be kept
 	 *         after the {@link AnimationStateListener#dispose()} event occurs. */
-	addAnimationWith(trackIndex: number, animation: Animation, loop: boolean = false, delay: number = 0) {
+	addAnimationWith (trackIndex: number, animation: Animation, loop: boolean = false, delay: number = 0) {
 		if (!animation) throw new Error("animation cannot be null.");
 
 		let last = this.expandToIndex(trackIndex);
@@ -596,7 +596,7 @@ export class AnimationState {
 	 * {@link TrackEntry#setMixDuration()}. Mixing from an empty animation causes the new animation to be applied more and
 	 * more over the mix duration. Properties keyed in the new animation transition from the value from lower tracks or from the
 	 * setup pose value if no lower tracks key the property to the value keyed in the new animation. */
-	setEmptyAnimation(trackIndex: number, mixDuration: number = 0) {
+	setEmptyAnimation (trackIndex: number, mixDuration: number = 0) {
 		let entry = this.setAnimationWith(trackIndex, AnimationState.emptyAnimation(), false);
 		entry.mixDuration = mixDuration;
 		entry.trackEnd = mixDuration;
@@ -614,7 +614,7 @@ export class AnimationState {
 	 *           loop completion is used instead of its duration.
 	 * @return A track entry to allow further customization of animation playback. References to the track entry must not be kept
 	 *         after the {@link AnimationStateListener#dispose()} event occurs. */
-	addEmptyAnimation(trackIndex: number, mixDuration: number = 0, delay: number = 0) {
+	addEmptyAnimation (trackIndex: number, mixDuration: number = 0, delay: number = 0) {
 		let entry = this.addAnimationWith(trackIndex, AnimationState.emptyAnimation(), false, delay);
 		if (delay <= 0) entry.delay += entry.mixDuration - mixDuration;
 		entry.mixDuration = mixDuration;
@@ -624,7 +624,7 @@ export class AnimationState {
 
 	/** Sets an empty animation for every track, discarding any queued animations, and mixes to it over the specified mix
 	  * duration. */
-	setEmptyAnimations(mixDuration: number = 0) {
+	setEmptyAnimations (mixDuration: number = 0) {
 		let oldDrainDisabled = this.queue.drainDisabled;
 		this.queue.drainDisabled = true;
 		for (let i = 0, n = this.tracks.length; i < n; i++) {
@@ -635,7 +635,7 @@ export class AnimationState {
 		this.queue.drain();
 	}
 
-	expandToIndex(index: number) {
+	expandToIndex (index: number) {
 		if (index < this.tracks.length) return this.tracks[index];
 		Utils.ensureArrayCapacity(this.tracks, index + 1, null);
 		this.tracks.length = index + 1;
@@ -643,7 +643,7 @@ export class AnimationState {
 	}
 
 	/** @param last May be null. */
-	trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry) {
+	trackEntry (trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry) {
 		let entry = this.trackEntryPool.obtain();
 		entry.trackIndex = trackIndex;
 		entry.animation = animation;
@@ -675,7 +675,7 @@ export class AnimationState {
 	}
 
 	/** Removes the {@link TrackEntry#getNext() next entry} and all entries after it for the specified entry. */
-	clearNext(entry: TrackEntry) {
+	clearNext (entry: TrackEntry) {
 		let next = entry.next;
 		while (next) {
 			this.queue.dispose(next);
@@ -684,7 +684,7 @@ export class AnimationState {
 		entry.next = null;
 	}
 
-	_animationsChanged() {
+	_animationsChanged () {
 		this.animationsChanged = false;
 
 		this.propertyIDs.clear();
@@ -701,7 +701,7 @@ export class AnimationState {
 		}
 	}
 
-	computeHold(entry: TrackEntry) {
+	computeHold (entry: TrackEntry) {
 		let to = entry.mixingTo;
 		let timelines = entry.animation.timelines;
 		let timelinesCount = entry.animation.timelines.length;
@@ -742,32 +742,32 @@ export class AnimationState {
 	}
 
 	/** Returns the track entry for the animation currently playing on the track, or null if no animation is currently playing. */
-	getCurrent(trackIndex: number) {
+	getCurrent (trackIndex: number) {
 		if (trackIndex >= this.tracks.length) return null;
 		return this.tracks[trackIndex];
 	}
 
 	/** Adds a listener to receive events for all track entries. */
-	addListener(listener: AnimationStateListener) {
+	addListener (listener: AnimationStateListener) {
 		if (!listener) throw new Error("listener cannot be null.");
 		this.listeners.push(listener);
 	}
 
 	/** Removes the listener added with {@link #addListener()}. */
-	removeListener(listener: AnimationStateListener) {
+	removeListener (listener: AnimationStateListener) {
 		let index = this.listeners.indexOf(listener);
 		if (index >= 0) this.listeners.splice(index, 1);
 	}
 
 	/** Removes all listeners added with {@link #addListener()}. */
-	clearListeners() {
+	clearListeners () {
 		this.listeners.length = 0;
 	}
 
 	/** Discards all listener notifications that have not yet been delivered. This can be useful to call from an
 	 * {@link AnimationStateListener} when it is known that further notifications that may have been already queued for delivery
 	 * are not wanted because new animations are being set. */
-	clearListenerNotifications() {
+	clearListenerNotifications () {
 		this.queue.clear();
 	}
 }
@@ -930,7 +930,7 @@ export class TrackEntry {
 	timelineHoldMix = new Array<TrackEntry>();
 	timelinesRotation = new Array<number>();
 
-	reset() {
+	reset () {
 		this.next = null;
 		this.previous = null;
 		this.mixingFrom = null;
@@ -945,7 +945,7 @@ export class TrackEntry {
 	/** Uses {@link #trackTime} to compute the `animationTime`, which is between {@link #animationStart}
 	 * and {@link #animationEnd}. When the `trackTime` is 0, the `animationTime` is equal to the
 	 * `animationStart` time. */
-	getAnimationTime() {
+	getAnimationTime () {
 		if (this.loop) {
 			let duration = this.animationEnd - this.animationStart;
 			if (duration == 0) return this.animationStart;
@@ -954,7 +954,7 @@ export class TrackEntry {
 		return Math.min(this.trackTime + this.animationStart, this.animationEnd);
 	}
 
-	setAnimationLast(animationLast: number) {
+	setAnimationLast (animationLast: number) {
 		this.animationLast = animationLast;
 		this.nextAnimationLast = animationLast;
 	}
@@ -962,7 +962,7 @@ export class TrackEntry {
 	/** Returns true if at least one loop has been completed.
 	 *
 	 * See {@link AnimationStateListener#complete()}. */
-	isComplete() {
+	isComplete () {
 		return this.trackTime >= this.animationEnd - this.animationStart;
 	}
 
@@ -973,11 +973,11 @@ export class TrackEntry {
 	 * the short way or the long way around. The two rotations likely change over time, so which direction is the short or long
 	 * way also changes. If the short way was always chosen, bones would flip to the other side when that direction became the
 	 * long way. TrackEntry chooses the short way the first time it is applied and remembers that direction. */
-	resetRotationDirections() {
+	resetRotationDirections () {
 		this.timelinesRotation.length = 0;
 	}
 
-	getTrackComplete() {
+	getTrackComplete () {
 		let duration = this.animationEnd - this.animationStart;
 		if (duration != 0) {
 			if (this.loop) return duration * (1 + ((this.trackTime / duration) | 0)); // Completion of next loop.
@@ -992,44 +992,44 @@ export class EventQueue {
 	drainDisabled = false;
 	animState: AnimationState;
 
-	constructor(animState: AnimationState) {
+	constructor (animState: AnimationState) {
 		this.animState = animState;
 	}
 
-	start(entry: TrackEntry) {
+	start (entry: TrackEntry) {
 		this.objects.push(EventType.start);
 		this.objects.push(entry);
 		this.animState.animationsChanged = true;
 	}
 
-	interrupt(entry: TrackEntry) {
+	interrupt (entry: TrackEntry) {
 		this.objects.push(EventType.interrupt);
 		this.objects.push(entry);
 	}
 
-	end(entry: TrackEntry) {
+	end (entry: TrackEntry) {
 		this.objects.push(EventType.end);
 		this.objects.push(entry);
 		this.animState.animationsChanged = true;
 	}
 
-	dispose(entry: TrackEntry) {
+	dispose (entry: TrackEntry) {
 		this.objects.push(EventType.dispose);
 		this.objects.push(entry);
 	}
 
-	complete(entry: TrackEntry) {
+	complete (entry: TrackEntry) {
 		this.objects.push(EventType.complete);
 		this.objects.push(entry);
 	}
 
-	event(entry: TrackEntry, event: Event) {
+	event (entry: TrackEntry, event: Event) {
 		this.objects.push(EventType.event);
 		this.objects.push(entry);
 		this.objects.push(event);
 	}
 
-	drain() {
+	drain () {
 		if (this.drainDisabled) return;
 		this.drainDisabled = true;
 
@@ -1079,7 +1079,7 @@ export class EventQueue {
 		this.drainDisabled = false;
 	}
 
-	clear() {
+	clear () {
 		this.objects.length = 0;
 	}
 }
@@ -1095,43 +1095,43 @@ export enum EventType {
  * {@link AnimationState#addListener()}. */
 export interface AnimationStateListener {
 	/** Invoked when this entry has been set as the current entry. */
-	start(entry: TrackEntry): void;
+	start (entry: TrackEntry): void;
 
 	/** Invoked when another entry has replaced this entry as the current entry. This entry may continue being applied for
 	 * mixing. */
-	interrupt(entry: TrackEntry): void;
+	interrupt (entry: TrackEntry): void;
 
 	/** Invoked when this entry is no longer the current entry and will never be applied again. */
-	end(entry: TrackEntry): void;
+	end (entry: TrackEntry): void;
 
 	/** Invoked when this entry will be disposed. This may occur without the entry ever being set as the current entry.
 	 * References to the entry should not be kept after dispose is called, as it may be destroyed or reused. */
-	dispose(entry: TrackEntry): void;
+	dispose (entry: TrackEntry): void;
 
 	/** Invoked every time this entry's animation completes a loop. */
-	complete(entry: TrackEntry): void;
+	complete (entry: TrackEntry): void;
 
 	/** Invoked when this entry's animation triggers an event. */
-	event(entry: TrackEntry, event: Event): void;
+	event (entry: TrackEntry, event: Event): void;
 }
 
 export abstract class AnimationStateAdapter implements AnimationStateListener {
-	start(entry: TrackEntry) {
+	start (entry: TrackEntry) {
 	}
 
-	interrupt(entry: TrackEntry) {
+	interrupt (entry: TrackEntry) {
 	}
 
-	end(entry: TrackEntry) {
+	end (entry: TrackEntry) {
 	}
 
-	dispose(entry: TrackEntry) {
+	dispose (entry: TrackEntry) {
 	}
 
-	complete(entry: TrackEntry) {
+	complete (entry: TrackEntry) {
 	}
 
-	event(entry: TrackEntry, event: Event) {
+	event (entry: TrackEntry, event: Event) {
 	}
 }
 

+ 4 - 4
spine-ts/spine-core/src/AnimationStateData.ts

@@ -42,7 +42,7 @@ export class AnimationStateData {
 	/** The mix duration to use when no mix duration has been defined between two animations. */
 	defaultMix = 0;
 
-	constructor(skeletonData: SkeletonData) {
+	constructor (skeletonData: SkeletonData) {
 		if (!skeletonData) throw new Error("skeletonData cannot be null.");
 		this.skeletonData = skeletonData;
 	}
@@ -50,7 +50,7 @@ export class AnimationStateData {
 	/** Sets a mix duration by animation name.
 	 *
 	 * See {@link #setMixWith()}. */
-	setMix(fromName: string, toName: string, duration: number) {
+	setMix (fromName: string, toName: string, duration: number) {
 		let from = this.skeletonData.findAnimation(fromName);
 		if (!from) throw new Error("Animation not found: " + fromName);
 		let to = this.skeletonData.findAnimation(toName);
@@ -61,7 +61,7 @@ export class AnimationStateData {
 	/** Sets the mix duration when changing from the specified animation to the other.
 	 *
 	 * See {@link TrackEntry#mixDuration}. */
-	setMixWith(from: Animation, to: Animation, duration: number) {
+	setMixWith (from: Animation, to: Animation, duration: number) {
 		if (!from) throw new Error("from cannot be null.");
 		if (!to) throw new Error("to cannot be null.");
 		let key = from.name + "." + to.name;
@@ -70,7 +70,7 @@ export class AnimationStateData {
 
 	/** Returns the mix duration to use when changing from the specified animation to the other, or the {@link #defaultMix} if
 	  * no mix duration has been set. */
-	getMix(from: Animation, to: Animation) {
+	getMix (from: Animation, to: Animation) {
 		let key = from.name + "." + to.name;
 		let value = this.animationToMixTime[key];
 		return value === undefined ? this.defaultMix : value;

+ 25 - 25
spine-ts/spine-core/src/AssetManagerBase.ts

@@ -40,36 +40,36 @@ export class AssetManagerBase implements Disposable {
 	private toLoad = 0;
 	private loaded = 0;
 
-	constructor(textureLoader: (image: HTMLImageElement | ImageBitmap) => Texture, pathPrefix: string = "", downloader: Downloader = null) {
+	constructor (textureLoader: (image: HTMLImageElement | ImageBitmap) => Texture, pathPrefix: string = "", downloader: Downloader = null) {
 		this.textureLoader = textureLoader;
 		this.pathPrefix = pathPrefix;
 		this.downloader = downloader || new Downloader();
 	}
 
-	private start(path: string): string {
+	private start (path: string): string {
 		this.toLoad++;
 		return this.pathPrefix + path;
 	}
 
-	private success(callback: (path: string, data: any) => void, path: string, asset: any) {
+	private success (callback: (path: string, data: any) => void, path: string, asset: any) {
 		this.toLoad--;
 		this.loaded++;
 		this.assets[path] = asset;
 		if (callback) callback(path, asset);
 	}
 
-	private error(callback: (path: string, message: string) => void, path: string, message: string) {
+	private error (callback: (path: string, message: string) => void, path: string, message: string) {
 		this.toLoad--;
 		this.loaded++;
 		this.errors[path] = message;
 		if (callback) callback(path, message);
 	}
 
-	setRawDataURI(path: string, data: string) {
+	setRawDataURI (path: string, data: string) {
 		this.downloader.rawDataUris[this.pathPrefix + path] = data;
 	}
 
-	loadBinary(path: string,
+	loadBinary (path: string,
 		success: (path: string, binary: Uint8Array) => void = null,
 		error: (path: string, message: string) => void = null) {
 		path = this.start(path);
@@ -81,7 +81,7 @@ export class AssetManagerBase implements Disposable {
 		});
 	}
 
-	loadText(path: string,
+	loadText (path: string,
 		success: (path: string, text: string) => void = null,
 		error: (path: string, message: string) => void = null) {
 		path = this.start(path);
@@ -93,7 +93,7 @@ export class AssetManagerBase implements Disposable {
 		});
 	}
 
-	loadJson(path: string,
+	loadJson (path: string,
 		success: (path: string, object: object) => void = null,
 		error: (path: string, message: string) => void = null) {
 		path = this.start(path);
@@ -105,7 +105,7 @@ export class AssetManagerBase implements Disposable {
 		});
 	}
 
-	loadTexture(path: string,
+	loadTexture (path: string,
 		success: (path: string, texture: Texture) => void = null,
 		error: (path: string, message: string) => void = null) {
 		path = this.start(path);
@@ -136,7 +136,7 @@ export class AssetManagerBase implements Disposable {
 		}
 	}
 
-	loadTextureAtlas(path: string,
+	loadTextureAtlas (path: string,
 		success: (path: string, atlas: TextureAtlas) => void = null,
 		error: (path: string, message: string) => void = null
 	) {
@@ -170,11 +170,11 @@ export class AssetManagerBase implements Disposable {
 		});
 	}
 
-	get(path: string) {
+	get (path: string) {
 		return this.assets[this.pathPrefix + path];
 	}
 
-	require(path: string) {
+	require (path: string) {
 		path = this.pathPrefix + path;
 		let asset = this.assets[path];
 		if (asset) return asset;
@@ -182,7 +182,7 @@ export class AssetManagerBase implements Disposable {
 		throw Error("Asset not found: " + path + (error ? "\n" + error : ""));
 	}
 
-	remove(path: string) {
+	remove (path: string) {
 		path = this.pathPrefix + path;
 		let asset = this.assets[path];
 		if ((<any>asset).dispose) (<any>asset).dispose();
@@ -190,7 +190,7 @@ export class AssetManagerBase implements Disposable {
 		return asset;
 	}
 
-	removeAll() {
+	removeAll () {
 		for (let key in this.assets) {
 			let asset = this.assets[key];
 			if ((<any>asset).dispose) (<any>asset).dispose();
@@ -198,27 +198,27 @@ export class AssetManagerBase implements Disposable {
 		this.assets = {};
 	}
 
-	isLoadingComplete(): boolean {
+	isLoadingComplete (): boolean {
 		return this.toLoad == 0;
 	}
 
-	getToLoad(): number {
+	getToLoad (): number {
 		return this.toLoad;
 	}
 
-	getLoaded(): number {
+	getLoaded (): number {
 		return this.loaded;
 	}
 
-	dispose() {
+	dispose () {
 		this.removeAll();
 	}
 
-	hasErrors() {
+	hasErrors () {
 		return Object.keys(this.errors).length > 0;
 	}
 
-	getErrors() {
+	getErrors () {
 		return this.errors;
 	}
 }
@@ -227,7 +227,7 @@ export class Downloader {
 	private callbacks: StringMap<Array<Function>> = {};
 	rawDataUris: StringMap<string> = {};
 
-	downloadText(url: string, success: (data: string) => void, error: (status: number, responseText: string) => void) {
+	downloadText (url: string, success: (data: string) => void, error: (status: number, responseText: string) => void) {
 		if (this.rawDataUris[url]) url = this.rawDataUris[url];
 		if (this.start(url, success, error)) return;
 		let request = new XMLHttpRequest();
@@ -241,13 +241,13 @@ export class Downloader {
 		request.send();
 	}
 
-	downloadJson(url: string, success: (data: object) => void, error: (status: number, responseText: string) => void) {
+	downloadJson (url: string, success: (data: object) => void, error: (status: number, responseText: string) => void) {
 		this.downloadText(url, (data: string): void => {
 			success(JSON.parse(data));
 		}, error);
 	}
 
-	downloadBinary(url: string, success: (data: Uint8Array) => void, error: (status: number, responseText: string) => void) {
+	downloadBinary (url: string, success: (data: Uint8Array) => void, error: (status: number, responseText: string) => void) {
 		if (this.rawDataUris[url]) url = this.rawDataUris[url];
 		if (this.start(url, success, error)) return;
 		let request = new XMLHttpRequest();
@@ -266,7 +266,7 @@ export class Downloader {
 		request.send();
 	}
 
-	private start(url: string, success: any, error: any) {
+	private start (url: string, success: any, error: any) {
 		let callbacks = this.callbacks[url];
 		try {
 			if (callbacks) return true;
@@ -276,7 +276,7 @@ export class Downloader {
 		}
 	}
 
-	private finish(url: string, status: number, data: any) {
+	private finish (url: string, status: number, data: any) {
 		let callbacks = this.callbacks[url];
 		delete this.callbacks[url];
 		let args = status == 200 ? [data] : [status, data];

+ 7 - 7
spine-ts/spine-core/src/AtlasAttachmentLoader.ts

@@ -44,11 +44,11 @@ import { TextureAtlas } from "./TextureAtlas";
 export class AtlasAttachmentLoader implements AttachmentLoader {
 	atlas: TextureAtlas;
 
-	constructor(atlas: TextureAtlas) {
+	constructor (atlas: TextureAtlas) {
 		this.atlas = atlas;
 	}
 
-	newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment {
+	newRegionAttachment (skin: Skin, name: string, path: string): RegionAttachment {
 		let region = this.atlas.findRegion(path);
 		if (!region) throw new Error("Region not found in atlas: " + path + " (region attachment: " + name + ")");
 		region.renderObject = region;
@@ -57,7 +57,7 @@ export class AtlasAttachmentLoader implements AttachmentLoader {
 		return attachment;
 	}
 
-	newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment {
+	newMeshAttachment (skin: Skin, name: string, path: string): MeshAttachment {
 		let region = this.atlas.findRegion(path);
 		if (!region) throw new Error("Region not found in atlas: " + path + " (mesh attachment: " + name + ")");
 		region.renderObject = region;
@@ -66,19 +66,19 @@ export class AtlasAttachmentLoader implements AttachmentLoader {
 		return attachment;
 	}
 
-	newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment {
+	newBoundingBoxAttachment (skin: Skin, name: string): BoundingBoxAttachment {
 		return new BoundingBoxAttachment(name);
 	}
 
-	newPathAttachment(skin: Skin, name: string): PathAttachment {
+	newPathAttachment (skin: Skin, name: string): PathAttachment {
 		return new PathAttachment(name);
 	}
 
-	newPointAttachment(skin: Skin, name: string): PointAttachment {
+	newPointAttachment (skin: Skin, name: string): PointAttachment {
 		return new PointAttachment(name);
 	}
 
-	newClippingAttachment(skin: Skin, name: string): ClippingAttachment {
+	newClippingAttachment (skin: Skin, name: string): ClippingAttachment {
 		return new ClippingAttachment(name);
 	}
 }

+ 16 - 16
spine-ts/spine-core/src/Bone.ts

@@ -114,7 +114,7 @@ export class Bone implements Updatable {
 	active = false;
 
 	/** @param parent May be null. */
-	constructor(data: BoneData, skeleton: Skeleton, parent: Bone) {
+	constructor (data: BoneData, skeleton: Skeleton, parent: Bone) {
 		if (!data) throw new Error("data cannot be null.");
 		if (!skeleton) throw new Error("skeleton cannot be null.");
 		this.data = data;
@@ -125,19 +125,19 @@ export class Bone implements Updatable {
 
 	/** Returns false when the bone has not been computed because {@link BoneData#skinRequired} is true and the
 	  * {@link Skeleton#skin active skin} does not {@link Skin#bones contain} this bone. */
-	isActive() {
+	isActive () {
 		return this.active;
 	}
 
 	/** Computes the world transform using the parent bone and this bone's local applied transform. */
-	update() {
+	update () {
 		this.updateWorldTransformWith(this.ax, this.ay, this.arotation, this.ascaleX, this.ascaleY, this.ashearX, this.ashearY);
 	}
 
 	/** Computes the world transform using the parent bone and this bone's local transform.
 	 *
 	 * See {@link #updateWorldTransformWith()}. */
-	updateWorldTransform() {
+	updateWorldTransform () {
 		this.updateWorldTransformWith(this.x, this.y, this.rotation, this.scaleX, this.scaleY, this.shearX, this.shearY);
 	}
 
@@ -146,7 +146,7 @@ export class Bone implements Updatable {
 	 *
 	 * See [World transforms](http://esotericsoftware.com/spine-runtime-skeletons#World-transforms) in the Spine
 	 * Runtimes Guide. */
-	updateWorldTransformWith(x: number, y: number, rotation: number, scaleX: number, scaleY: number, shearX: number, shearY: number) {
+	updateWorldTransformWith (x: number, y: number, rotation: number, scaleX: number, scaleY: number, shearX: number, shearY: number) {
 		this.ax = x;
 		this.ay = y;
 		this.arotation = rotation;
@@ -256,7 +256,7 @@ export class Bone implements Updatable {
 	}
 
 	/** Sets this bone's local transform to the setup pose. */
-	setToSetupPose() {
+	setToSetupPose () {
 		let data = this.data;
 		this.x = data.x;
 		this.y = data.y;
@@ -268,22 +268,22 @@ export class Bone implements Updatable {
 	}
 
 	/** The world rotation for the X axis, calculated using {@link #a} and {@link #c}. */
-	getWorldRotationX() {
+	getWorldRotationX () {
 		return Math.atan2(this.c, this.a) * MathUtils.radDeg;
 	}
 
 	/** The world rotation for the Y axis, calculated using {@link #b} and {@link #d}. */
-	getWorldRotationY() {
+	getWorldRotationY () {
 		return Math.atan2(this.d, this.b) * MathUtils.radDeg;
 	}
 
 	/** The magnitude (always positive) of the world scale X, calculated using {@link #a} and {@link #c}. */
-	getWorldScaleX() {
+	getWorldScaleX () {
 		return Math.sqrt(this.a * this.a + this.c * this.c);
 	}
 
 	/** The magnitude (always positive) of the world scale Y, calculated using {@link #b} and {@link #d}. */
-	getWorldScaleY() {
+	getWorldScaleY () {
 		return Math.sqrt(this.b * this.b + this.d * this.d);
 	}
 
@@ -295,7 +295,7 @@ export class Bone implements Updatable {
 	 *
 	 * Some information is ambiguous in the world transform, such as -1,-1 scale versus 180 rotation. The applied transform after
 	 * calling this method is equivalent to the local transform used to compute the world transform, but may not be identical. */
-	updateAppliedTransform() {
+	updateAppliedTransform () {
 		let parent = this.parent;
 		if (!parent) {
 			this.ax = this.worldX;
@@ -336,7 +336,7 @@ export class Bone implements Updatable {
 	}
 
 	/** Transforms a point from world coordinates to the bone's local coordinates. */
-	worldToLocal(world: Vector2) {
+	worldToLocal (world: Vector2) {
 		let invDet = 1 / (this.a * this.d - this.b * this.c);
 		let x = world.x - this.worldX, y = world.y - this.worldY;
 		world.x = x * this.d * invDet - y * this.b * invDet;
@@ -345,7 +345,7 @@ export class Bone implements Updatable {
 	}
 
 	/** Transforms a point from the bone's local coordinates to world coordinates. */
-	localToWorld(local: Vector2) {
+	localToWorld (local: Vector2) {
 		let x = local.x, y = local.y;
 		local.x = x * this.a + y * this.b + this.worldX;
 		local.y = x * this.c + y * this.d + this.worldY;
@@ -353,13 +353,13 @@ export class Bone implements Updatable {
 	}
 
 	/** Transforms a world rotation to a local rotation. */
-	worldToLocalRotation(worldRotation: number) {
+	worldToLocalRotation (worldRotation: number) {
 		let sin = MathUtils.sinDeg(worldRotation), cos = MathUtils.cosDeg(worldRotation);
 		return Math.atan2(this.a * sin - this.c * cos, this.d * cos - this.b * sin) * MathUtils.radDeg + this.rotation - this.shearX;
 	}
 
 	/** Transforms a local rotation to a world rotation. */
-	localToWorldRotation(localRotation: number) {
+	localToWorldRotation (localRotation: number) {
 		localRotation -= this.rotation - this.shearX;
 		let sin = MathUtils.sinDeg(localRotation), cos = MathUtils.cosDeg(localRotation);
 		return Math.atan2(cos * this.c + sin * this.d, cos * this.a + sin * this.b) * MathUtils.radDeg;
@@ -369,7 +369,7 @@ export class Bone implements Updatable {
 	 * <p>
 	 * After changes are made to the world transform, {@link #updateAppliedTransform()} should be called and {@link #update()} will
 	 * need to be called on any child bones, recursively. */
-	rotateWorld(degrees: number) {
+	rotateWorld (degrees: number) {
 		let a = this.a, b = this.b, c = this.c, d = this.d;
 		let cos = MathUtils.cosDeg(degrees), sin = MathUtils.sinDeg(degrees);
 		this.a = cos * a - sin * c;

+ 1 - 1
spine-ts/spine-core/src/BoneData.ts

@@ -76,7 +76,7 @@ export class BoneData {
 	 * rendered at runtime. */
 	color = new Color();
 
-	constructor(index: number, name: string, parent: BoneData) {
+	constructor (index: number, name: string, parent: BoneData) {
 		if (index < 0) throw new Error("index must be >= 0.");
 		if (!name) throw new Error("name cannot be null.");
 		this.index = index;

+ 1 - 1
spine-ts/spine-core/src/ConstraintData.ts

@@ -29,5 +29,5 @@
 
 /** The base class for all constraint datas. */
 export abstract class ConstraintData {
-	constructor(public name: string, public order: number, public skinRequired: boolean) { }
+	constructor (public name: string, public order: number, public skinRequired: boolean) { }
 }

+ 1 - 1
spine-ts/spine-core/src/Event.ts

@@ -43,7 +43,7 @@ export class Event {
 	volume: number;
 	balance: number;
 
-	constructor(time: number, data: EventData) {
+	constructor (time: number, data: EventData) {
 		if (!data) throw new Error("data cannot be null.");
 		this.time = time;
 		this.data = data;

+ 1 - 1
spine-ts/spine-core/src/EventData.ts

@@ -39,7 +39,7 @@ export class EventData {
 	volume: number;
 	balance: number;
 
-	constructor(name: string) {
+	constructor (name: string) {
 		this.name = name;
 	}
 }

+ 5 - 5
spine-ts/spine-core/src/IkConstraint.ts

@@ -65,7 +65,7 @@ export class IkConstraint implements Updatable {
 	softness = 0;
 	active = false;
 
-	constructor(data: IkConstraintData, skeleton: Skeleton) {
+	constructor (data: IkConstraintData, skeleton: Skeleton) {
 		if (!data) throw new Error("data cannot be null.");
 		if (!skeleton) throw new Error("skeleton cannot be null.");
 		this.data = data;
@@ -81,11 +81,11 @@ export class IkConstraint implements Updatable {
 		this.target = skeleton.findBone(data.target.name);
 	}
 
-	isActive() {
+	isActive () {
 		return this.active;
 	}
 
-	update() {
+	update () {
 		if (this.mix == 0) return;
 		let target = this.target;
 		let bones = this.bones;
@@ -100,7 +100,7 @@ export class IkConstraint implements Updatable {
 	}
 
 	/** Applies 1 bone IK. The target is specified in the world coordinate system. */
-	apply1(bone: Bone, targetX: number, targetY: number, compress: boolean, stretch: boolean, uniform: boolean, alpha: number) {
+	apply1 (bone: Bone, targetX: number, targetY: number, compress: boolean, stretch: boolean, uniform: boolean, alpha: number) {
 		let p = bone.parent;
 		let pa = p.a, pb = p.b, pc = p.c, pd = p.d;
 		let rotationIK = -bone.ashearX - bone.arotation, tx = 0, ty = 0;
@@ -151,7 +151,7 @@ export class IkConstraint implements Updatable {
 
 	/** Applies 2 bone IK. The target is specified in the world coordinate system.
 	 * @param child A direct descendant of the parent bone. */
-	apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, uniform: boolean, softness: number, alpha: number) {
+	apply2 (parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, uniform: boolean, softness: number, alpha: number) {
 		let px = parent.ax, py = parent.ay, psx = parent.ascaleX, psy = parent.ascaleY, sx = psx, sy = psy, csx = child.ascaleX;
 		let os1 = 0, os2 = 0, s2 = 0;
 		if (psx < 0) {

+ 1 - 1
spine-ts/spine-core/src/IkConstraintData.ts

@@ -61,7 +61,7 @@ export class IkConstraintData extends ConstraintData {
 	/** For two bone IK, the distance from the maximum reach of the bones that rotation will slow. */
 	softness = 0;
 
-	constructor(name: string) {
+	constructor (name: string) {
 		super(name, 0, false);
 	}
 }

+ 7 - 7
spine-ts/spine-core/src/PathConstraint.ts

@@ -71,7 +71,7 @@ export class PathConstraint implements Updatable {
 
 	active = false;
 
-	constructor(data: PathConstraintData, skeleton: Skeleton) {
+	constructor (data: PathConstraintData, skeleton: Skeleton) {
 		if (!data) throw new Error("data cannot be null.");
 		if (!skeleton) throw new Error("skeleton cannot be null.");
 		this.data = data;
@@ -86,11 +86,11 @@ export class PathConstraint implements Updatable {
 		this.mixY = data.mixY;
 	}
 
-	isActive() {
+	isActive () {
 		return this.active;
 	}
 
-	update() {
+	update () {
 		let attachment = this.target.getAttachment();
 		if (!(attachment instanceof PathAttachment)) return;
 
@@ -219,7 +219,7 @@ export class PathConstraint implements Updatable {
 		}
 	}
 
-	computeWorldPositions(path: PathAttachment, spacesCount: number, tangents: boolean) {
+	computeWorldPositions (path: PathAttachment, spacesCount: number, tangents: boolean) {
 		let target = this.target;
 		let position = this.position;
 		let spaces = this.spaces, out = Utils.setArraySize(this.positions, spacesCount * 3 + 2), world: Array<number> = null;
@@ -452,21 +452,21 @@ export class PathConstraint implements Updatable {
 		return out;
 	}
 
-	addBeforePosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number) {
+	addBeforePosition (p: number, temp: Array<number>, i: number, out: Array<number>, o: number) {
 		let x1 = temp[i], y1 = temp[i + 1], dx = temp[i + 2] - x1, dy = temp[i + 3] - y1, r = Math.atan2(dy, dx);
 		out[o] = x1 + p * Math.cos(r);
 		out[o + 1] = y1 + p * Math.sin(r);
 		out[o + 2] = r;
 	}
 
-	addAfterPosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number) {
+	addAfterPosition (p: number, temp: Array<number>, i: number, out: Array<number>, o: number) {
 		let x1 = temp[i + 2], y1 = temp[i + 3], dx = x1 - temp[i], dy = y1 - temp[i + 1], r = Math.atan2(dy, dx);
 		out[o] = x1 + p * Math.cos(r);
 		out[o + 1] = y1 + p * Math.sin(r);
 		out[o + 2] = r;
 	}
 
-	addCurvePosition(p: number, x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number,
+	addCurvePosition (p: number, x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number,
 		out: Array<number>, o: number, tangents: boolean) {
 		if (p == 0 || isNaN(p)) {
 			out[o] = x1;

+ 1 - 1
spine-ts/spine-core/src/PathConstraintData.ts

@@ -65,7 +65,7 @@ export class PathConstraintData extends ConstraintData {
 	mixX = 0;
 	mixY = 0;
 
-	constructor(name: string) {
+	constructor (name: string) {
 		super(name, 0, false);
 	}
 }

+ 29 - 29
spine-ts/spine-core/src/Skeleton.ts

@@ -94,7 +94,7 @@ export class Skeleton {
 	/** Sets the skeleton Y position, which is added to the root bone worldY position. */
 	y = 0;
 
-	constructor(data: SkeletonData) {
+	constructor (data: SkeletonData) {
 		if (!data) throw new Error("data cannot be null.");
 		this.data = data;
 
@@ -146,7 +146,7 @@ export class Skeleton {
 
 	/** Caches information about bones and constraints. Must be called if the {@link #getSkin()} is modified or if bones,
 	 * constraints, or weighted path attachments are added or removed. */
-	updateCache() {
+	updateCache () {
 		let updateCache = this._updateCache;
 		updateCache.length = 0;
 
@@ -205,7 +205,7 @@ export class Skeleton {
 			this.sortBone(bones[i]);
 	}
 
-	sortIkConstraint(constraint: IkConstraint) {
+	sortIkConstraint (constraint: IkConstraint) {
 		constraint.active = constraint.target.isActive() && (!constraint.data.skinRequired || (this.skin && Utils.contains(this.skin.constraints, constraint.data, true)));
 		if (!constraint.active) return;
 
@@ -230,7 +230,7 @@ export class Skeleton {
 		}
 	}
 
-	sortPathConstraint(constraint: PathConstraint) {
+	sortPathConstraint (constraint: PathConstraint) {
 		constraint.active = constraint.target.bone.isActive() && (!constraint.data.skinRequired || (this.skin && Utils.contains(this.skin.constraints, constraint.data, true)));
 		if (!constraint.active) return;
 
@@ -259,7 +259,7 @@ export class Skeleton {
 			constrained[i].sorted = true;
 	}
 
-	sortTransformConstraint(constraint: TransformConstraint) {
+	sortTransformConstraint (constraint: TransformConstraint) {
 		constraint.active = constraint.target.isActive() && (!constraint.data.skinRequired || (this.skin && Utils.contains(this.skin.constraints, constraint.data, true)));
 		if (!constraint.active) return;
 
@@ -287,7 +287,7 @@ export class Skeleton {
 			constrained[i].sorted = true;
 	}
 
-	sortPathConstraintAttachment(skin: Skin, slotIndex: number, slotBone: Bone) {
+	sortPathConstraintAttachment (skin: Skin, slotIndex: number, slotBone: Bone) {
 		let attachments = skin.attachments[slotIndex];
 		if (!attachments) return;
 		for (let key in attachments) {
@@ -295,7 +295,7 @@ export class Skeleton {
 		}
 	}
 
-	sortPathConstraintAttachmentWith(attachment: Attachment, slotBone: Bone) {
+	sortPathConstraintAttachmentWith (attachment: Attachment, slotBone: Bone) {
 		if (!(attachment instanceof PathAttachment)) return;
 		let pathBones = (<PathAttachment>attachment).bones;
 		if (!pathBones)
@@ -311,7 +311,7 @@ export class Skeleton {
 		}
 	}
 
-	sortBone(bone: Bone) {
+	sortBone (bone: Bone) {
 		if (bone.sorted) return;
 		let parent = bone.parent;
 		if (parent) this.sortBone(parent);
@@ -319,7 +319,7 @@ export class Skeleton {
 		this._updateCache.push(bone);
 	}
 
-	sortReset(bones: Array<Bone>) {
+	sortReset (bones: Array<Bone>) {
 		for (let i = 0, n = bones.length; i < n; i++) {
 			let bone = bones[i];
 			if (!bone.active) continue;
@@ -332,7 +332,7 @@ export class Skeleton {
 	 *
 	 * See [World transforms](http://esotericsoftware.com/spine-runtime-skeletons#World-transforms) in the Spine
 	 * Runtimes Guide. */
-	updateWorldTransform() {
+	updateWorldTransform () {
 		let bones = this.bones;
 		for (let i = 0, n = bones.length; i < n; i++) {
 			let bone = bones[i];
@@ -350,7 +350,7 @@ export class Skeleton {
 			updateCache[i].update();
 	}
 
-	updateWorldTransformWith(parent: Bone) {
+	updateWorldTransformWith (parent: Bone) {
 		// Apply the parent bone transform to the root bone. The root bone always inherits scale, rotation and reflection.
 		let rootBone = this.getRootBone();
 		let pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
@@ -376,13 +376,13 @@ export class Skeleton {
 	}
 
 	/** Sets the bones, constraints, and slots to their setup pose values. */
-	setToSetupPose() {
+	setToSetupPose () {
 		this.setBonesToSetupPose();
 		this.setSlotsToSetupPose();
 	}
 
 	/** Sets the bones and constraints to their setup pose values. */
-	setBonesToSetupPose() {
+	setBonesToSetupPose () {
 		let bones = this.bones;
 		for (let i = 0, n = bones.length; i < n; i++)
 			bones[i].setToSetupPose();
@@ -422,7 +422,7 @@ export class Skeleton {
 	}
 
 	/** Sets the slots and draw order to their setup pose values. */
-	setSlotsToSetupPose() {
+	setSlotsToSetupPose () {
 		let slots = this.slots;
 		Utils.arrayCopy(slots, 0, this.drawOrder, 0, slots.length);
 		for (let i = 0, n = slots.length; i < n; i++)
@@ -430,13 +430,13 @@ export class Skeleton {
 	}
 
 	/** @returns May return null. */
-	getRootBone() {
+	getRootBone () {
 		if (this.bones.length == 0) return null;
 		return this.bones[0];
 	}
 
 	/** @returns May be null. */
-	findBone(boneName: string) {
+	findBone (boneName: string) {
 		if (!boneName) throw new Error("boneName cannot be null.");
 		let bones = this.bones;
 		for (let i = 0, n = bones.length; i < n; i++) {
@@ -447,7 +447,7 @@ export class Skeleton {
 	}
 
 	/** @returns -1 if the bone was not found. */
-	findBoneIndex(boneName: string) {
+	findBoneIndex (boneName: string) {
 		if (!boneName) throw new Error("boneName cannot be null.");
 		let bones = this.bones;
 		for (let i = 0, n = bones.length; i < n; i++)
@@ -458,7 +458,7 @@ export class Skeleton {
 	/** Finds a slot by comparing each slot's name. It is more efficient to cache the results of this method than to call it
 	 * repeatedly.
 	 * @returns May be null. */
-	findSlot(slotName: string) {
+	findSlot (slotName: string) {
 		if (!slotName) throw new Error("slotName cannot be null.");
 		let slots = this.slots;
 		for (let i = 0, n = slots.length; i < n; i++) {
@@ -469,7 +469,7 @@ export class Skeleton {
 	}
 
 	/** @returns -1 if the bone was not found. */
-	findSlotIndex(slotName: string) {
+	findSlotIndex (slotName: string) {
 		if (!slotName) throw new Error("slotName cannot be null.");
 		let slots = this.slots;
 		for (let i = 0, n = slots.length; i < n; i++)
@@ -480,7 +480,7 @@ export class Skeleton {
 	/** Sets a skin by name.
 	 *
 	 * See {@link #setSkin()}. */
-	setSkinByName(skinName: string) {
+	setSkinByName (skinName: string) {
 		let skin = this.data.findSkin(skinName);
 		if (!skin) throw new Error("Skin not found: " + skinName);
 		this.setSkin(skin);
@@ -496,7 +496,7 @@ export class Skeleton {
 	 * {@link #setSlotsToSetupPose()}. Also, often {@link AnimationState#apply()} is called before the next time the
 	 * skeleton is rendered to allow any attachment keys in the current animation(s) to hide or show attachments from the new skin.
 	 * @param newSkin May be null. */
-	setSkin(newSkin: Skin) {
+	setSkin (newSkin: Skin) {
 		if (newSkin == this.skin) return;
 		if (newSkin) {
 			if (this.skin)
@@ -523,7 +523,7 @@ export class Skeleton {
 	 *
 	 * See {@link #getAttachment()}.
 	 * @returns May be null. */
-	getAttachmentByName(slotName: string, attachmentName: string): Attachment {
+	getAttachmentByName (slotName: string, attachmentName: string): Attachment {
 		return this.getAttachment(this.data.findSlotIndex(slotName), attachmentName);
 	}
 
@@ -532,7 +532,7 @@ export class Skeleton {
 	 *
 	 * See [Runtime skins](http://esotericsoftware.com/spine-runtime-skins) in the Spine Runtimes Guide.
 	 * @returns May be null. */
-	getAttachment(slotIndex: number, attachmentName: string): Attachment {
+	getAttachment (slotIndex: number, attachmentName: string): Attachment {
 		if (!attachmentName) throw new Error("attachmentName cannot be null.");
 		if (this.skin) {
 			let attachment: Attachment = this.skin.getAttachment(slotIndex, attachmentName);
@@ -545,7 +545,7 @@ export class Skeleton {
 	/** A convenience method to set an attachment by finding the slot with {@link #findSlot()}, finding the attachment with
 	 * {@link #getAttachment()}, then setting the slot's {@link Slot#attachment}.
 	 * @param attachmentName May be null to clear the slot's attachment. */
-	setAttachment(slotName: string, attachmentName: string) {
+	setAttachment (slotName: string, attachmentName: string) {
 		if (!slotName) throw new Error("slotName cannot be null.");
 		let slots = this.slots;
 		for (let i = 0, n = slots.length; i < n; i++) {
@@ -567,7 +567,7 @@ export class Skeleton {
 	/** Finds an IK constraint by comparing each IK constraint's name. It is more efficient to cache the results of this method
 	 * than to call it repeatedly.
 	 * @return May be null. */
-	findIkConstraint(constraintName: string) {
+	findIkConstraint (constraintName: string) {
 		if (!constraintName) throw new Error("constraintName cannot be null.");
 		let ikConstraints = this.ikConstraints;
 		for (let i = 0, n = ikConstraints.length; i < n; i++) {
@@ -580,7 +580,7 @@ export class Skeleton {
 	/** Finds a transform constraint by comparing each transform constraint's name. It is more efficient to cache the results of
 	 * this method than to call it repeatedly.
 	 * @return May be null. */
-	findTransformConstraint(constraintName: string) {
+	findTransformConstraint (constraintName: string) {
 		if (!constraintName) throw new Error("constraintName cannot be null.");
 		let transformConstraints = this.transformConstraints;
 		for (let i = 0, n = transformConstraints.length; i < n; i++) {
@@ -593,7 +593,7 @@ export class Skeleton {
 	/** Finds a path constraint by comparing each path constraint's name. It is more efficient to cache the results of this method
 	 * than to call it repeatedly.
 	 * @return May be null. */
-	findPathConstraint(constraintName: string) {
+	findPathConstraint (constraintName: string) {
 		if (!constraintName) throw new Error("constraintName cannot be null.");
 		let pathConstraints = this.pathConstraints;
 		for (let i = 0, n = pathConstraints.length; i < n; i++) {
@@ -607,7 +607,7 @@ export class Skeleton {
 	 * @param offset An output value, the distance from the skeleton origin to the bottom left corner of the AABB.
 	 * @param size An output value, the width and height of the AABB.
 	 * @param temp Working memory to temporarily store attachments' computed world vertices. */
-	getBounds(offset: Vector2, size: Vector2, temp: Array<number> = new Array<number>(2)) {
+	getBounds (offset: Vector2, size: Vector2, temp: Array<number> = new Array<number>(2)) {
 		if (!offset) throw new Error("offset cannot be null.");
 		if (!size) throw new Error("size cannot be null.");
 		let drawOrder = this.drawOrder;
@@ -643,7 +643,7 @@ export class Skeleton {
 	}
 
 	/** Increments the skeleton's {@link #time}. */
-	update(delta: number) {
+	update (delta: number) {
 		this.time += delta;
 	}
 }

+ 23 - 23
spine-ts/spine-core/src/SkeletonBinary.ts

@@ -57,11 +57,11 @@ export class SkeletonBinary {
 	attachmentLoader: AttachmentLoader;
 	private linkedMeshes = new Array<LinkedMesh>();
 
-	constructor(attachmentLoader: AttachmentLoader) {
+	constructor (attachmentLoader: AttachmentLoader) {
 		this.attachmentLoader = attachmentLoader;
 	}
 
-	readSkeletonData(binary: Uint8Array): SkeletonData {
+	readSkeletonData (binary: Uint8Array): SkeletonData {
 		let scale = this.scale;
 
 		let skeletonData = new SkeletonData();
@@ -247,7 +247,7 @@ export class SkeletonBinary {
 		return skeletonData;
 	}
 
-	private readSkin(input: BinaryInput, skeletonData: SkeletonData, defaultSkin: boolean, nonessential: boolean): Skin {
+	private readSkin (input: BinaryInput, skeletonData: SkeletonData, defaultSkin: boolean, nonessential: boolean): Skin {
 		let skin = null;
 		let slotCount = 0;
 
@@ -282,7 +282,7 @@ export class SkeletonBinary {
 		return skin;
 	}
 
-	private readAttachment(input: BinaryInput, skeletonData: SkeletonData, skin: Skin, slotIndex: number, attachmentName: string, nonessential: boolean): Attachment {
+	private readAttachment (input: BinaryInput, skeletonData: SkeletonData, skin: Skin, slotIndex: number, attachmentName: string, nonessential: boolean): Attachment {
 		let scale = this.scale;
 
 		let name = input.readStringRef();
@@ -441,7 +441,7 @@ export class SkeletonBinary {
 		return null;
 	}
 
-	private readVertices(input: BinaryInput, vertexCount: number): Vertices {
+	private readVertices (input: BinaryInput, vertexCount: number): Vertices {
 		let scale = this.scale;
 		let verticesLength = vertexCount << 1;
 		let vertices = new Vertices();
@@ -466,7 +466,7 @@ export class SkeletonBinary {
 		return vertices;
 	}
 
-	private readFloatArray(input: BinaryInput, n: number, scale: number): number[] {
+	private readFloatArray (input: BinaryInput, n: number, scale: number): number[] {
 		let array = new Array<number>(n);
 		if (scale == 1) {
 			for (let i = 0; i < n; i++)
@@ -478,7 +478,7 @@ export class SkeletonBinary {
 		return array;
 	}
 
-	private readShortArray(input: BinaryInput): number[] {
+	private readShortArray (input: BinaryInput): number[] {
 		let n = input.readInt(true);
 		let array = new Array<number>(n);
 		for (let i = 0; i < n; i++)
@@ -486,7 +486,7 @@ export class SkeletonBinary {
 		return array;
 	}
 
-	private readAnimation(input: BinaryInput, name: string, skeletonData: SkeletonData): Animation {
+	private readAnimation (input: BinaryInput, name: string, skeletonData: SkeletonData): Animation {
 		input.readInt(true); // Number of timelines.
 		let timelines = new Array<Timeline>();
 		let scale = this.scale;
@@ -960,30 +960,30 @@ export class SkeletonBinary {
 }
 
 export class BinaryInput {
-	constructor(data: Uint8Array, public strings = new Array<string>(), private index: number = 0, private buffer = new DataView(data.buffer)) {
+	constructor (data: Uint8Array, public strings = new Array<string>(), private index: number = 0, private buffer = new DataView(data.buffer)) {
 	}
 
-	readByte(): number {
+	readByte (): number {
 		return this.buffer.getInt8(this.index++);
 	}
 
-	readUnsignedByte(): number {
+	readUnsignedByte (): number {
 		return this.buffer.getUint8(this.index++);
 	}
 
-	readShort(): number {
+	readShort (): number {
 		let value = this.buffer.getInt16(this.index);
 		this.index += 2;
 		return value;
 	}
 
-	readInt32(): number {
+	readInt32 (): number {
 		let value = this.buffer.getInt32(this.index)
 		this.index += 4;
 		return value;
 	}
 
-	readInt(optimizePositive: boolean) {
+	readInt (optimizePositive: boolean) {
 		let b = this.readByte();
 		let result = b & 0x7F;
 		if ((b & 0x80) != 0) {
@@ -1005,12 +1005,12 @@ export class BinaryInput {
 		return optimizePositive ? result : ((result >>> 1) ^ -(result & 1));
 	}
 
-	readStringRef(): string {
+	readStringRef (): string {
 		let index = this.readInt(true);
 		return index == 0 ? null : this.strings[index - 1];
 	}
 
-	readString(): string {
+	readString (): string {
 		let byteCount = this.readInt(true);
 		switch (byteCount) {
 			case 0:
@@ -1041,13 +1041,13 @@ export class BinaryInput {
 		return chars;
 	}
 
-	readFloat(): number {
+	readFloat (): number {
 		let value = this.buffer.getFloat32(this.index);
 		this.index += 4;
 		return value;
 	}
 
-	readBoolean(): boolean {
+	readBoolean (): boolean {
 		return this.readByte() != 0;
 	}
 }
@@ -1058,7 +1058,7 @@ class LinkedMesh {
 	mesh: MeshAttachment;
 	inheritDeform: boolean;
 
-	constructor(mesh: MeshAttachment, skin: string, slotIndex: number, parent: string, inheritDeform: boolean) {
+	constructor (mesh: MeshAttachment, skin: string, slotIndex: number, parent: string, inheritDeform: boolean) {
 		this.mesh = mesh;
 		this.skin = skin;
 		this.slotIndex = slotIndex;
@@ -1068,12 +1068,12 @@ class LinkedMesh {
 }
 
 class Vertices {
-	constructor(public bones: Array<number> = null, public vertices: Array<number> | Float32Array = null) { }
+	constructor (public bones: Array<number> = null, public vertices: Array<number> | Float32Array = null) { }
 }
 
 enum AttachmentType { Region, BoundingBox, Mesh, LinkedMesh, Path, Point, Clipping }
 
-function readTimeline1(input: BinaryInput, timeline: CurveTimeline1, scale: number): CurveTimeline1 {
+function readTimeline1 (input: BinaryInput, timeline: CurveTimeline1, scale: number): CurveTimeline1 {
 	let time = input.readFloat(), value = input.readFloat() * scale;
 	for (let frame = 0, bezier = 0, frameLast = timeline.getFrameCount() - 1; ; frame++) {
 		timeline.setFrame(frame, time, value);
@@ -1092,7 +1092,7 @@ function readTimeline1(input: BinaryInput, timeline: CurveTimeline1, scale: numb
 	return timeline;
 }
 
-function readTimeline2(input: BinaryInput, timeline: CurveTimeline2, scale: number): CurveTimeline2 {
+function readTimeline2 (input: BinaryInput, timeline: CurveTimeline2, scale: number): CurveTimeline2 {
 	let time = input.readFloat(), value1 = input.readFloat() * scale, value2 = input.readFloat() * scale;
 	for (let frame = 0, bezier = 0, frameLast = timeline.getFrameCount() - 1; ; frame++) {
 		timeline.setFrame(frame, time, value1, value2);
@@ -1113,7 +1113,7 @@ function readTimeline2(input: BinaryInput, timeline: CurveTimeline2, scale: numb
 	return timeline;
 }
 
-function setBezier(input: BinaryInput, timeline: CurveTimeline, bezier: number, frame: number, value: number,
+function setBezier (input: BinaryInput, timeline: CurveTimeline, bezier: number, frame: number, value: number,
 	time1: number, time2: number, value1: number, value2: number, scale: number) {
 	timeline.setBezier(bezier, frame, value, time1, value1, input.readFloat(), input.readFloat() * scale, input.readFloat(), input.readFloat() * scale, time2, value2);
 }

+ 12 - 12
spine-ts/spine-core/src/SkeletonBounds.ts

@@ -61,7 +61,7 @@ export class SkeletonBounds {
 	 * box's polygon.
 	 * @param updateAabb If true, the axis aligned bounding box containing all the polygons is computed. If false, the
 	 *           SkeletonBounds AABB methods will always return true. */
-	update(skeleton: Skeleton, updateAabb: boolean) {
+	update (skeleton: Skeleton, updateAabb: boolean) {
 		if (!skeleton) throw new Error("skeleton cannot be null.");
 		let boundingBoxes = this.boundingBoxes;
 		let polygons = this.polygons;
@@ -100,7 +100,7 @@ export class SkeletonBounds {
 		}
 	}
 
-	aabbCompute() {
+	aabbCompute () {
 		let minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
 		let polygons = this.polygons;
 		for (let i = 0, n = polygons.length; i < n; i++) {
@@ -122,12 +122,12 @@ export class SkeletonBounds {
 	}
 
 	/** Returns true if the axis aligned bounding box contains the point. */
-	aabbContainsPoint(x: number, y: number) {
+	aabbContainsPoint (x: number, y: number) {
 		return x >= this.minX && x <= this.maxX && y >= this.minY && y <= this.maxY;
 	}
 
 	/** Returns true if the axis aligned bounding box intersects the line segment. */
-	aabbIntersectsSegment(x1: number, y1: number, x2: number, y2: number) {
+	aabbIntersectsSegment (x1: number, y1: number, x2: number, y2: number) {
 		let minX = this.minX;
 		let minY = this.minY;
 		let maxX = this.maxX;
@@ -147,13 +147,13 @@ export class SkeletonBounds {
 	}
 
 	/** Returns true if the axis aligned bounding box intersects the axis aligned bounding box of the specified bounds. */
-	aabbIntersectsSkeleton(bounds: SkeletonBounds) {
+	aabbIntersectsSkeleton (bounds: SkeletonBounds) {
 		return this.minX < bounds.maxX && this.maxX > bounds.minX && this.minY < bounds.maxY && this.maxY > bounds.minY;
 	}
 
 	/** Returns the first bounding box attachment that contains the point, or null. When doing many checks, it is usually more
 	 * efficient to only call this method if {@link #aabbContainsPoint(float, float)} returns true. */
-	containsPoint(x: number, y: number): BoundingBoxAttachment {
+	containsPoint (x: number, y: number): BoundingBoxAttachment {
 		let polygons = this.polygons;
 		for (let i = 0, n = polygons.length; i < n; i++)
 			if (this.containsPointPolygon(polygons[i], x, y)) return this.boundingBoxes[i];
@@ -161,7 +161,7 @@ export class SkeletonBounds {
 	}
 
 	/** Returns true if the polygon contains the point. */
-	containsPointPolygon(polygon: NumberArrayLike, x: number, y: number) {
+	containsPointPolygon (polygon: NumberArrayLike, x: number, y: number) {
 		let vertices = polygon;
 		let nn = polygon.length;
 
@@ -182,7 +182,7 @@ export class SkeletonBounds {
 	/** Returns the first bounding box attachment that contains any part of the line segment, or null. When doing many checks, it
 	 * is usually more efficient to only call this method if {@link #aabbIntersectsSegment()} returns
 	 * true. */
-	intersectsSegment(x1: number, y1: number, x2: number, y2: number) {
+	intersectsSegment (x1: number, y1: number, x2: number, y2: number) {
 		let polygons = this.polygons;
 		for (let i = 0, n = polygons.length; i < n; i++)
 			if (this.intersectsSegmentPolygon(polygons[i], x1, y1, x2, y2)) return this.boundingBoxes[i];
@@ -190,7 +190,7 @@ export class SkeletonBounds {
 	}
 
 	/** Returns true if the polygon contains any part of the line segment. */
-	intersectsSegmentPolygon(polygon: NumberArrayLike, x1: number, y1: number, x2: number, y2: number) {
+	intersectsSegmentPolygon (polygon: NumberArrayLike, x1: number, y1: number, x2: number, y2: number) {
 		let vertices = polygon;
 		let nn = polygon.length;
 
@@ -214,19 +214,19 @@ export class SkeletonBounds {
 	}
 
 	/** Returns the polygon for the specified bounding box, or null. */
-	getPolygon(boundingBox: BoundingBoxAttachment) {
+	getPolygon (boundingBox: BoundingBoxAttachment) {
 		if (!boundingBox) throw new Error("boundingBox cannot be null.");
 		let index = this.boundingBoxes.indexOf(boundingBox);
 		return index == -1 ? null : this.polygons[index];
 	}
 
 	/** The width of the axis aligned bounding box. */
-	getWidth() {
+	getWidth () {
 		return this.maxX - this.minX;
 	}
 
 	/** The height of the axis aligned bounding box. */
-	getHeight() {
+	getHeight () {
 		return this.maxY - this.minY;
 	}
 }

+ 7 - 7
spine-ts/spine-core/src/SkeletonClipping.ts

@@ -43,7 +43,7 @@ export class SkeletonClipping {
 	private clipAttachment: ClippingAttachment;
 	private clippingPolygons: Array<Array<number>>;
 
-	clipStart(slot: Slot, clip: ClippingAttachment): number {
+	clipStart (slot: Slot, clip: ClippingAttachment): number {
 		if (this.clipAttachment) return 0;
 		this.clipAttachment = clip;
 
@@ -63,11 +63,11 @@ export class SkeletonClipping {
 		return clippingPolygons.length;
 	}
 
-	clipEndWithSlot(slot: Slot) {
+	clipEndWithSlot (slot: Slot) {
 		if (this.clipAttachment && this.clipAttachment.endSlot == slot.data) this.clipEnd();
 	}
 
-	clipEnd() {
+	clipEnd () {
 		if (!this.clipAttachment) return;
 		this.clipAttachment = null;
 		this.clippingPolygons = null;
@@ -76,11 +76,11 @@ export class SkeletonClipping {
 		this.clippingPolygon.length = 0;
 	}
 
-	isClipping(): boolean {
+	isClipping (): boolean {
 		return this.clipAttachment != null;
 	}
 
-	clipTriangles(vertices: NumberArrayLike, verticesLength: number, triangles: NumberArrayLike, trianglesLength: number, uvs: NumberArrayLike,
+	clipTriangles (vertices: NumberArrayLike, verticesLength: number, triangles: NumberArrayLike, trianglesLength: number, uvs: NumberArrayLike,
 		light: Color, dark: Color, twoColor: boolean) {
 
 		let clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
@@ -229,7 +229,7 @@ export class SkeletonClipping {
 
 	/** Clips the input triangle against the convex, clockwise clipping area. If the triangle lies entirely within the clipping
 	 * area, false is returned. The clipping area must duplicate the first vertex at the end of the vertices list. */
-	clip(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, clippingArea: Array<number>, output: Array<number>) {
+	clip (x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, clippingArea: Array<number>, output: Array<number>) {
 		let originalOutput = output;
 		let clipped = false;
 
@@ -324,7 +324,7 @@ export class SkeletonClipping {
 		return clipped;
 	}
 
-	public static makeClockwise(polygon: NumberArrayLike) {
+	public static makeClockwise (polygon: NumberArrayLike) {
 		let vertices = polygon;
 		let verticeslength = polygon.length;
 

+ 10 - 10
spine-ts/spine-core/src/SkeletonData.ts

@@ -104,7 +104,7 @@ export class SkeletonData {
 	/** Finds a bone by comparing each bone's name. It is more efficient to cache the results of this method than to call it
 	 * multiple times.
 	 * @returns May be null. */
-	findBone(boneName: string) {
+	findBone (boneName: string) {
 		if (!boneName) throw new Error("boneName cannot be null.");
 		let bones = this.bones;
 		for (let i = 0, n = bones.length; i < n; i++) {
@@ -114,7 +114,7 @@ export class SkeletonData {
 		return null;
 	}
 
-	findBoneIndex(boneName: string) {
+	findBoneIndex (boneName: string) {
 		if (!boneName) throw new Error("boneName cannot be null.");
 		let bones = this.bones;
 		for (let i = 0, n = bones.length; i < n; i++)
@@ -125,7 +125,7 @@ export class SkeletonData {
 	/** Finds a slot by comparing each slot's name. It is more efficient to cache the results of this method than to call it
 	 * multiple times.
 	 * @returns May be null. */
-	findSlot(slotName: string) {
+	findSlot (slotName: string) {
 		if (!slotName) throw new Error("slotName cannot be null.");
 		let slots = this.slots;
 		for (let i = 0, n = slots.length; i < n; i++) {
@@ -135,7 +135,7 @@ export class SkeletonData {
 		return null;
 	}
 
-	findSlotIndex(slotName: string) {
+	findSlotIndex (slotName: string) {
 		if (!slotName) throw new Error("slotName cannot be null.");
 		let slots = this.slots;
 		for (let i = 0, n = slots.length; i < n; i++)
@@ -146,7 +146,7 @@ export class SkeletonData {
 	/** Finds a skin by comparing each skin's name. It is more efficient to cache the results of this method than to call it
 	 * multiple times.
 	 * @returns May be null. */
-	findSkin(skinName: string) {
+	findSkin (skinName: string) {
 		if (!skinName) throw new Error("skinName cannot be null.");
 		let skins = this.skins;
 		for (let i = 0, n = skins.length; i < n; i++) {
@@ -159,7 +159,7 @@ export class SkeletonData {
 	/** Finds an event by comparing each events's name. It is more efficient to cache the results of this method than to call it
 	 * multiple times.
 	 * @returns May be null. */
-	findEvent(eventDataName: string) {
+	findEvent (eventDataName: string) {
 		if (!eventDataName) throw new Error("eventDataName cannot be null.");
 		let events = this.events;
 		for (let i = 0, n = events.length; i < n; i++) {
@@ -172,7 +172,7 @@ export class SkeletonData {
 	/** Finds an animation by comparing each animation's name. It is more efficient to cache the results of this method than to
 	 * call it multiple times.
 	 * @returns May be null. */
-	findAnimation(animationName: string) {
+	findAnimation (animationName: string) {
 		if (!animationName) throw new Error("animationName cannot be null.");
 		let animations = this.animations;
 		for (let i = 0, n = animations.length; i < n; i++) {
@@ -185,7 +185,7 @@ export class SkeletonData {
 	/** Finds an IK constraint by comparing each IK constraint's name. It is more efficient to cache the results of this method
 	 * than to call it multiple times.
 	 * @return May be null. */
-	findIkConstraint(constraintName: string) {
+	findIkConstraint (constraintName: string) {
 		if (!constraintName) throw new Error("constraintName cannot be null.");
 		let ikConstraints = this.ikConstraints;
 		for (let i = 0, n = ikConstraints.length; i < n; i++) {
@@ -198,7 +198,7 @@ export class SkeletonData {
 	/** Finds a transform constraint by comparing each transform constraint's name. It is more efficient to cache the results of
 	 * this method than to call it multiple times.
 	 * @return May be null. */
-	findTransformConstraint(constraintName: string) {
+	findTransformConstraint (constraintName: string) {
 		if (!constraintName) throw new Error("constraintName cannot be null.");
 		let transformConstraints = this.transformConstraints;
 		for (let i = 0, n = transformConstraints.length; i < n; i++) {
@@ -211,7 +211,7 @@ export class SkeletonData {
 	/** Finds a path constraint by comparing each path constraint's name. It is more efficient to cache the results of this method
 	 * than to call it multiple times.
 	 * @return May be null. */
-	findPathConstraint(constraintName: string) {
+	findPathConstraint (constraintName: string) {
 		if (!constraintName) throw new Error("constraintName cannot be null.");
 		let pathConstraints = this.pathConstraints;
 		for (let i = 0, n = pathConstraints.length; i < n; i++) {

+ 10 - 10
spine-ts/spine-core/src/SkeletonJson.ts

@@ -57,11 +57,11 @@ export class SkeletonJson {
 	scale = 1;
 	private linkedMeshes = new Array<LinkedMesh>();
 
-	constructor(attachmentLoader: AttachmentLoader) {
+	constructor (attachmentLoader: AttachmentLoader) {
 		this.attachmentLoader = attachmentLoader;
 	}
 
-	readSkeletonData(json: string | any): SkeletonData {
+	readSkeletonData (json: string | any): SkeletonData {
 		let scale = this.scale;
 		let skeletonData = new SkeletonData();
 		let root = typeof (json) === "string" ? JSON.parse(json) : json;
@@ -291,7 +291,7 @@ export class SkeletonJson {
 		return skeletonData;
 	}
 
-	readAttachment(map: any, skin: Skin, slotIndex: number, name: string, skeletonData: SkeletonData): Attachment {
+	readAttachment (map: any, skin: Skin, slotIndex: number, name: string, skeletonData: SkeletonData): Attachment {
 		let scale = this.scale;
 		name = getValue(map, "name", name);
 
@@ -399,7 +399,7 @@ export class SkeletonJson {
 		return null;
 	}
 
-	readVertices(map: any, attachment: VertexAttachment, verticesLength: number) {
+	readVertices (map: any, attachment: VertexAttachment, verticesLength: number) {
 		let scale = this.scale;
 		attachment.worldVerticesLength = verticesLength;
 		let vertices: Array<number> = map.vertices;
@@ -428,7 +428,7 @@ export class SkeletonJson {
 		attachment.vertices = Utils.toFloatArray(weights);
 	}
 
-	readAnimation(map: any, name: string, skeletonData: SkeletonData) {
+	readAnimation (map: any, name: string, skeletonData: SkeletonData) {
 		let scale = this.scale;
 		let timelines = new Array<Timeline>();
 
@@ -899,7 +899,7 @@ class LinkedMesh {
 	mesh: MeshAttachment;
 	inheritDeform: boolean;
 
-	constructor(mesh: MeshAttachment, skin: string, slotIndex: number, parent: string, inheritDeform: boolean) {
+	constructor (mesh: MeshAttachment, skin: string, slotIndex: number, parent: string, inheritDeform: boolean) {
 		this.mesh = mesh;
 		this.skin = skin;
 		this.slotIndex = slotIndex;
@@ -908,7 +908,7 @@ class LinkedMesh {
 	}
 }
 
-function readTimeline1(keys: any[], timeline: CurveTimeline1, defaultValue: number, scale: number) {
+function readTimeline1 (keys: any[], timeline: CurveTimeline1, defaultValue: number, scale: number) {
 	let keyMap = keys[0];
 	let time = getValue(keyMap, "time", 0);
 	let value = getValue(keyMap, "value", defaultValue) * scale;
@@ -929,7 +929,7 @@ function readTimeline1(keys: any[], timeline: CurveTimeline1, defaultValue: numb
 	}
 }
 
-function readTimeline2(keys: any[], timeline: CurveTimeline2, name1: string, name2: string, defaultValue: number, scale: number) {
+function readTimeline2 (keys: any[], timeline: CurveTimeline2, name1: string, name2: string, defaultValue: number, scale: number) {
 	let keyMap = keys[0];
 	let time = getValue(keyMap, "time", 0);
 	let value1 = getValue(keyMap, name1, defaultValue) * scale;
@@ -957,7 +957,7 @@ function readTimeline2(keys: any[], timeline: CurveTimeline2, name1: string, nam
 	}
 }
 
-function readCurve(curve: any, timeline: CurveTimeline, bezier: number, frame: number, value: number, time1: number, time2: number,
+function readCurve (curve: any, timeline: CurveTimeline, bezier: number, frame: number, value: number, time1: number, time2: number,
 	value1: number, value2: number, scale: number) {
 	if (curve == "stepped") {
 		timeline.setStepped(frame);
@@ -972,6 +972,6 @@ function readCurve(curve: any, timeline: CurveTimeline, bezier: number, frame: n
 	return bezier + 1;
 }
 
-function getValue(map: any, property: string, defaultValue: any) {
+function getValue (map: any, property: string, defaultValue: any) {
 	return map[property] !== undefined ? map[property] : defaultValue;
 }

+ 11 - 11
spine-ts/spine-core/src/Skin.ts

@@ -36,7 +36,7 @@ import { StringMap } from "./Utils";
 
 /** Stores an entry in the skin consisting of the slot index, name, and attachment **/
 export class SkinEntry {
-	constructor(public slotIndex: number, public name: string, public attachment: Attachment) { }
+	constructor (public slotIndex: number, public name: string, public attachment: Attachment) { }
 }
 
 /** Stores attachments by slot index and attachment name.
@@ -51,13 +51,13 @@ export class Skin {
 	bones = Array<BoneData>();
 	constraints = new Array<ConstraintData>();
 
-	constructor(name: string) {
+	constructor (name: string) {
 		if (!name) throw new Error("name cannot be null.");
 		this.name = name;
 	}
 
 	/** Adds an attachment to the skin for the specified slot index and name. */
-	setAttachment(slotIndex: number, name: string, attachment: Attachment) {
+	setAttachment (slotIndex: number, name: string, attachment: Attachment) {
 		if (!attachment) throw new Error("attachment cannot be null.");
 		let attachments = this.attachments;
 		if (slotIndex >= attachments.length) attachments.length = slotIndex + 1;
@@ -66,7 +66,7 @@ export class Skin {
 	}
 
 	/** Adds all attachments, bones, and constraints from the specified skin to this skin. */
-	addSkin(skin: Skin) {
+	addSkin (skin: Skin) {
 		for (let i = 0; i < skin.bones.length; i++) {
 			let bone = skin.bones[i];
 			let contained = false;
@@ -100,7 +100,7 @@ export class Skin {
 
 	/** Adds all bones and constraints and copies of all attachments from the specified skin to this skin. Mesh attachments are not
 	 * copied, instead a new linked mesh is created. The attachment copies can be modified without affecting the originals. */
-	copySkin(skin: Skin) {
+	copySkin (skin: Skin) {
 		for (let i = 0; i < skin.bones.length; i++) {
 			let bone = skin.bones[i];
 			let contained = false;
@@ -140,19 +140,19 @@ export class Skin {
 	}
 
 	/** Returns the attachment for the specified slot index and name, or null. */
-	getAttachment(slotIndex: number, name: string): Attachment {
+	getAttachment (slotIndex: number, name: string): Attachment {
 		let dictionary = this.attachments[slotIndex];
 		return dictionary ? dictionary[name] : null;
 	}
 
 	/** Removes the attachment in the skin for the specified slot index and name, if any. */
-	removeAttachment(slotIndex: number, name: string) {
+	removeAttachment (slotIndex: number, name: string) {
 		let dictionary = this.attachments[slotIndex];
 		if (dictionary) dictionary[name] = null;
 	}
 
 	/** Returns all attachments in this skin. */
-	getAttachments(): Array<SkinEntry> {
+	getAttachments (): Array<SkinEntry> {
 		let entries = new Array<SkinEntry>();
 		for (var i = 0; i < this.attachments.length; i++) {
 			let slotAttachments = this.attachments[i];
@@ -167,7 +167,7 @@ export class Skin {
 	}
 
 	/** Returns all attachments in this skin for the specified slot index. */
-	getAttachmentsForSlot(slotIndex: number, attachments: Array<SkinEntry>) {
+	getAttachmentsForSlot (slotIndex: number, attachments: Array<SkinEntry>) {
 		let slotAttachments = this.attachments[slotIndex];
 		if (slotAttachments) {
 			for (let name in slotAttachments) {
@@ -178,14 +178,14 @@ export class Skin {
 	}
 
 	/** Clears all attachments, bones, and constraints. */
-	clear() {
+	clear () {
 		this.attachments.length = 0;
 		this.bones.length = 0;
 		this.constraints.length = 0;
 	}
 
 	/** Attach each attachment in this skin if the corresponding attachment in the old skin is currently attached. */
-	attachAll(skeleton: Skeleton, oldSkin: Skin) {
+	attachAll (skeleton: Skeleton, oldSkin: Skin) {
 		let slotIndex = 0;
 		for (let i = 0; i < skeleton.slots.length; i++) {
 			let slot = skeleton.slots[i];

+ 7 - 7
spine-ts/spine-core/src/Slot.ts

@@ -63,7 +63,7 @@ export class Slot {
 	 * See {@link VertexAttachment#computeWorldVertices()} and {@link DeformTimeline}. */
 	deform = new Array<number>();
 
-	constructor(data: SlotData, bone: Bone) {
+	constructor (data: SlotData, bone: Bone) {
 		if (!data) throw new Error("data cannot be null.");
 		if (!bone) throw new Error("bone cannot be null.");
 		this.data = data;
@@ -74,12 +74,12 @@ export class Slot {
 	}
 
 	/** The skeleton this slot belongs to. */
-	getSkeleton(): Skeleton {
+	getSkeleton (): Skeleton {
 		return this.bone.skeleton;
 	}
 
 	/** The current attachment for the slot, or null if the slot has no attachment. */
-	getAttachment(): Attachment {
+	getAttachment (): Attachment {
 		return this.attachment;
 	}
 
@@ -87,7 +87,7 @@ export class Slot {
 	 * The deform is not cleared if the old attachment has the same {@link VertexAttachment#getDeformAttachment()} as the specified
 	 * attachment.
 	 * @param attachment May be null. */
-	setAttachment(attachment: Attachment) {
+	setAttachment (attachment: Attachment) {
 		if (this.attachment == attachment) return;
 		if (!(attachment instanceof VertexAttachment) || !(this.attachment instanceof VertexAttachment)
 			|| (<VertexAttachment>attachment).deformAttachment != (<VertexAttachment>this.attachment).deformAttachment) {
@@ -97,18 +97,18 @@ export class Slot {
 		this.attachmentTime = this.bone.skeleton.time;
 	}
 
-	setAttachmentTime(time: number) {
+	setAttachmentTime (time: number) {
 		this.attachmentTime = this.bone.skeleton.time - time;
 	}
 
 	/** The time that has elapsed since the last time the attachment was set or cleared. Relies on Skeleton
 	 * {@link Skeleton#time}. */
-	getAttachmentTime(): number {
+	getAttachmentTime (): number {
 		return this.bone.skeleton.time - this.attachmentTime;
 	}
 
 	/** Sets this slot to the setup pose. */
-	setToSetupPose() {
+	setToSetupPose () {
 		this.color.setFromColor(this.data.color);
 		if (this.darkColor) this.darkColor.setFromColor(this.data.darkColor);
 		if (!this.data.attachmentName)

+ 1 - 1
spine-ts/spine-core/src/SlotData.ts

@@ -55,7 +55,7 @@ export class SlotData {
 	/** The blend mode for drawing the slot's attachment. */
 	blendMode: BlendMode;
 
-	constructor(index: number, name: string, boneData: BoneData) {
+	constructor (index: number, name: string, boneData: BoneData) {
 		if (index < 0) throw new Error("index must be >= 0.");
 		if (!name) throw new Error("name cannot be null.");
 		if (!boneData) throw new Error("boneData cannot be null.");

+ 8 - 8
spine-ts/spine-core/src/Texture.ts

@@ -30,17 +30,17 @@
 export abstract class Texture {
 	protected _image: HTMLImageElement | ImageBitmap;
 
-	constructor(image: HTMLImageElement | ImageBitmap) {
+	constructor (image: HTMLImageElement | ImageBitmap) {
 		this._image = image;
 	}
 
-	getImage(): HTMLImageElement | ImageBitmap {
+	getImage (): HTMLImageElement | ImageBitmap {
 		return this._image;
 	}
 
-	abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
-	abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
-	abstract dispose(): void;
+	abstract setFilters (minFilter: TextureFilter, magFilter: TextureFilter): void;
+	abstract setWraps (uWrap: TextureWrap, vWrap: TextureWrap): void;
+	abstract dispose (): void;
 }
 
 export enum TextureFilter {
@@ -70,7 +70,7 @@ export class TextureRegion {
 }
 
 export class FakeTexture extends Texture {
-	setFilters(minFilter: TextureFilter, magFilter: TextureFilter) { }
-	setWraps(uWrap: TextureWrap, vWrap: TextureWrap) { }
-	dispose() { }
+	setFilters (minFilter: TextureFilter, magFilter: TextureFilter) { }
+	setWraps (uWrap: TextureWrap, vWrap: TextureWrap) { }
+	dispose () { }
 }

+ 8 - 8
spine-ts/spine-core/src/TextureAtlas.ts

@@ -35,7 +35,7 @@ export class TextureAtlas implements Disposable {
 	pages = new Array<TextureAtlasPage>();
 	regions = new Array<TextureAtlasRegion>();
 
-	constructor(atlasText: string) {
+	constructor (atlasText: string) {
 		let reader = new TextureAtlasReader(atlasText);
 		let entry = new Array<string>(4);
 		let page: TextureAtlasPage = null;
@@ -176,7 +176,7 @@ export class TextureAtlas implements Disposable {
 		}
 	}
 
-	findRegion(name: string): TextureAtlasRegion {
+	findRegion (name: string): TextureAtlasRegion {
 		for (let i = 0; i < this.regions.length; i++) {
 			if (this.regions[i].name == name) {
 				return this.regions[i];
@@ -185,12 +185,12 @@ export class TextureAtlas implements Disposable {
 		return null;
 	}
 
-	setTextures(assetManager: AssetManagerBase, pathPrefix: string = "") {
+	setTextures (assetManager: AssetManagerBase, pathPrefix: string = "") {
 		for (let page of this.pages)
 			page.setTexture(assetManager.get(pathPrefix + page.name));
 	}
 
-	dispose() {
+	dispose () {
 		for (let i = 0; i < this.pages.length; i++) {
 			this.pages[i].texture.dispose();
 		}
@@ -201,17 +201,17 @@ class TextureAtlasReader {
 	lines: Array<string>;
 	index: number = 0;
 
-	constructor(text: string) {
+	constructor (text: string) {
 		this.lines = text.split(/\r\n|\r|\n/);
 	}
 
-	readLine(): string {
+	readLine (): string {
 		if (this.index >= this.lines.length)
 			return null;
 		return this.lines[this.index++];
 	}
 
-	readEntry(entry: string[], line: string): number {
+	readEntry (entry: string[], line: string): number {
 		if (!line) return 0;
 		line = line.trim();
 		if (line.length == 0) return 0;
@@ -243,7 +243,7 @@ export class TextureAtlasPage {
 	height: number;
 	pma: boolean;
 
-	setTexture(texture: Texture) {
+	setTexture (texture: Texture) {
 		this.texture = texture;
 		texture.setFilters(this.minFilter, this.magFilter);
 		texture.setWraps(this.uWrap, this.vWrap);

+ 7 - 7
spine-ts/spine-core/src/TransformConstraint.ts

@@ -54,7 +54,7 @@ export class TransformConstraint implements Updatable {
 	temp = new Vector2();
 	active = false;
 
-	constructor(data: TransformConstraintData, skeleton: Skeleton) {
+	constructor (data: TransformConstraintData, skeleton: Skeleton) {
 		if (!data) throw new Error("data cannot be null.");
 		if (!skeleton) throw new Error("skeleton cannot be null.");
 		this.data = data;
@@ -70,11 +70,11 @@ export class TransformConstraint implements Updatable {
 		this.target = skeleton.findBone(data.target.name);
 	}
 
-	isActive() {
+	isActive () {
 		return this.active;
 	}
 
-	update() {
+	update () {
 		if (this.mixRotate == 0 && this.mixX == 0 && this.mixY == 0 && this.mixScaleX == 0 && this.mixScaleX == 0 && this.mixShearY == 0) return;
 
 		if (this.data.local) {
@@ -90,7 +90,7 @@ export class TransformConstraint implements Updatable {
 		}
 	}
 
-	applyAbsoluteWorld() {
+	applyAbsoluteWorld () {
 		let mixRotate = this.mixRotate, mixX = this.mixX, mixY = this.mixY, mixScaleX = this.mixScaleX,
 			mixScaleY = this.mixScaleY, mixShearY = this.mixShearY;
 		let translate = mixX != 0 || mixY != 0;
@@ -158,7 +158,7 @@ export class TransformConstraint implements Updatable {
 		}
 	}
 
-	applyRelativeWorld() {
+	applyRelativeWorld () {
 		let mixRotate = this.mixRotate, mixX = this.mixX, mixY = this.mixY, mixScaleX = this.mixScaleX,
 			mixScaleY = this.mixScaleY, mixShearY = this.mixShearY;
 		let translate = mixX != 0 || mixY != 0;
@@ -222,7 +222,7 @@ export class TransformConstraint implements Updatable {
 		}
 	}
 
-	applyAbsoluteLocal() {
+	applyAbsoluteLocal () {
 		let mixRotate = this.mixRotate, mixX = this.mixX, mixY = this.mixY, mixScaleX = this.mixScaleX,
 			mixScaleY = this.mixScaleY, mixShearY = this.mixShearY;
 
@@ -260,7 +260,7 @@ export class TransformConstraint implements Updatable {
 		}
 	}
 
-	applyRelativeLocal() {
+	applyRelativeLocal () {
 		let mixRotate = this.mixRotate, mixX = this.mixX, mixY = this.mixY, mixScaleX = this.mixScaleX,
 			mixScaleY = this.mixScaleY, mixShearY = this.mixShearY;
 

+ 1 - 1
spine-ts/spine-core/src/TransformConstraintData.ts

@@ -69,7 +69,7 @@ export class TransformConstraintData extends ConstraintData {
 	relative = false;
 	local = false;
 
-	constructor(name: string) {
+	constructor (name: string) {
 		super(name, 0, false);
 	}
 }

+ 5 - 5
spine-ts/spine-core/src/Triangulator.ts

@@ -45,7 +45,7 @@ export class Triangulator {
 		return new Array<number>();
 	});
 
-	public triangulate(verticesArray: NumberArrayLike): Array<number> {
+	public triangulate (verticesArray: NumberArrayLike): Array<number> {
 		let vertices = verticesArray;
 		let vertexCount = verticesArray.length >> 1;
 
@@ -121,7 +121,7 @@ export class Triangulator {
 		return triangles;
 	}
 
-	decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>> {
+	decompose (verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>> {
 		let vertices = verticesArray;
 		let convexPolygons = this.convexPolygons;
 		this.polygonPool.freeAll(convexPolygons);
@@ -250,7 +250,7 @@ export class Triangulator {
 		return convexPolygons;
 	}
 
-	private static isConcave(index: number, vertexCount: number, vertices: NumberArrayLike, indices: NumberArrayLike): boolean {
+	private static isConcave (index: number, vertexCount: number, vertices: NumberArrayLike, indices: NumberArrayLike): boolean {
 		let previous = indices[(vertexCount + index - 1) % vertexCount] << 1;
 		let current = indices[index] << 1;
 		let next = indices[(index + 1) % vertexCount] << 1;
@@ -258,11 +258,11 @@ export class Triangulator {
 			vertices[next + 1]);
 	}
 
-	private static positiveArea(p1x: number, p1y: number, p2x: number, p2y: number, p3x: number, p3y: number): boolean {
+	private static positiveArea (p1x: number, p1y: number, p2x: number, p2y: number, p3x: number, p3y: number): boolean {
 		return p1x * (p3y - p2y) + p2x * (p1y - p3y) + p3x * (p2y - p1y) >= 0;
 	}
 
-	private static winding(p1x: number, p1y: number, p2x: number, p2y: number, p3x: number, p3y: number): number {
+	private static winding (p1x: number, p1y: number, p2x: number, p2y: number, p3x: number, p3y: number): number {
 		let px = p2x - p1x, py = p2y - p1y;
 		return p3x * py - p3y * px + px * p1y - p1x * py >= 0 ? 1 : -1;
 	}

+ 2 - 2
spine-ts/spine-core/src/Updatable.ts

@@ -29,11 +29,11 @@
 
 /** The interface for items updated by {@link Skeleton#updateWorldTransform()}. */
 export interface Updatable {
-	update(): void;
+	update (): void;
 
 	/** Returns false when this item has not been updated because a skin is required and the {@link Skeleton#skin active skin}
 	 * does not contain this item.
 	 * @see Skin#getBones()
 	 * @see Skin#getConstraints() */
-	isActive(): boolean;
+	isActive (): boolean;
 }

+ 61 - 61
spine-ts/spine-core/src/Utils.ts

@@ -37,21 +37,21 @@ export interface StringMap<T> {
 export class IntSet {
 	array = new Array<number>();
 
-	add(value: number): boolean {
+	add (value: number): boolean {
 		let contains = this.contains(value);
 		this.array[value | 0] = value | 0;
 		return !contains;
 	}
 
-	contains(value: number) {
+	contains (value: number) {
 		return this.array[value | 0] != undefined;
 	}
 
-	remove(value: number) {
+	remove (value: number) {
 		this.array[value | 0] = undefined;
 	}
 
-	clear() {
+	clear () {
 		this.array.length = 0;
 	}
 }
@@ -60,7 +60,7 @@ export class StringSet {
 	entries: StringMap<boolean> = {};
 	size = 0;
 
-	add(value: string): boolean {
+	add (value: string): boolean {
 		let contains = this.entries[value];
 		this.entries[value] = true;
 		if (!contains) {
@@ -70,18 +70,18 @@ export class StringSet {
 		return false;
 	}
 
-	addAll(values: string[]): boolean {
+	addAll (values: string[]): boolean {
 		let oldSize = this.size;
 		for (var i = 0, n = values.length; i < n; i++)
 			this.add(values[i]);
 		return oldSize != this.size;
 	}
 
-	contains(value: string) {
+	contains (value: string) {
 		return this.entries[value];
 	}
 
-	clear() {
+	clear () {
 		this.entries = {};
 		this.size = 0;
 	}
@@ -93,11 +93,11 @@ export interface NumberArrayLike {
 }
 
 export interface Disposable {
-	dispose(): void;
+	dispose (): void;
 }
 
 export interface Restorable {
-	restore(): void;
+	restore (): void;
 }
 
 export class Color {
@@ -107,10 +107,10 @@ export class Color {
 	public static BLUE = new Color(0, 0, 1, 1);
 	public static MAGENTA = new Color(1, 0, 1, 1);
 
-	constructor(public r: number = 0, public g: number = 0, public b: number = 0, public a: number = 0) {
+	constructor (public r: number = 0, public g: number = 0, public b: number = 0, public a: number = 0) {
 	}
 
-	set(r: number, g: number, b: number, a: number) {
+	set (r: number, g: number, b: number, a: number) {
 		this.r = r;
 		this.g = g;
 		this.b = b;
@@ -118,7 +118,7 @@ export class Color {
 		return this.clamp();
 	}
 
-	setFromColor(c: Color) {
+	setFromColor (c: Color) {
 		this.r = c.r;
 		this.g = c.g;
 		this.b = c.b;
@@ -126,7 +126,7 @@ export class Color {
 		return this;
 	}
 
-	setFromString(hex: string) {
+	setFromString (hex: string) {
 		hex = hex.charAt(0) == '#' ? hex.substr(1) : hex;
 		this.r = parseInt(hex.substr(0, 2), 16) / 255;
 		this.g = parseInt(hex.substr(2, 2), 16) / 255;
@@ -135,7 +135,7 @@ export class Color {
 		return this;
 	}
 
-	add(r: number, g: number, b: number, a: number) {
+	add (r: number, g: number, b: number, a: number) {
 		this.r += r;
 		this.g += g;
 		this.b += b;
@@ -143,7 +143,7 @@ export class Color {
 		return this.clamp();
 	}
 
-	clamp() {
+	clamp () {
 		if (this.r < 0) this.r = 0;
 		else if (this.r > 1) this.r = 1;
 
@@ -158,20 +158,20 @@ export class Color {
 		return this;
 	}
 
-	static rgba8888ToColor(color: Color, value: number) {
+	static rgba8888ToColor (color: Color, value: number) {
 		color.r = ((value & 0xff000000) >>> 24) / 255;
 		color.g = ((value & 0x00ff0000) >>> 16) / 255;
 		color.b = ((value & 0x0000ff00) >>> 8) / 255;
 		color.a = ((value & 0x000000ff)) / 255;
 	}
 
-	static rgb888ToColor(color: Color, value: number) {
+	static rgb888ToColor (color: Color, value: number) {
 		color.r = ((value & 0x00ff0000) >>> 16) / 255;
 		color.g = ((value & 0x0000ff00) >>> 8) / 255;
 		color.b = ((value & 0x000000ff)) / 255;
 	}
 
-	static fromString(hex: string): Color {
+	static fromString (hex: string): Color {
 		return new Color().setFromString(hex);
 	}
 }
@@ -184,52 +184,52 @@ export class MathUtils {
 	static degreesToRadians = MathUtils.PI / 180;
 	static degRad = MathUtils.degreesToRadians;
 
-	static clamp(value: number, min: number, max: number) {
+	static clamp (value: number, min: number, max: number) {
 		if (value < min) return min;
 		if (value > max) return max;
 		return value;
 	}
 
-	static cosDeg(degrees: number) {
+	static cosDeg (degrees: number) {
 		return Math.cos(degrees * MathUtils.degRad);
 	}
 
-	static sinDeg(degrees: number) {
+	static sinDeg (degrees: number) {
 		return Math.sin(degrees * MathUtils.degRad);
 	}
 
-	static signum(value: number): number {
+	static signum (value: number): number {
 		return value > 0 ? 1 : value < 0 ? -1 : 0;
 	}
 
-	static toInt(x: number) {
+	static toInt (x: number) {
 		return x > 0 ? Math.floor(x) : Math.ceil(x);
 	}
 
-	static cbrt(x: number) {
+	static cbrt (x: number) {
 		let y = Math.pow(Math.abs(x), 1 / 3);
 		return x < 0 ? -y : y;
 	}
 
-	static randomTriangular(min: number, max: number): number {
+	static randomTriangular (min: number, max: number): number {
 		return MathUtils.randomTriangularWith(min, max, (min + max) * 0.5);
 	}
 
-	static randomTriangularWith(min: number, max: number, mode: number): number {
+	static randomTriangularWith (min: number, max: number, mode: number): number {
 		let u = Math.random();
 		let d = max - min;
 		if (u <= (mode - min) / d) return min + Math.sqrt(u * d * (mode - min));
 		return max - Math.sqrt((1 - u) * d * (max - mode));
 	}
 
-	static isPowerOfTwo(value: number) {
+	static isPowerOfTwo (value: number) {
 		return value && (value & (value - 1)) === 0;
 	}
 }
 
 export abstract class Interpolation {
-	protected abstract applyInternal(a: number): number;
-	apply(start: number, end: number, a: number): number {
+	protected abstract applyInternal (a: number): number;
+	apply (start: number, end: number, a: number): number {
 		return start + (end - start) * this.applyInternal(a);
 	}
 }
@@ -237,23 +237,23 @@ export abstract class Interpolation {
 export class Pow extends Interpolation {
 	protected power = 2;
 
-	constructor(power: number) {
+	constructor (power: number) {
 		super();
 		this.power = power;
 	}
 
-	applyInternal(a: number): number {
+	applyInternal (a: number): number {
 		if (a <= 0.5) return Math.pow(a * 2, this.power) / 2;
 		return Math.pow((a - 1) * 2, this.power) / (this.power % 2 == 0 ? -2 : 2) + 1;
 	}
 }
 
 export class PowOut extends Pow {
-	constructor(power: number) {
+	constructor (power: number) {
 		super(power);
 	}
 
-	applyInternal(a: number): number {
+	applyInternal (a: number): number {
 		return Math.pow(a - 1, this.power) * (this.power % 2 == 0 ? -1 : 1) + 1;
 	}
 }
@@ -261,18 +261,18 @@ export class PowOut extends Pow {
 export class Utils {
 	static SUPPORTS_TYPED_ARRAYS = typeof (Float32Array) !== "undefined";
 
-	static arrayCopy<T>(source: ArrayLike<T>, sourceStart: number, dest: ArrayLike<T>, destStart: number, numElements: number) {
+	static arrayCopy<T> (source: ArrayLike<T>, sourceStart: number, dest: ArrayLike<T>, destStart: number, numElements: number) {
 		for (let i = sourceStart, j = destStart; i < sourceStart + numElements; i++, j++) {
 			dest[j] = source[i];
 		}
 	}
 
-	static arrayFill<T>(array: ArrayLike<T>, fromIndex: number, toIndex: number, value: T) {
+	static arrayFill<T> (array: ArrayLike<T>, fromIndex: number, toIndex: number, value: T) {
 		for (let i = fromIndex; i < toIndex; i++)
 			array[i] = value;
 	}
 
-	static setArraySize<T>(array: Array<T>, size: number, value: any = 0): Array<T> {
+	static setArraySize<T> (array: Array<T>, size: number, value: any = 0): Array<T> {
 		let oldSize = array.length;
 		if (oldSize == size) return array;
 		array.length = size;
@@ -282,18 +282,18 @@ export class Utils {
 		return array;
 	}
 
-	static ensureArrayCapacity<T>(array: Array<T>, size: number, value: any = 0): Array<T> {
+	static ensureArrayCapacity<T> (array: Array<T>, size: number, value: any = 0): Array<T> {
 		if (array.length >= size) return array;
 		return Utils.setArraySize(array, size, value);
 	}
 
-	static newArray<T>(size: number, defaultValue: T): Array<T> {
+	static newArray<T> (size: number, defaultValue: T): Array<T> {
 		let array = new Array<T>(size);
 		for (let i = 0; i < size; i++) array[i] = defaultValue;
 		return array;
 	}
 
-	static newFloatArray(size: number): NumberArrayLike {
+	static newFloatArray (size: number): NumberArrayLike {
 		if (Utils.SUPPORTS_TYPED_ARRAYS)
 			return new Float32Array(size)
 		else {
@@ -303,7 +303,7 @@ export class Utils {
 		}
 	}
 
-	static newShortArray(size: number): NumberArrayLike {
+	static newShortArray (size: number): NumberArrayLike {
 		if (Utils.SUPPORTS_TYPED_ARRAYS)
 			return new Int16Array(size)
 		else {
@@ -313,31 +313,31 @@ export class Utils {
 		}
 	}
 
-	static toFloatArray(array: Array<number>) {
+	static toFloatArray (array: Array<number>) {
 		return Utils.SUPPORTS_TYPED_ARRAYS ? new Float32Array(array) : array;
 	}
 
-	static toSinglePrecision(value: number) {
+	static toSinglePrecision (value: number) {
 		return Utils.SUPPORTS_TYPED_ARRAYS ? Math.fround(value) : value;
 	}
 
 	// This function is used to fix WebKit 602 specific issue described at http://esotericsoftware.com/forum/iOS-10-disappearing-graphics-10109
-	static webkit602BugfixHelper(alpha: number, blend: MixBlend) {
+	static webkit602BugfixHelper (alpha: number, blend: MixBlend) {
 	}
 
-	static contains<T>(array: Array<T>, element: T, identity = true) {
+	static contains<T> (array: Array<T>, element: T, identity = true) {
 		for (var i = 0; i < array.length; i++)
 			if (array[i] == element) return true;
 		return false;
 	}
 
-	static enumValue(type: any, name: string) {
+	static enumValue (type: any, name: string) {
 		return type[name[0].toUpperCase() + name.slice(1)];
 	}
 }
 
 export class DebugUtils {
-	static logBones(skeleton: Skeleton) {
+	static logBones (skeleton: Skeleton) {
 		for (let i = 0; i < skeleton.bones.length; i++) {
 			let bone = skeleton.bones[i];
 			console.log(bone.data.name + ", " + bone.a + ", " + bone.b + ", " + bone.c + ", " + bone.d + ", " + bone.worldX + ", " + bone.worldY);
@@ -349,46 +349,46 @@ export class Pool<T> {
 	private items = new Array<T>();
 	private instantiator: () => T;
 
-	constructor(instantiator: () => T) {
+	constructor (instantiator: () => T) {
 		this.instantiator = instantiator;
 	}
 
-	obtain() {
+	obtain () {
 		return this.items.length > 0 ? this.items.pop() : this.instantiator();
 	}
 
-	free(item: T) {
+	free (item: T) {
 		if ((item as any).reset) (item as any).reset();
 		this.items.push(item);
 	}
 
-	freeAll(items: ArrayLike<T>) {
+	freeAll (items: ArrayLike<T>) {
 		for (let i = 0; i < items.length; i++)
 			this.free(items[i]);
 	}
 
-	clear() {
+	clear () {
 		this.items.length = 0;
 	}
 }
 
 export class Vector2 {
-	constructor(public x = 0, public y = 0) {
+	constructor (public x = 0, public y = 0) {
 	}
 
-	set(x: number, y: number): Vector2 {
+	set (x: number, y: number): Vector2 {
 		this.x = x;
 		this.y = y;
 		return this;
 	}
 
-	length() {
+	length () {
 		let x = this.x;
 		let y = this.y;
 		return Math.sqrt(x * x + y * y);
 	}
 
-	normalize() {
+	normalize () {
 		let len = this.length();
 		if (len != 0) {
 			this.x /= len;
@@ -408,7 +408,7 @@ export class TimeKeeper {
 	private frameCount = 0;
 	private frameTime = 0;
 
-	update() {
+	update () {
 		let now = Date.now() / 1000;
 		this.delta = now - this.lastTime;
 		this.frameTime += this.delta;
@@ -437,22 +437,22 @@ export class WindowedMean {
 	mean = 0;
 	dirty = true;
 
-	constructor(windowSize: number = 32) {
+	constructor (windowSize: number = 32) {
 		this.values = new Array<number>(windowSize);
 	}
 
-	hasEnoughData() {
+	hasEnoughData () {
 		return this.addedValues >= this.values.length;
 	}
 
-	addValue(value: number) {
+	addValue (value: number) {
 		if (this.addedValues < this.values.length) this.addedValues++;
 		this.values[this.lastValue++] = value;
 		if (this.lastValue > this.values.length - 1) this.lastValue = 0;
 		this.dirty = true;
 	}
 
-	getMean() {
+	getMean () {
 		if (this.hasEnoughData()) {
 			if (this.dirty) {
 				let mean = 0;

+ 3 - 3
spine-ts/spine-core/src/VertexEffect.ts

@@ -31,7 +31,7 @@ import { Skeleton } from "./Skeleton";
 import { Vector2, Color } from "./Utils";
 
 export interface VertexEffect {
-	begin(skeleton: Skeleton): void;
-	transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
-	end(): void;
+	begin (skeleton: Skeleton): void;
+	transform (position: Vector2, uv: Vector2, light: Color, dark: Color): void;
+	end (): void;
 }

+ 5 - 5
spine-ts/spine-core/src/attachments/Attachment.ts

@@ -34,12 +34,12 @@ import { NumberArrayLike, Utils } from "../Utils";
 export abstract class Attachment {
 	name: string;
 
-	constructor(name: string) {
+	constructor (name: string) {
 		if (!name) throw new Error("name cannot be null.");
 		this.name = name;
 	}
 
-	abstract copy(): Attachment;
+	abstract copy (): Attachment;
 }
 
 /** Base class for an attachment with vertices that are transformed by one or more bones and can be deformed by a slot's
@@ -67,7 +67,7 @@ export abstract class VertexAttachment extends Attachment {
 	/** Deform keys for the deform attachment are also applied to this attachment. May be null if no deform keys should be applied. */
 	deformAttachment: VertexAttachment = this;
 
-	constructor(name: string) {
+	constructor (name: string) {
 		super(name);
 	}
 
@@ -82,7 +82,7 @@ export abstract class VertexAttachment extends Attachment {
 	 *           `stride` / 2.
 	 * @param offset The `worldVertices` index to begin writing values.
 	 * @param stride The number of `worldVertices` entries between the value pairs written. */
-	computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: NumberArrayLike, offset: number, stride: number) {
+	computeWorldVertices (slot: Slot, start: number, count: number, worldVertices: NumberArrayLike, offset: number, stride: number) {
 		count = offset + (count >> 1) * stride;
 		let skeleton = slot.bone.skeleton;
 		let deformArray = slot.deform;
@@ -141,7 +141,7 @@ export abstract class VertexAttachment extends Attachment {
 	}
 
 	/** Does not copy id (generated) or name (set on construction). **/
-	copyTo(attachment: VertexAttachment) {
+	copyTo (attachment: VertexAttachment) {
 		if (this.bones) {
 			attachment.bones = new Array<number>(this.bones.length);
 			Utils.arrayCopy(this.bones, 0, attachment.bones, 0, this.bones.length);

+ 6 - 6
spine-ts/spine-core/src/attachments/AttachmentLoader.ts

@@ -41,20 +41,20 @@ import { RegionAttachment } from "./RegionAttachment";
  * Runtimes Guide. */
 export interface AttachmentLoader {
 	/** @return May be null to not load an attachment. */
-	newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
+	newRegionAttachment (skin: Skin, name: string, path: string): RegionAttachment;
 
 	/** @return May be null to not load an attachment. */
-	newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
+	newMeshAttachment (skin: Skin, name: string, path: string): MeshAttachment;
 
 	/** @return May be null to not load an attachment. */
-	newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
+	newBoundingBoxAttachment (skin: Skin, name: string): BoundingBoxAttachment;
 
 	/** @return May be null to not load an attachment */
-	newPathAttachment(skin: Skin, name: string): PathAttachment;
+	newPathAttachment (skin: Skin, name: string): PathAttachment;
 
 	/** @return May be null to not load an attachment */
-	newPointAttachment(skin: Skin, name: string): PointAttachment;
+	newPointAttachment (skin: Skin, name: string): PointAttachment;
 
 	/** @return May be null to not load an attachment */
-	newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
+	newClippingAttachment (skin: Skin, name: string): ClippingAttachment;
 }

+ 2 - 2
spine-ts/spine-core/src/attachments/BoundingBoxAttachment.ts

@@ -38,11 +38,11 @@ import { VertexAttachment, Attachment } from "./Attachment";
 export class BoundingBoxAttachment extends VertexAttachment {
 	color = new Color(1, 1, 1, 1);
 
-	constructor(name: string) {
+	constructor (name: string) {
 		super(name);
 	}
 
-	copy(): Attachment {
+	copy (): Attachment {
 		let copy = new BoundingBoxAttachment(this.name);
 		this.copyTo(copy);
 		copy.color.setFromColor(this.color);

+ 2 - 2
spine-ts/spine-core/src/attachments/ClippingAttachment.ts

@@ -42,11 +42,11 @@ export class ClippingAttachment extends VertexAttachment {
 	 * are not usually rendered at runtime. */
 	color = new Color(0.2275, 0.2275, 0.8078, 1); // ce3a3aff
 
-	constructor(name: string) {
+	constructor (name: string) {
 		super(name);
 	}
 
-	copy(): Attachment {
+	copy (): Attachment {
 		let copy = new ClippingAttachment(this.name);
 		this.copyTo(copy);
 		copy.endSlot = this.endSlot;

+ 6 - 6
spine-ts/spine-core/src/attachments/MeshAttachment.ts

@@ -72,13 +72,13 @@ export class MeshAttachment extends VertexAttachment {
 	private parentMesh: MeshAttachment;
 	tempColor = new Color(0, 0, 0, 0);
 
-	constructor(name: string) {
+	constructor (name: string) {
 		super(name);
 	}
 
 	/** Calculates {@link #uvs} using {@link #regionUVs} and the {@link #region}. Must be called after changing the region UVs or
 	 * region. */
-	updateUVs() {
+	updateUVs () {
 		let regionUVs = this.regionUVs;
 		if (!this.uvs || this.uvs.length != regionUVs.length) this.uvs = Utils.newFloatArray(regionUVs.length);
 		let uvs = this.uvs;
@@ -140,12 +140,12 @@ export class MeshAttachment extends VertexAttachment {
 	/** The parent mesh if this is a linked mesh, else null. A linked mesh shares the {@link #bones}, {@link #vertices},
 	 * {@link #regionUVs}, {@link #triangles}, {@link #hullLength}, {@link #edges}, {@link #width}, and {@link #height} with the
 	 * parent mesh, but may have a different {@link #name} or {@link #path} (and therefore a different texture). */
-	getParentMesh() {
+	getParentMesh () {
 		return this.parentMesh;
 	}
 
 	/** @param parentMesh May be null. */
-	setParentMesh(parentMesh: MeshAttachment) {
+	setParentMesh (parentMesh: MeshAttachment) {
 		this.parentMesh = parentMesh;
 		if (parentMesh) {
 			this.bones = parentMesh.bones;
@@ -158,7 +158,7 @@ export class MeshAttachment extends VertexAttachment {
 		}
 	}
 
-	copy(): Attachment {
+	copy (): Attachment {
 		if (this.parentMesh) return this.newLinkedMesh();
 
 		let copy = new MeshAttachment(this.name);
@@ -187,7 +187,7 @@ export class MeshAttachment extends VertexAttachment {
 	}
 
 	/** Returns a new mesh with the {@link #parentMesh} set to this mesh's parent mesh, if any, else to this mesh. **/
-	newLinkedMesh(): MeshAttachment {
+	newLinkedMesh (): MeshAttachment {
 		let copy = new MeshAttachment(this.name);
 		copy.region = this.region;
 		copy.path = this.path;

+ 2 - 2
spine-ts/spine-core/src/attachments/PathAttachment.ts

@@ -49,11 +49,11 @@ export class PathAttachment extends VertexAttachment {
 	 * rendered at runtime. */
 	color = new Color(1, 1, 1, 1);
 
-	constructor(name: string) {
+	constructor (name: string) {
 		super(name);
 	}
 
-	copy(): Attachment {
+	copy (): Attachment {
 		let copy = new PathAttachment(this.name);
 		this.copyTo(copy);
 		copy.lengths = new Array<number>(this.lengths.length);

+ 4 - 4
spine-ts/spine-core/src/attachments/PointAttachment.ts

@@ -43,24 +43,24 @@ export class PointAttachment extends VertexAttachment {
 	 * are not usually rendered at runtime. */
 	color = new Color(0.38, 0.94, 0, 1);
 
-	constructor(name: string) {
+	constructor (name: string) {
 		super(name);
 	}
 
-	computeWorldPosition(bone: Bone, point: Vector2) {
+	computeWorldPosition (bone: Bone, point: Vector2) {
 		point.x = this.x * bone.a + this.y * bone.b + bone.worldX;
 		point.y = this.x * bone.c + this.y * bone.d + bone.worldY;
 		return point;
 	}
 
-	computeWorldRotation(bone: Bone) {
+	computeWorldRotation (bone: Bone) {
 		let cos = MathUtils.cosDeg(this.rotation), sin = MathUtils.sinDeg(this.rotation);
 		let x = cos * bone.a + sin * bone.b;
 		let y = cos * bone.c + sin * bone.d;
 		return Math.atan2(y, x) * MathUtils.radDeg;
 	}
 
-	copy(): Attachment {
+	copy (): Attachment {
 		let copy = new PointAttachment(this.name);
 		copy.x = this.x;
 		copy.y = this.y;

+ 5 - 5
spine-ts/spine-core/src/attachments/RegionAttachment.ts

@@ -75,12 +75,12 @@ export class RegionAttachment extends Attachment {
 
 	tempColor = new Color(1, 1, 1, 1);
 
-	constructor(name: string) {
+	constructor (name: string) {
 		super(name);
 	}
 
 	/** Calculates the {@link #offset} using the region settings. Must be called after changing region settings. */
-	updateOffset(): void {
+	updateOffset (): void {
 		let region = this.region;
 		let regionScaleX = this.width / this.region.originalWidth * this.scaleX;
 		let regionScaleY = this.height / this.region.originalHeight * this.scaleY;
@@ -111,7 +111,7 @@ export class RegionAttachment extends Attachment {
 		offset[7] = localYCos + localX2Sin;
 	}
 
-	setRegion(region: TextureRegion): void {
+	setRegion (region: TextureRegion): void {
 		this.region = region;
 		let uvs = this.uvs;
 		if (region.degrees == 90) {
@@ -142,7 +142,7 @@ export class RegionAttachment extends Attachment {
 	 * @param worldVertices The output world vertices. Must have a length >= `offset` + 8.
 	 * @param offset The `worldVertices` index to begin writing values.
 	 * @param stride The number of `worldVertices` entries between the value pairs written. */
-	computeWorldVertices(bone: Bone, worldVertices: NumberArrayLike, offset: number, stride: number) {
+	computeWorldVertices (bone: Bone, worldVertices: NumberArrayLike, offset: number, stride: number) {
 		let vertexOffset = this.offset;
 		let x = bone.worldX, y = bone.worldY;
 		let a = bone.a, b = bone.b, c = bone.c, d = bone.d;
@@ -172,7 +172,7 @@ export class RegionAttachment extends Attachment {
 		worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
 	}
 
-	copy(): Attachment {
+	copy (): Attachment {
 		let copy = new RegionAttachment(this.name);
 		copy.region = this.region;
 		copy.rendererObject = this.rendererObject;

+ 4 - 4
spine-ts/spine-core/src/vertexeffects/JitterEffect.ts

@@ -35,19 +35,19 @@ export class JitterEffect implements VertexEffect {
 	jitterX = 0;
 	jitterY = 0;
 
-	constructor(jitterX: number, jitterY: number) {
+	constructor (jitterX: number, jitterY: number) {
 		this.jitterX = jitterX;
 		this.jitterY = jitterY;
 	}
 
-	begin(skeleton: Skeleton): void {
+	begin (skeleton: Skeleton): void {
 	}
 
-	transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void {
+	transform (position: Vector2, uv: Vector2, light: Color, dark: Color): void {
 		position.x += MathUtils.randomTriangular(-this.jitterX, this.jitterY);
 		position.y += MathUtils.randomTriangular(-this.jitterX, this.jitterY);
 	}
 
-	end(): void {
+	end (): void {
 	}
 }

+ 4 - 4
spine-ts/spine-core/src/vertexeffects/SwirlEffect.ts

@@ -40,16 +40,16 @@ export class SwirlEffect implements VertexEffect {
 	private worldX = 0;
 	private worldY = 0;
 
-	constructor(radius: number) {
+	constructor (radius: number) {
 		this.radius = radius;
 	}
 
-	begin(skeleton: Skeleton): void {
+	begin (skeleton: Skeleton): void {
 		this.worldX = skeleton.x + this.centerX;
 		this.worldY = skeleton.y + this.centerY;
 	}
 
-	transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void {
+	transform (position: Vector2, uv: Vector2, light: Color, dark: Color): void {
 		let radAngle = this.angle * MathUtils.degreesToRadians;
 		let x = position.x - this.worldX;
 		let y = position.y - this.worldY;
@@ -63,6 +63,6 @@ export class SwirlEffect implements VertexEffect {
 		}
 	}
 
-	end(): void {
+	end (): void {
 	}
 }

+ 34 - 34
spine-ts/spine-player/src/Player.ts

@@ -217,7 +217,7 @@ export class SpinePlayer {
 	private previousViewport: Viewport;
 	private viewportTransitionStart = 0;
 
-	constructor(parent: HTMLElement | string, private config: SpinePlayerConfig) {
+	constructor (parent: HTMLElement | string, private config: SpinePlayerConfig) {
 		this.parent = typeof parent === "string" ? document.getElementById(parent) : parent;
 		if (!this.parent) throw new Error("SpinePlayer parent not found: " + parent);
 
@@ -254,7 +254,7 @@ export class SpinePlayer {
 		requestAnimationFrame(() => this.drawFrame());
 	}
 
-	private validateConfig(config: SpinePlayerConfig) {
+	private validateConfig (config: SpinePlayerConfig) {
 		if (!config) throw new Error("A configuration object must be passed to to new SpinePlayer().");
 		if ((config as any).skelUrl) config.binaryUrl = (config as any).skelUrl;
 		if (!config.jsonUrl && !config.binaryUrl) throw new Error("A URL must be specified for the skeleton JSON or binary file.");
@@ -278,7 +278,7 @@ export class SpinePlayer {
 		if (config.defaultMix === void 0) config.defaultMix = 0.25;
 	}
 
-	private initialize(): HTMLElement {
+	private initialize (): HTMLElement {
 		let config = this.config;
 		let dom = this.dom;
 
@@ -391,7 +391,7 @@ export class SpinePlayer {
 		return dom;
 	}
 
-	private loadSkeleton() {
+	private loadSkeleton () {
 		if (this.error) return;
 
 		if (this.assetManager.hasErrors())
@@ -515,7 +515,7 @@ export class SpinePlayer {
 		}
 	}
 
-	private setupInput() {
+	private setupInput () {
 		let config = this.config;
 		let controlBones = config.controlBones;
 		if (!controlBones.length && !config.showControls) return;
@@ -621,7 +621,7 @@ export class SpinePlayer {
 		}
 	}
 
-	play() {
+	play () {
 		this.paused = false;
 		let config = this.config;
 		if (config.showControls) {
@@ -642,7 +642,7 @@ export class SpinePlayer {
 		}
 	}
 
-	pause() {
+	pause () {
 		this.paused = true;
 		if (this.config.showControls) {
 			this.playerControls.classList.remove("spine-player-controls-hidden");
@@ -653,19 +653,19 @@ export class SpinePlayer {
 	}
 
 	/* Sets a new animation and viewport on track 0. */
-	setAnimation(animation: string | Animation, loop: boolean = true): TrackEntry {
+	setAnimation (animation: string | Animation, loop: boolean = true): TrackEntry {
 		animation = this.setViewport(animation);
 		return this.animationState.setAnimationWith(0, animation, loop);
 	}
 
 	/* Adds a new animation and viewport on track 0. */
-	addAnimation(animation: string | Animation, loop: boolean = true, delay: number = 0): TrackEntry {
+	addAnimation (animation: string | Animation, loop: boolean = true, delay: number = 0): TrackEntry {
 		animation = this.setViewport(animation);
 		return this.animationState.addAnimationWith(0, animation, loop, delay);
 	}
 
 	/* Sets the viewport for the specified animation. */
-	setViewport(animation: string | Animation): Animation {
+	setViewport (animation: string | Animation): Animation {
 		if (typeof animation == "string") animation = this.skeleton.data.findAnimation(animation);
 
 		this.previousViewport = this.currentViewport;
@@ -711,13 +711,13 @@ export class SpinePlayer {
 		return animation;
 	}
 
-	private percentageToWorldUnit(size: number, percentageOrAbsolute: string | number): number {
+	private percentageToWorldUnit (size: number, percentageOrAbsolute: string | number): number {
 		if (typeof percentageOrAbsolute === "string")
 			return size * parseFloat(percentageOrAbsolute.substr(0, percentageOrAbsolute.length - 1)) / 100;
 		return percentageOrAbsolute;
 	}
 
-	private calculateAnimationViewport(animation: Animation, viewport: Viewport) {
+	private calculateAnimationViewport (animation: Animation, viewport: Viewport) {
 		this.skeleton.setToSetupPose();
 
 		let steps = 100, stepTime = animation.duration ? animation.duration / steps : 0, time = 0;
@@ -744,7 +744,7 @@ export class SpinePlayer {
 		viewport.height = maxY - minY;
 	}
 
-	private drawFrame(requestNextFrame = true) {
+	private drawFrame (requestNextFrame = true) {
 		try {
 			if (this.error) return;
 			if (requestNextFrame && !this.stopRequestAnimationFrame) requestAnimationFrame(() => this.drawFrame());
@@ -884,15 +884,15 @@ export class SpinePlayer {
 		}
 	}
 
-	stopRendering() {
+	stopRendering () {
 		this.stopRequestAnimationFrame = true;
 	}
 
-	private hidePopup(id: string): boolean {
+	private hidePopup (id: string): boolean {
 		return this.popup && this.popup.hide(id);
 	}
 
-	private showSpeedDialog(speedButton: HTMLElement) {
+	private showSpeedDialog (speedButton: HTMLElement) {
 		let id = "speed";
 		if (this.hidePopup(id)) return;
 
@@ -912,7 +912,7 @@ export class SpinePlayer {
 		popup.show();
 	}
 
-	private showAnimationsDialog(animationsButton: HTMLElement) {
+	private showAnimationsDialog (animationsButton: HTMLElement) {
 		let id = "animations";
 		if (this.hidePopup(id)) return;
 		if (!this.skeleton || !this.skeleton.data.animations.length) return;
@@ -942,7 +942,7 @@ export class SpinePlayer {
 		popup.show();
 	}
 
-	private showSkinsDialog(skinButton: HTMLElement) {
+	private showSkinsDialog (skinButton: HTMLElement) {
 		let id = "skins";
 		if (this.hidePopup(id)) return;
 		if (!this.skeleton || !this.skeleton.data.animations.length) return;
@@ -970,7 +970,7 @@ export class SpinePlayer {
 		popup.show();
 	}
 
-	private showSettingsDialog(settingsButton: HTMLElement) {
+	private showSettingsDialog (settingsButton: HTMLElement) {
 		let id = "settings";
 		if (this.hidePopup(id)) return;
 		if (!this.skeleton || !this.skeleton.data.animations.length) return;
@@ -998,7 +998,7 @@ export class SpinePlayer {
 		popup.show();
 	}
 
-	private showError(message: string, error: Error = null) {
+	private showError (message: string, error: Error = null) {
 		if (this.error) {
 			if (error) throw error; // Don't lose error if showError throws, is caught, and showError is called again.
 		} else {
@@ -1016,14 +1016,14 @@ class Popup {
 	public dom: HTMLElement;
 	private className: string;
 
-	constructor(private id: string, private button: HTMLElement, private player: SpinePlayer, parent: HTMLElement, htmlContent: string) {
+	constructor (private id: string, private button: HTMLElement, private player: SpinePlayer, parent: HTMLElement, htmlContent: string) {
 		this.dom = createElement(/*html*/`<div class="spine-player-popup spine-player-hidden"></div>`);
 		this.dom.innerHTML = htmlContent;
 		parent.appendChild(this.dom);
 		this.className = "spine-player-button-icon-" + id + "-selected";
 	}
 
-	hide(id: string): boolean {
+	hide (id: string): boolean {
 		this.dom.remove();
 		this.button.classList.remove(this.className);
 		if (this.id == id) {
@@ -1032,7 +1032,7 @@ class Popup {
 		}
 	}
 
-	show() {
+	show () {
 		this.player.popup = this;
 		this.button.classList.add(this.className);
 		this.dom.classList.remove("spine-player-hidden");
@@ -1072,9 +1072,9 @@ class Switch {
 	private enabled = false;
 	public change: (value: boolean) => void;
 
-	constructor(private text: string) { }
+	constructor (private text: string) { }
 
-	create(): HTMLElement {
+	create (): HTMLElement {
 		this.switch = createElement(/*html*/`
 <div class="spine-player-switch">
 	<span class="spine-player-switch-text">${this.text}</span>
@@ -1089,13 +1089,13 @@ class Switch {
 		return this.switch;
 	}
 
-	setEnabled(enabled: boolean) {
+	setEnabled (enabled: boolean) {
 		if (enabled) this.switch.classList.add("active");
 		else this.switch.classList.remove("active");
 		this.enabled = enabled;
 	}
 
-	isEnabled(): boolean {
+	isEnabled (): boolean {
 		return this.enabled;
 	}
 }
@@ -1106,9 +1106,9 @@ class Slider {
 	private knob: HTMLElement;
 	public change: (percentage: number) => void;
 
-	constructor(public snaps = 0, public snapPercentage = 0.1, public big = false) { }
+	constructor (public snaps = 0, public snapPercentage = 0.1, public big = false) { }
 
-	create(): HTMLElement {
+	create (): HTMLElement {
 		this.slider = createElement(/*html*/`
 <div class="spine-player-slider ${this.big ? "big" : ""}">
 	<div class="spine-player-slider-value"></div>
@@ -1140,7 +1140,7 @@ class Slider {
 		return this.slider;
 	}
 
-	setValue(percentage: number): number {
+	setValue (percentage: number): number {
 		percentage = Math.max(0, Math.min(1, percentage));
 		if (this.snaps) {
 			let snap = 1 / this.snaps;
@@ -1158,22 +1158,22 @@ class Slider {
 	}
 }
 
-function findWithClass(element: HTMLElement, className: string): HTMLElement {
+function findWithClass (element: HTMLElement, className: string): HTMLElement {
 	return element.getElementsByClassName(className)[0] as HTMLElement;
 }
 
-function createElement(html: string): HTMLElement {
+function createElement (html: string): HTMLElement {
 	let div = document.createElement("div");
 	div.innerHTML = html;
 	return div.children[0] as HTMLElement;
 }
 
-function removeClass(elements: HTMLCollection, clazz: string) {
+function removeClass (elements: HTMLCollection, clazz: string) {
 	for (let i = 0; i < elements.length; i++)
 		elements[i].classList.remove(clazz);
 }
 
-function toString(object: any) {
+function toString (object: any) {
 	return JSON.stringify(object)
 		.replace(/&/g, "&amp;")
 		.replace(/</g, "&lt;")

+ 6 - 6
spine-ts/spine-player/src/PlayerEditor.ts

@@ -27,7 +27,7 @@
  * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-declare function CodeMirror(el: Element, config: any): void;
+declare function CodeMirror (el: Element, config: any): void;
 
 export class SpinePlayerEditor {
 	private static DEFAULT_CODE =
@@ -57,11 +57,11 @@ body { margin: 0px; }
 	private code: any;
 	private player: HTMLIFrameElement;
 
-	constructor(parent: HTMLElement) {
+	constructor (parent: HTMLElement) {
 		this.render(parent);
 	}
 
-	private render(parent: HTMLElement) {
+	private render (parent: HTMLElement) {
 		let dom = /*html*/`
 				<div class="spine-player-editor-container">
 					<div class="spine-player-editor-code"></div>
@@ -90,19 +90,19 @@ body { margin: 0px; }
 		})
 	}
 
-	setPreAndPostfix(prefix: string, postfix: string) {
+	setPreAndPostfix (prefix: string, postfix: string) {
 		this.prefix = prefix;
 		this.postfix = postfix;
 		this.startPlayer()
 	}
 
-	setCode(code: string) {
+	setCode (code: string) {
 		this.code.setValue(code);
 		this.startPlayer();
 	}
 
 	private timerId = 0;
-	startPlayer() {
+	startPlayer () {
 		clearTimeout(this.timerId);
 		this.timerId = setTimeout(() => {
 			let code = this.code.getDoc().getValue();

+ 1 - 1
spine-ts/spine-threejs/src/AssetManager.ts

@@ -31,7 +31,7 @@ import { AssetManagerBase, Downloader } from "@esotericsoftware/spine-core"
 import { ThreeJsTexture } from "./ThreeJsTexture";
 
 export class AssetManager extends AssetManagerBase {
-	constructor(pathPrefix: string = "", downloader: Downloader = null) {
+	constructor (pathPrefix: string = "", downloader: Downloader = null) {
 		super((image: HTMLImageElement) => {
 			return new ThreeJsTexture(image);
 		}, pathPrefix, downloader);

+ 7 - 7
spine-ts/spine-threejs/src/MeshBatcher.ts

@@ -38,7 +38,7 @@ export class MeshBatcher extends THREE.Mesh {
 	private indices: Uint16Array;
 	private indicesLength = 0;
 
-	constructor(maxVertices: number = 10920, materialCustomizer: SkeletonMeshMaterialParametersCustomizer = (parameters) => { }) {
+	constructor (maxVertices: number = 10920, materialCustomizer: SkeletonMeshMaterialParametersCustomizer = (parameters) => { }) {
 		super();
 		if (maxVertices > 10920) throw new Error("Can't have more than 10920 triangles per batch: " + maxVertices);
 		let vertices = this.vertices = new Float32Array(maxVertices * MeshBatcher.VERTEX_SIZE);
@@ -57,7 +57,7 @@ export class MeshBatcher extends THREE.Mesh {
 		this.material = new SkeletonMeshMaterial(materialCustomizer);
 	}
 
-	dispose() {
+	dispose () {
 		this.geometry.dispose();
 		if (this.material instanceof THREE.Material)
 			this.material.dispose();
@@ -70,7 +70,7 @@ export class MeshBatcher extends THREE.Mesh {
 		}
 	}
 
-	clear() {
+	clear () {
 		let geo = (<THREE.BufferGeometry>this.geometry);
 		geo.drawRange.start = 0;
 		geo.drawRange.count = 0;
@@ -78,18 +78,18 @@ export class MeshBatcher extends THREE.Mesh {
 		return this;
 	}
 
-	begin() {
+	begin () {
 		this.verticesLength = 0;
 		this.indicesLength = 0;
 	}
 
-	canBatch(verticesLength: number, indicesLength: number) {
+	canBatch (verticesLength: number, indicesLength: number) {
 		if (this.indicesLength + indicesLength >= this.indices.byteLength / 2) return false;
 		if (this.verticesLength + verticesLength >= this.vertices.byteLength / 2) return false;
 		return true;
 	}
 
-	batch(vertices: ArrayLike<number>, verticesLength: number, indices: ArrayLike<number>, indicesLength: number, z: number = 0) {
+	batch (vertices: ArrayLike<number>, verticesLength: number, indices: ArrayLike<number>, indicesLength: number, z: number = 0) {
 		let indexStart = this.verticesLength / MeshBatcher.VERTEX_SIZE;
 		let vertexBuffer = this.vertices;
 		let i = this.verticesLength;
@@ -113,7 +113,7 @@ export class MeshBatcher extends THREE.Mesh {
 		this.indicesLength += indicesLength;
 	}
 
-	end() {
+	end () {
 		this.vertexBuffer.needsUpdate = this.verticesLength > 0;
 		this.vertexBuffer.updateRange.offset = 0;
 		this.vertexBuffer.updateRange.count = this.verticesLength;

+ 7 - 7
spine-ts/spine-threejs/src/SkeletonMesh.ts

@@ -37,7 +37,7 @@ export interface SkeletonMeshMaterialParametersCustomizer {
 }
 
 export class SkeletonMeshMaterial extends THREE.ShaderMaterial {
-	constructor(customizer: SkeletonMeshMaterialParametersCustomizer) {
+	constructor (customizer: SkeletonMeshMaterialParametersCustomizer) {
 		let vertexShader = `
 				attribute vec4 color;
 				varying vec2 vUv;
@@ -93,7 +93,7 @@ export class SkeletonMesh extends THREE.Object3D {
 	private tempColor = new Color();
 	private materialCustomizer: SkeletonMeshMaterialParametersCustomizer;
 
-	constructor(skeletonData: SkeletonData, materialCustomizer: SkeletonMeshMaterialParametersCustomizer = (parameters) => { }) {
+	constructor (skeletonData: SkeletonData, materialCustomizer: SkeletonMeshMaterialParametersCustomizer = (parameters) => { }) {
 		super();
 		this.materialCustomizer = materialCustomizer;
 		this.skeleton = new Skeleton(skeletonData);
@@ -101,7 +101,7 @@ export class SkeletonMesh extends THREE.Object3D {
 		this.state = new AnimationState(animData);
 	}
 
-	update(deltaTime: number) {
+	update (deltaTime: number) {
 		let state = this.state;
 		let skeleton = this.skeleton;
 
@@ -112,13 +112,13 @@ export class SkeletonMesh extends THREE.Object3D {
 		this.updateGeometry();
 	}
 
-	dispose() {
+	dispose () {
 		for (var i = 0; i < this.batches.length; i++) {
 			this.batches[i].dispose();
 		}
 	}
 
-	private clearBatches() {
+	private clearBatches () {
 		for (var i = 0; i < this.batches.length; i++) {
 			this.batches[i].clear();
 			this.batches[i].visible = false;
@@ -126,7 +126,7 @@ export class SkeletonMesh extends THREE.Object3D {
 		this.nextBatchIndex = 0;
 	}
 
-	private nextBatch() {
+	private nextBatch () {
 		if (this.batches.length == this.nextBatchIndex) {
 			let batch = new MeshBatcher(10920, this.materialCustomizer);
 			this.add(batch);
@@ -137,7 +137,7 @@ export class SkeletonMesh extends THREE.Object3D {
 		return batch;
 	}
 
-	private updateGeometry() {
+	private updateGeometry () {
 		this.clearBatches();
 
 		let tempPos = this.tempPos;

+ 6 - 6
spine-ts/spine-threejs/src/ThreeJsTexture.ts

@@ -33,28 +33,28 @@ import * as THREE from "three";
 export class ThreeJsTexture extends Texture {
 	texture: THREE.Texture;
 
-	constructor(image: HTMLImageElement) {
+	constructor (image: HTMLImageElement) {
 		super(image);
 		this.texture = new THREE.Texture(image);
 		this.texture.flipY = false;
 		this.texture.needsUpdate = true;
 	}
 
-	setFilters(minFilter: TextureFilter, magFilter: TextureFilter) {
+	setFilters (minFilter: TextureFilter, magFilter: TextureFilter) {
 		this.texture.minFilter = ThreeJsTexture.toThreeJsTextureFilter(minFilter);
 		this.texture.magFilter = ThreeJsTexture.toThreeJsTextureFilter(magFilter);
 	}
 
-	setWraps(uWrap: TextureWrap, vWrap: TextureWrap) {
+	setWraps (uWrap: TextureWrap, vWrap: TextureWrap) {
 		this.texture.wrapS = ThreeJsTexture.toThreeJsTextureWrap(uWrap);
 		this.texture.wrapT = ThreeJsTexture.toThreeJsTextureWrap(vWrap);
 	}
 
-	dispose() {
+	dispose () {
 		this.texture.dispose();
 	}
 
-	static toThreeJsTextureFilter(filter: TextureFilter) {
+	static toThreeJsTextureFilter (filter: TextureFilter) {
 		if (filter === TextureFilter.Linear) return THREE.LinearFilter;
 		else if (filter === TextureFilter.MipMap) return THREE.LinearMipMapLinearFilter; // also includes TextureFilter.MipMapLinearLinear
 		else if (filter === TextureFilter.MipMapLinearNearest) return THREE.LinearMipMapNearestFilter;
@@ -64,7 +64,7 @@ export class ThreeJsTexture extends Texture {
 		else throw new Error("Unknown texture filter: " + filter);
 	}
 
-	static toThreeJsTextureWrap(wrap: TextureWrap) {
+	static toThreeJsTextureWrap (wrap: TextureWrap) {
 		if (wrap === TextureWrap.ClampToEdge) return THREE.ClampToEdgeWrapping;
 		else if (wrap === TextureWrap.MirroredRepeat) return THREE.MirroredRepeatWrapping;
 		else if (wrap === TextureWrap.Repeat) return THREE.RepeatWrapping;

+ 1 - 1
spine-ts/spine-webgl/src/AssetManager.ts

@@ -33,7 +33,7 @@ import { GLTexture } from "./GLTexture";
 
 
 export class AssetManager extends AssetManagerBase {
-	constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, pathPrefix: string = "", downloader: Downloader = null) {
+	constructor (context: ManagedWebGLRenderingContext | WebGLRenderingContext, pathPrefix: string = "", downloader: Downloader = null) {
 		super((image: HTMLImageElement | ImageBitmap) => {
 			return new GLTexture(context, image);
 		}, pathPrefix, downloader);

+ 5 - 5
spine-ts/spine-webgl/src/Camera.ts

@@ -44,13 +44,13 @@ export class OrthoCamera {
 	projection = new Matrix4();
 	view = new Matrix4();
 
-	constructor(viewportWidth: number, viewportHeight: number) {
+	constructor (viewportWidth: number, viewportHeight: number) {
 		this.viewportWidth = viewportWidth;
 		this.viewportHeight = viewportHeight;
 		this.update();
 	}
 
-	update() {
+	update () {
 		let projection = this.projection;
 		let view = this.view;
 		let projectionView = this.projectionView;
@@ -65,7 +65,7 @@ export class OrthoCamera {
 		inverseProjectionView.set(projectionView.values).invert();
 	}
 
-	screenToWorld(screenCoords: Vector3, screenWidth: number, screenHeight: number) {
+	screenToWorld (screenCoords: Vector3, screenWidth: number, screenHeight: number) {
 		let x = screenCoords.x, y = screenHeight - screenCoords.y - 1;
 		screenCoords.x = (2 * x) / screenWidth - 1;
 		screenCoords.y = (2 * y) / screenHeight - 1;
@@ -74,7 +74,7 @@ export class OrthoCamera {
 		return screenCoords;
 	}
 
-	worldToScreen(worldCoords: Vector3, screenWidth: number, screenHeight: number) {
+	worldToScreen (worldCoords: Vector3, screenWidth: number, screenHeight: number) {
 		worldCoords.project(this.projectionView);
 		worldCoords.x = screenWidth * (worldCoords.x + 1) / 2;
 		worldCoords.y = screenHeight * (worldCoords.y + 1) / 2;
@@ -82,7 +82,7 @@ export class OrthoCamera {
 		return worldCoords;
 	}
 
-	setViewport(viewportWidth: number, viewportHeight: number) {
+	setViewport (viewportWidth: number, viewportHeight: number) {
 		this.viewportWidth = viewportWidth;
 		this.viewportHeight = viewportHeight;
 	}

+ 9 - 9
spine-ts/spine-webgl/src/GLTexture.ts

@@ -38,7 +38,7 @@ export class GLTexture extends Texture implements Disposable, Restorable {
 
 	public static DISABLE_UNPACK_PREMULTIPLIED_ALPHA_WEBGL = false;
 
-	constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, image: HTMLImageElement | ImageBitmap, useMipMaps: boolean = false) {
+	constructor (context: ManagedWebGLRenderingContext | WebGLRenderingContext, image: HTMLImageElement | ImageBitmap, useMipMaps: boolean = false) {
 		super(image);
 		this.context = context instanceof ManagedWebGLRenderingContext ? context : new ManagedWebGLRenderingContext(context);
 		this.useMipMaps = useMipMaps;
@@ -46,14 +46,14 @@ export class GLTexture extends Texture implements Disposable, Restorable {
 		this.context.addRestorable(this);
 	}
 
-	setFilters(minFilter: TextureFilter, magFilter: TextureFilter) {
+	setFilters (minFilter: TextureFilter, magFilter: TextureFilter) {
 		let gl = this.context.gl;
 		this.bind();
 		gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter);
 		gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, GLTexture.validateMagFilter(magFilter));
 	}
 
-	static validateMagFilter(magFilter: TextureFilter) {
+	static validateMagFilter (magFilter: TextureFilter) {
 		switch (magFilter) {
 			case TextureFilter.MipMap:
 			case TextureFilter.MipMapLinearLinear:
@@ -66,14 +66,14 @@ export class GLTexture extends Texture implements Disposable, Restorable {
 		}
 	}
 
-	setWraps(uWrap: TextureWrap, vWrap: TextureWrap) {
+	setWraps (uWrap: TextureWrap, vWrap: TextureWrap) {
 		let gl = this.context.gl;
 		this.bind();
 		gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, uWrap);
 		gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, vWrap);
 	}
 
-	update(useMipMaps: boolean) {
+	update (useMipMaps: boolean) {
 		let gl = this.context.gl;
 		if (!this.texture) this.texture = this.context.gl.createTexture();
 		this.bind();
@@ -86,25 +86,25 @@ export class GLTexture extends Texture implements Disposable, Restorable {
 		if (useMipMaps) gl.generateMipmap(gl.TEXTURE_2D);
 	}
 
-	restore() {
+	restore () {
 		this.texture = null;
 		this.update(this.useMipMaps);
 	}
 
-	bind(unit: number = 0) {
+	bind (unit: number = 0) {
 		let gl = this.context.gl;
 		this.boundUnit = unit;
 		gl.activeTexture(gl.TEXTURE0 + unit);
 		gl.bindTexture(gl.TEXTURE_2D, this.texture);
 	}
 
-	unbind() {
+	unbind () {
 		let gl = this.context.gl;
 		gl.activeTexture(gl.TEXTURE0 + this.boundUnit);
 		gl.bindTexture(gl.TEXTURE_2D, null);
 	}
 
-	dispose() {
+	dispose () {
 		this.context.removeRestorable(this);
 		let gl = this.context.gl;
 		gl.deleteTexture(this.texture);

+ 9 - 9
spine-ts/spine-webgl/src/Input.ts

@@ -41,12 +41,12 @@ export class Input {
 		return new Touch(0, 0, 0);
 	});
 
-	constructor(element: HTMLElement) {
+	constructor (element: HTMLElement) {
 		this.element = element;
 		this.setupCallbacks(element);
 	}
 
-	private setupCallbacks(element: HTMLElement) {
+	private setupCallbacks (element: HTMLElement) {
 		let mouseDown = (ev: UIEvent) => {
 			if (ev instanceof MouseEvent) {
 				let rect = element.getBoundingClientRect();
@@ -208,11 +208,11 @@ export class Input {
 		}, false);
 	}
 
-	addListener(listener: InputListener) {
+	addListener (listener: InputListener) {
 		this.listeners.push(listener);
 	}
 
-	removeListener(listener: InputListener) {
+	removeListener (listener: InputListener) {
 		let idx = this.listeners.indexOf(listener);
 		if (idx > -1) {
 			this.listeners.splice(idx, 1);
@@ -221,13 +221,13 @@ export class Input {
 }
 
 export class Touch {
-	constructor(public identifier: number, public x: number, public y: number) {
+	constructor (public identifier: number, public x: number, public y: number) {
 	}
 }
 
 export interface InputListener {
-	down(x: number, y: number): void;
-	up(x: number, y: number): void;
-	moved(x: number, y: number): void;
-	dragged(x: number, y: number): void;
+	down (x: number, y: number): void;
+	up (x: number, y: number): void;
+	moved (x: number, y: number): void;
+	dragged (x: number, y: number): void;
 }

+ 2 - 2
spine-ts/spine-webgl/src/LoadingScreen.ts

@@ -49,7 +49,7 @@ export class LoadingScreen {
 	backgroundColor = new Color(0.135, 0.135, 0.135, 1);
 	private tempColor = new Color();
 
-	constructor(renderer: SceneRenderer) {
+	constructor (renderer: SceneRenderer) {
 		this.renderer = renderer;
 
 		this.timeKeeper.maxDelta = 9;
@@ -70,7 +70,7 @@ export class LoadingScreen {
 		}
 	}
 
-	draw(complete = false) {
+	draw (complete = false) {
 		if (loaded < 2 || (complete && this.fadeOut > FADE_OUT)) return;
 
 		this.timeKeeper.update();

+ 15 - 15
spine-ts/spine-webgl/src/Matrix4.ts

@@ -55,7 +55,7 @@ export class Matrix4 {
 	private static zAxis: Vector3 = null;
 	private static tmpMatrix = new Matrix4();
 
-	constructor() {
+	constructor () {
 		let v = this.values;
 		v[M00] = 1;
 		v[M11] = 1;
@@ -63,12 +63,12 @@ export class Matrix4 {
 		v[M33] = 1;
 	}
 
-	set(values: ArrayLike<number>): Matrix4 {
+	set (values: ArrayLike<number>): Matrix4 {
 		this.values.set(values);
 		return this;
 	}
 
-	transpose(): Matrix4 {
+	transpose (): Matrix4 {
 		let t = this.temp;
 		let v = this.values;
 		t[M00] = v[M00];
@@ -90,7 +90,7 @@ export class Matrix4 {
 		return this.set(t);
 	}
 
-	identity(): Matrix4 {
+	identity (): Matrix4 {
 		let v = this.values;
 		v[M00] = 1;
 		v[M01] = 0;
@@ -111,7 +111,7 @@ export class Matrix4 {
 		return this;
 	}
 
-	invert(): Matrix4 {
+	invert (): Matrix4 {
 		let v = this.values;
 		let t = this.temp;
 		let l_det = v[M30] * v[M21] * v[M12] * v[M03] - v[M20] * v[M31] * v[M12] * v[M03] - v[M30] * v[M11] * v[M22] * v[M03]
@@ -175,7 +175,7 @@ export class Matrix4 {
 		return this;
 	}
 
-	determinant(): number {
+	determinant (): number {
 		let v = this.values;
 		return v[M30] * v[M21] * v[M12] * v[M03] - v[M20] * v[M31] * v[M12] * v[M03] - v[M30] * v[M11] * v[M22] * v[M03]
 			+ v[M10] * v[M31] * v[M22] * v[M03] + v[M20] * v[M11] * v[M32] * v[M03] - v[M10] * v[M21] * v[M32] * v[M03]
@@ -187,7 +187,7 @@ export class Matrix4 {
 			- v[M00] * v[M21] * v[M12] * v[M33] - v[M10] * v[M01] * v[M22] * v[M33] + v[M00] * v[M11] * v[M22] * v[M33];
 	}
 
-	translate(x: number, y: number, z: number): Matrix4 {
+	translate (x: number, y: number, z: number): Matrix4 {
 		let v = this.values;
 		v[M03] += x;
 		v[M13] += y;
@@ -195,11 +195,11 @@ export class Matrix4 {
 		return this;
 	}
 
-	copy(): Matrix4 {
+	copy (): Matrix4 {
 		return new Matrix4().set(this.values);
 	}
 
-	projection(near: number, far: number, fovy: number, aspectRatio: number): Matrix4 {
+	projection (near: number, far: number, fovy: number, aspectRatio: number): Matrix4 {
 		this.identity();
 		let l_fd = (1.0 / Math.tan((fovy * (Math.PI / 180)) / 2.0));
 		let l_a1 = (far + near) / (near - far);
@@ -224,11 +224,11 @@ export class Matrix4 {
 		return this;
 	}
 
-	ortho2d(x: number, y: number, width: number, height: number): Matrix4 {
+	ortho2d (x: number, y: number, width: number, height: number): Matrix4 {
 		return this.ortho(x, x + width, y, y + height, 0, 1);
 	}
 
-	ortho(left: number, right: number, bottom: number, top: number, near: number, far: number): Matrix4 {
+	ortho (left: number, right: number, bottom: number, top: number, near: number, far: number): Matrix4 {
 		this.identity();
 		let x_orth = 2 / (right - left);
 		let y_orth = 2 / (top - bottom);
@@ -258,7 +258,7 @@ export class Matrix4 {
 		return this;
 	}
 
-	multiply(matrix: Matrix4): Matrix4 {
+	multiply (matrix: Matrix4): Matrix4 {
 		let t = this.temp;
 		let v = this.values;
 		let m = matrix.values;
@@ -281,7 +281,7 @@ export class Matrix4 {
 		return this.set(this.temp);
 	}
 
-	multiplyLeft(matrix: Matrix4): Matrix4 {
+	multiplyLeft (matrix: Matrix4): Matrix4 {
 		let t = this.temp;
 		let v = this.values;
 		let m = matrix.values;
@@ -304,7 +304,7 @@ export class Matrix4 {
 		return this.set(this.temp);
 	}
 
-	lookAt(position: Vector3, direction: Vector3, up: Vector3) {
+	lookAt (position: Vector3, direction: Vector3, up: Vector3) {
 		Matrix4.initTemps();
 		let xAxis = Matrix4.xAxis, yAxis = Matrix4.yAxis, zAxis = Matrix4.zAxis;
 		zAxis.setFrom(direction).normalize();
@@ -332,7 +332,7 @@ export class Matrix4 {
 		return this;
 	}
 
-	static initTemps() {
+	static initTemps () {
 		if (Matrix4.xAxis === null) Matrix4.xAxis = new Vector3();
 		if (Matrix4.yAxis === null) Matrix4.yAxis = new Vector3();
 		if (Matrix4.zAxis === null) Matrix4.zAxis = new Vector3();

+ 26 - 26
spine-ts/spine-webgl/src/Mesh.ts

@@ -44,25 +44,25 @@ export class Mesh implements Disposable, Restorable {
 	private dirtyIndices = false;
 	private elementsPerVertex = 0;
 
-	getAttributes(): VertexAttribute[] { return this.attributes; }
+	getAttributes (): VertexAttribute[] { return this.attributes; }
 
-	maxVertices(): number { return this.vertices.length / this.elementsPerVertex; }
-	numVertices(): number { return this.verticesLength / this.elementsPerVertex; }
-	setVerticesLength(length: number) {
+	maxVertices (): number { return this.vertices.length / this.elementsPerVertex; }
+	numVertices (): number { return this.verticesLength / this.elementsPerVertex; }
+	setVerticesLength (length: number) {
 		this.dirtyVertices = true;
 		this.verticesLength = length;
 	}
-	getVertices(): Float32Array { return this.vertices; }
+	getVertices (): Float32Array { return this.vertices; }
 
-	maxIndices(): number { return this.indices.length; }
-	numIndices(): number { return this.indicesLength; }
-	setIndicesLength(length: number) {
+	maxIndices (): number { return this.indices.length; }
+	numIndices (): number { return this.indicesLength; }
+	setIndicesLength (length: number) {
 		this.dirtyIndices = true;
 		this.indicesLength = length;
 	}
-	getIndices(): Uint16Array { return this.indices };
+	getIndices (): Uint16Array { return this.indices };
 
-	getVertexSizeInFloats(): number {
+	getVertexSizeInFloats (): number {
 		let size = 0;
 		for (var i = 0; i < this.attributes.length; i++) {
 			let attribute = this.attributes[i];
@@ -71,7 +71,7 @@ export class Mesh implements Disposable, Restorable {
 		return size;
 	}
 
-	constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, private attributes: VertexAttribute[], maxVertices: number, maxIndices: number) {
+	constructor (context: ManagedWebGLRenderingContext | WebGLRenderingContext, private attributes: VertexAttribute[], maxVertices: number, maxIndices: number) {
 		this.context = context instanceof ManagedWebGLRenderingContext ? context : new ManagedWebGLRenderingContext(context);
 		this.elementsPerVertex = 0;
 		for (let i = 0; i < attributes.length; i++) {
@@ -82,25 +82,25 @@ export class Mesh implements Disposable, Restorable {
 		this.context.addRestorable(this);
 	}
 
-	setVertices(vertices: Array<number>) {
+	setVertices (vertices: Array<number>) {
 		this.dirtyVertices = true;
 		if (vertices.length > this.vertices.length) throw Error("Mesh can't store more than " + this.maxVertices() + " vertices");
 		this.vertices.set(vertices, 0);
 		this.verticesLength = vertices.length;
 	}
 
-	setIndices(indices: Array<number>) {
+	setIndices (indices: Array<number>) {
 		this.dirtyIndices = true;
 		if (indices.length > this.indices.length) throw Error("Mesh can't store more than " + this.maxIndices() + " indices");
 		this.indices.set(indices, 0);
 		this.indicesLength = indices.length;
 	}
 
-	draw(shader: Shader, primitiveType: number) {
+	draw (shader: Shader, primitiveType: number) {
 		this.drawWithOffset(shader, primitiveType, 0, this.indicesLength > 0 ? this.indicesLength : this.verticesLength / this.elementsPerVertex);
 	}
 
-	drawWithOffset(shader: Shader, primitiveType: number, offset: number, count: number) {
+	drawWithOffset (shader: Shader, primitiveType: number, offset: number, count: number) {
 		let gl = this.context.gl;
 		if (this.dirtyVertices || this.dirtyIndices) this.update();
 		this.bind(shader);
@@ -112,7 +112,7 @@ export class Mesh implements Disposable, Restorable {
 		this.unbind(shader);
 	}
 
-	bind(shader: Shader) {
+	bind (shader: Shader) {
 		let gl = this.context.gl;
 		gl.bindBuffer(gl.ARRAY_BUFFER, this.verticesBuffer);
 		let offset = 0;
@@ -126,7 +126,7 @@ export class Mesh implements Disposable, Restorable {
 		if (this.indicesLength > 0) gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indicesBuffer);
 	}
 
-	unbind(shader: Shader) {
+	unbind (shader: Shader) {
 		let gl = this.context.gl;
 		for (let i = 0; i < this.attributes.length; i++) {
 			let attrib = this.attributes[i];
@@ -137,7 +137,7 @@ export class Mesh implements Disposable, Restorable {
 		if (this.indicesLength > 0) gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
 	}
 
-	private update() {
+	private update () {
 		let gl = this.context.gl;
 		if (this.dirtyVertices) {
 			if (!this.verticesBuffer) {
@@ -158,13 +158,13 @@ export class Mesh implements Disposable, Restorable {
 		}
 	}
 
-	restore() {
+	restore () {
 		this.verticesBuffer = null;
 		this.indicesBuffer = null;
 		this.update();
 	}
 
-	dispose() {
+	dispose () {
 		this.context.removeRestorable(this);
 		let gl = this.context.gl;
 		gl.deleteBuffer(this.verticesBuffer);
@@ -173,35 +173,35 @@ export class Mesh implements Disposable, Restorable {
 }
 
 export class VertexAttribute {
-	constructor(public name: string, public type: VertexAttributeType, public numElements: number) { }
+	constructor (public name: string, public type: VertexAttributeType, public numElements: number) { }
 }
 
 export class Position2Attribute extends VertexAttribute {
-	constructor() {
+	constructor () {
 		super(Shader.POSITION, VertexAttributeType.Float, 2);
 	}
 }
 
 export class Position3Attribute extends VertexAttribute {
-	constructor() {
+	constructor () {
 		super(Shader.POSITION, VertexAttributeType.Float, 3);
 	}
 }
 
 export class TexCoordAttribute extends VertexAttribute {
-	constructor(unit: number = 0) {
+	constructor (unit: number = 0) {
 		super(Shader.TEXCOORDS + (unit == 0 ? "" : unit), VertexAttributeType.Float, 2);
 	}
 }
 
 export class ColorAttribute extends VertexAttribute {
-	constructor() {
+	constructor () {
 		super(Shader.COLOR, VertexAttributeType.Float, 4);
 	}
 }
 
 export class Color2Attribute extends VertexAttribute {
-	constructor() {
+	constructor () {
 		super(Shader.COLOR2, VertexAttributeType.Float, 4);
 	}
 }

+ 8 - 8
spine-ts/spine-webgl/src/PolygonBatcher.ts

@@ -46,7 +46,7 @@ export class PolygonBatcher implements Disposable {
 	private srcAlphaBlend: number;
 	private dstBlend: number;
 
-	constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, twoColorTint: boolean = true, maxVertices: number = 10920) {
+	constructor (context: ManagedWebGLRenderingContext | WebGLRenderingContext, twoColorTint: boolean = true, maxVertices: number = 10920) {
 		if (maxVertices > 10920) throw new Error("Can't have more than 10920 triangles per batch: " + maxVertices);
 		this.context = context instanceof ManagedWebGLRenderingContext ? context : new ManagedWebGLRenderingContext(context);
 		let attributes = twoColorTint ?
@@ -59,7 +59,7 @@ export class PolygonBatcher implements Disposable {
 		this.dstBlend = gl.ONE_MINUS_SRC_ALPHA;
 	}
 
-	begin(shader: Shader) {
+	begin (shader: Shader) {
 		if (this.isDrawing) throw new Error("PolygonBatch is already drawing. Call PolygonBatch.end() before calling PolygonBatch.begin()");
 		this.drawCalls = 0;
 		this.shader = shader;
@@ -71,7 +71,7 @@ export class PolygonBatcher implements Disposable {
 		gl.blendFuncSeparate(this.srcColorBlend, this.dstBlend, this.srcAlphaBlend, this.dstBlend);
 	}
 
-	setBlendMode(srcColorBlend: number, srcAlphaBlend: number, dstBlend: number) {
+	setBlendMode (srcColorBlend: number, srcAlphaBlend: number, dstBlend: number) {
 		this.srcColorBlend = srcColorBlend;
 		this.srcAlphaBlend = srcAlphaBlend;
 		this.dstBlend = dstBlend;
@@ -82,7 +82,7 @@ export class PolygonBatcher implements Disposable {
 		}
 	}
 
-	draw(texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>) {
+	draw (texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>) {
 		if (texture != this.lastTexture) {
 			this.flush();
 			this.lastTexture = texture;
@@ -103,7 +103,7 @@ export class PolygonBatcher implements Disposable {
 		this.mesh.setIndicesLength(this.indicesLength);
 	}
 
-	flush() {
+	flush () {
 		if (this.verticesLength == 0) return;
 
 		this.lastTexture.bind();
@@ -116,7 +116,7 @@ export class PolygonBatcher implements Disposable {
 		this.drawCalls++;
 	}
 
-	end() {
+	end () {
 		if (!this.isDrawing) throw new Error("PolygonBatch is not drawing. Call PolygonBatch.begin() before calling PolygonBatch.end()");
 		if (this.verticesLength > 0 || this.indicesLength > 0) this.flush();
 		this.shader = null;
@@ -127,11 +127,11 @@ export class PolygonBatcher implements Disposable {
 		gl.disable(gl.BLEND);
 	}
 
-	getDrawCalls() {
+	getDrawCalls () {
 		return this.drawCalls;
 	}
 
-	dispose() {
+	dispose () {
 		this.mesh.dispose();
 	}
 }

+ 20 - 20
spine-ts/spine-webgl/src/SceneRenderer.ts

@@ -60,7 +60,7 @@ export class SceneRenderer implements Disposable {
 	skeletonRenderer: SkeletonRenderer;
 	skeletonDebugRenderer: SkeletonDebugRenderer;
 
-	constructor(canvas: HTMLCanvasElement, context: ManagedWebGLRenderingContext | WebGLRenderingContext, twoColorTint: boolean = true) {
+	constructor (canvas: HTMLCanvasElement, context: ManagedWebGLRenderingContext | WebGLRenderingContext, twoColorTint: boolean = true) {
 		this.canvas = canvas;
 		this.context = context instanceof ManagedWebGLRenderingContext ? context : new ManagedWebGLRenderingContext(context);
 		this.twoColorTint = twoColorTint;
@@ -73,24 +73,24 @@ export class SceneRenderer implements Disposable {
 		this.skeletonDebugRenderer = new SkeletonDebugRenderer(this.context);
 	}
 
-	begin() {
+	begin () {
 		this.camera.update();
 		this.enableRenderer(this.batcher);
 	}
 
-	drawSkeleton(skeleton: Skeleton, premultipliedAlpha = false, slotRangeStart = -1, slotRangeEnd = -1) {
+	drawSkeleton (skeleton: Skeleton, premultipliedAlpha = false, slotRangeStart = -1, slotRangeEnd = -1) {
 		this.enableRenderer(this.batcher);
 		this.skeletonRenderer.premultipliedAlpha = premultipliedAlpha;
 		this.skeletonRenderer.draw(this.batcher, skeleton, slotRangeStart, slotRangeEnd);
 	}
 
-	drawSkeletonDebug(skeleton: Skeleton, premultipliedAlpha = false, ignoredBones: Array<string> = null) {
+	drawSkeletonDebug (skeleton: Skeleton, premultipliedAlpha = false, ignoredBones: Array<string> = null) {
 		this.enableRenderer(this.shapes);
 		this.skeletonDebugRenderer.premultipliedAlpha = premultipliedAlpha;
 		this.skeletonDebugRenderer.draw(this.shapes, skeleton, ignoredBones);
 	}
 
-	drawTexture(texture: GLTexture, x: number, y: number, width: number, height: number, color: Color = null) {
+	drawTexture (texture: GLTexture, x: number, y: number, width: number, height: number, color: Color = null) {
 		this.enableRenderer(this.batcher);
 		if (color === null) color = WHITE;
 		var i = 0;
@@ -153,7 +153,7 @@ export class SceneRenderer implements Disposable {
 		this.batcher.draw(texture, quad, QUAD_TRIANGLES);
 	}
 
-	drawTextureUV(texture: GLTexture, x: number, y: number, width: number, height: number, u: number, v: number, u2: number, v2: number, color: Color = null) {
+	drawTextureUV (texture: GLTexture, x: number, y: number, width: number, height: number, u: number, v: number, u2: number, v2: number, color: Color = null) {
 		this.enableRenderer(this.batcher);
 		if (color === null) color = WHITE;
 		var i = 0;
@@ -216,7 +216,7 @@ export class SceneRenderer implements Disposable {
 		this.batcher.draw(texture, quad, QUAD_TRIANGLES);
 	}
 
-	drawTextureRotated(texture: GLTexture, x: number, y: number, width: number, height: number, pivotX: number, pivotY: number, angle: number, color: Color = null) {
+	drawTextureRotated (texture: GLTexture, x: number, y: number, width: number, height: number, pivotX: number, pivotY: number, angle: number, color: Color = null) {
 		this.enableRenderer(this.batcher);
 		if (color === null) color = WHITE;
 
@@ -346,7 +346,7 @@ export class SceneRenderer implements Disposable {
 		this.batcher.draw(texture, quad, QUAD_TRIANGLES);
 	}
 
-	drawRegion(region: TextureAtlasRegion, x: number, y: number, width: number, height: number, color: Color = null) {
+	drawRegion (region: TextureAtlasRegion, x: number, y: number, width: number, height: number, color: Color = null) {
 		this.enableRenderer(this.batcher);
 		if (color === null) color = WHITE;
 		var i = 0;
@@ -409,53 +409,53 @@ export class SceneRenderer implements Disposable {
 		this.batcher.draw(<GLTexture>region.page.texture, quad, QUAD_TRIANGLES);
 	}
 
-	line(x: number, y: number, x2: number, y2: number, color: Color = null, color2: Color = null) {
+	line (x: number, y: number, x2: number, y2: number, color: Color = null, color2: Color = null) {
 		this.enableRenderer(this.shapes);
 		this.shapes.line(x, y, x2, y2, color);
 	}
 
-	triangle(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, color: Color = null, color2: Color = null, color3: Color = null) {
+	triangle (filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, color: Color = null, color2: Color = null, color3: Color = null) {
 		this.enableRenderer(this.shapes);
 		this.shapes.triangle(filled, x, y, x2, y2, x3, y3, color, color2, color3);
 	}
 
-	quad(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number, color: Color = null, color2: Color = null, color3: Color = null, color4: Color = null) {
+	quad (filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number, color: Color = null, color2: Color = null, color3: Color = null, color4: Color = null) {
 		this.enableRenderer(this.shapes);
 		this.shapes.quad(filled, x, y, x2, y2, x3, y3, x4, y4, color, color2, color3, color4);
 	}
 
-	rect(filled: boolean, x: number, y: number, width: number, height: number, color: Color = null) {
+	rect (filled: boolean, x: number, y: number, width: number, height: number, color: Color = null) {
 		this.enableRenderer(this.shapes);
 		this.shapes.rect(filled, x, y, width, height, color);
 	}
 
-	rectLine(filled: boolean, x1: number, y1: number, x2: number, y2: number, width: number, color: Color = null) {
+	rectLine (filled: boolean, x1: number, y1: number, x2: number, y2: number, width: number, color: Color = null) {
 		this.enableRenderer(this.shapes);
 		this.shapes.rectLine(filled, x1, y1, x2, y2, width, color);
 	}
 
-	polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color: Color = null) {
+	polygon (polygonVertices: ArrayLike<number>, offset: number, count: number, color: Color = null) {
 		this.enableRenderer(this.shapes);
 		this.shapes.polygon(polygonVertices, offset, count, color);
 	}
 
-	circle(filled: boolean, x: number, y: number, radius: number, color: Color = null, segments: number = 0) {
+	circle (filled: boolean, x: number, y: number, radius: number, color: Color = null, segments: number = 0) {
 		this.enableRenderer(this.shapes);
 		this.shapes.circle(filled, x, y, radius, color, segments);
 	}
 
-	curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color: Color = null) {
+	curve (x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color: Color = null) {
 		this.enableRenderer(this.shapes);
 		this.shapes.curve(x1, y1, cx1, cy1, cx2, cy2, x2, y2, segments, color);
 	}
 
-	end() {
+	end () {
 		if (this.activeRenderer === this.batcher) this.batcher.end();
 		else if (this.activeRenderer === this.shapes) this.shapes.end();
 		this.activeRenderer = null;
 	}
 
-	resize(resizeMode: ResizeMode) {
+	resize (resizeMode: ResizeMode) {
 		let canvas = this.canvas;
 		var dpr = window.devicePixelRatio || 1;
 		var w = Math.round(canvas.clientWidth * dpr);
@@ -481,7 +481,7 @@ export class SceneRenderer implements Disposable {
 		this.camera.update();
 	}
 
-	private enableRenderer(renderer: PolygonBatcher | ShapeRenderer | SkeletonDebugRenderer) {
+	private enableRenderer (renderer: PolygonBatcher | ShapeRenderer | SkeletonDebugRenderer) {
 		if (this.activeRenderer === renderer) return;
 		this.end();
 		if (renderer instanceof PolygonBatcher) {
@@ -499,7 +499,7 @@ export class SceneRenderer implements Disposable {
 			this.activeRenderer = this.skeletonDebugRenderer;
 	}
 
-	dispose() {
+	dispose () {
 		this.batcher.dispose();
 		this.batcherShader.dispose();
 		this.shapes.dispose();

+ 26 - 26
spine-ts/spine-webgl/src/Shader.ts

@@ -48,13 +48,13 @@ export class Shader implements Disposable, Restorable {
 	private tmp3x3: Float32Array = new Float32Array(3 * 3);
 	private tmp4x4: Float32Array = new Float32Array(4 * 4);
 
-	public getProgram() { return this.program; }
-	public getVertexShader() { return this.vertexShader; }
-	public getFragmentShader() { return this.fragmentShader; }
-	public getVertexShaderSource() { return this.vsSource; }
-	public getFragmentSource() { return this.fsSource; }
+	public getProgram () { return this.program; }
+	public getVertexShader () { return this.vertexShader; }
+	public getFragmentShader () { return this.fragmentShader; }
+	public getVertexShaderSource () { return this.vsSource; }
+	public getFragmentSource () { return this.fsSource; }
 
-	constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, private vertexShader: string, private fragmentShader: string) {
+	constructor (context: ManagedWebGLRenderingContext | WebGLRenderingContext, private vertexShader: string, private fragmentShader: string) {
 		this.vsSource = vertexShader;
 		this.fsSource = fragmentShader;
 		this.context = context instanceof ManagedWebGLRenderingContext ? context : new ManagedWebGLRenderingContext(context);
@@ -62,7 +62,7 @@ export class Shader implements Disposable, Restorable {
 		this.compile();
 	}
 
-	private compile() {
+	private compile () {
 		let gl = this.context.gl;
 		try {
 			this.vs = this.compileShader(gl.VERTEX_SHADER, this.vertexShader);
@@ -74,7 +74,7 @@ export class Shader implements Disposable, Restorable {
 		}
 	}
 
-	private compileShader(type: number, source: string) {
+	private compileShader (type: number, source: string) {
 		let gl = this.context.gl;
 		let shader = gl.createShader(type);
 		gl.shaderSource(shader, source);
@@ -87,7 +87,7 @@ export class Shader implements Disposable, Restorable {
 		return shader;
 	}
 
-	private compileProgram(vs: WebGLShader, fs: WebGLShader) {
+	private compileProgram (vs: WebGLShader, fs: WebGLShader) {
 		let gl = this.context.gl;
 		let program = gl.createProgram();
 		gl.attachShader(program, vs);
@@ -102,71 +102,71 @@ export class Shader implements Disposable, Restorable {
 		return program;
 	}
 
-	restore() {
+	restore () {
 		this.compile();
 	}
 
-	public bind() {
+	public bind () {
 		this.context.gl.useProgram(this.program);
 	}
 
-	public unbind() {
+	public unbind () {
 		this.context.gl.useProgram(null);
 	}
 
-	public setUniformi(uniform: string, value: number) {
+	public setUniformi (uniform: string, value: number) {
 		this.context.gl.uniform1i(this.getUniformLocation(uniform), value);
 	}
 
-	public setUniformf(uniform: string, value: number) {
+	public setUniformf (uniform: string, value: number) {
 		this.context.gl.uniform1f(this.getUniformLocation(uniform), value);
 	}
 
-	public setUniform2f(uniform: string, value: number, value2: number) {
+	public setUniform2f (uniform: string, value: number, value2: number) {
 		this.context.gl.uniform2f(this.getUniformLocation(uniform), value, value2);
 	}
 
-	public setUniform3f(uniform: string, value: number, value2: number, value3: number) {
+	public setUniform3f (uniform: string, value: number, value2: number, value3: number) {
 		this.context.gl.uniform3f(this.getUniformLocation(uniform), value, value2, value3);
 	}
 
-	public setUniform4f(uniform: string, value: number, value2: number, value3: number, value4: number) {
+	public setUniform4f (uniform: string, value: number, value2: number, value3: number, value4: number) {
 		this.context.gl.uniform4f(this.getUniformLocation(uniform), value, value2, value3, value4);
 	}
 
-	public setUniform2x2f(uniform: string, value: ArrayLike<number>) {
+	public setUniform2x2f (uniform: string, value: ArrayLike<number>) {
 		let gl = this.context.gl;
 		this.tmp2x2.set(value);
 		gl.uniformMatrix2fv(this.getUniformLocation(uniform), false, this.tmp2x2);
 	}
 
-	public setUniform3x3f(uniform: string, value: ArrayLike<number>) {
+	public setUniform3x3f (uniform: string, value: ArrayLike<number>) {
 		let gl = this.context.gl;
 		this.tmp3x3.set(value);
 		gl.uniformMatrix3fv(this.getUniformLocation(uniform), false, this.tmp3x3);
 	}
 
-	public setUniform4x4f(uniform: string, value: ArrayLike<number>) {
+	public setUniform4x4f (uniform: string, value: ArrayLike<number>) {
 		let gl = this.context.gl;
 		this.tmp4x4.set(value);
 		gl.uniformMatrix4fv(this.getUniformLocation(uniform), false, this.tmp4x4);
 	}
 
-	public getUniformLocation(uniform: string): WebGLUniformLocation {
+	public getUniformLocation (uniform: string): WebGLUniformLocation {
 		let gl = this.context.gl;
 		let location = gl.getUniformLocation(this.program, uniform);
 		if (!location && !gl.isContextLost()) throw new Error(`Couldn't find location for uniform ${uniform}`);
 		return location;
 	}
 
-	public getAttributeLocation(attribute: string): number {
+	public getAttributeLocation (attribute: string): number {
 		let gl = this.context.gl;
 		let location = gl.getAttribLocation(this.program, attribute);
 		if (location == -1 && !gl.isContextLost()) throw new Error(`Couldn't find location for attribute ${attribute}`);
 		return location;
 	}
 
-	public dispose() {
+	public dispose () {
 		this.context.removeRestorable(this);
 
 		let gl = this.context.gl;
@@ -186,7 +186,7 @@ export class Shader implements Disposable, Restorable {
 		}
 	}
 
-	public static newColoredTextured(context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader {
+	public static newColoredTextured (context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader {
 		let vs = `
 				attribute vec4 ${Shader.POSITION};
 				attribute vec4 ${Shader.COLOR};
@@ -221,7 +221,7 @@ export class Shader implements Disposable, Restorable {
 		return new Shader(context, vs, fs);
 	}
 
-	public static newTwoColoredTextured(context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader {
+	public static newTwoColoredTextured (context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader {
 		let vs = `
 				attribute vec4 ${Shader.POSITION};
 				attribute vec4 ${Shader.COLOR};
@@ -262,7 +262,7 @@ export class Shader implements Disposable, Restorable {
 		return new Shader(context, vs, fs);
 	}
 
-	public static newColored(context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader {
+	public static newColored (context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader {
 		let vs = `
 				attribute vec4 ${Shader.POSITION};
 				attribute vec4 ${Shader.COLOR};

+ 20 - 20
spine-ts/spine-webgl/src/ShapeRenderer.ts

@@ -45,7 +45,7 @@ export class ShapeRenderer implements Disposable {
 	private srcAlphaBlend: number;
 	private dstBlend: number;
 
-	constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, maxVertices: number = 10920) {
+	constructor (context: ManagedWebGLRenderingContext | WebGLRenderingContext, maxVertices: number = 10920) {
 		if (maxVertices > 10920) throw new Error("Can't have more than 10920 triangles per batch: " + maxVertices);
 		this.context = context instanceof ManagedWebGLRenderingContext ? context : new ManagedWebGLRenderingContext(context);
 		this.mesh = new Mesh(context, [new Position2Attribute(), new ColorAttribute()], maxVertices, 0);
@@ -55,7 +55,7 @@ export class ShapeRenderer implements Disposable {
 		this.dstBlend = gl.ONE_MINUS_SRC_ALPHA;
 	}
 
-	begin(shader: Shader) {
+	begin (shader: Shader) {
 		if (this.isDrawing) throw new Error("ShapeRenderer.begin() has already been called");
 		this.shader = shader;
 		this.vertexIndex = 0;
@@ -66,7 +66,7 @@ export class ShapeRenderer implements Disposable {
 		gl.blendFuncSeparate(this.srcColorBlend, this.dstBlend, this.srcAlphaBlend, this.dstBlend);
 	}
 
-	setBlendMode(srcColorBlend: number, srcAlphaBlend: number, dstBlend: number) {
+	setBlendMode (srcColorBlend: number, srcAlphaBlend: number, dstBlend: number) {
 		this.srcColorBlend = srcColorBlend;
 		this.srcAlphaBlend = srcAlphaBlend;
 		this.dstBlend = dstBlend;
@@ -77,21 +77,21 @@ export class ShapeRenderer implements Disposable {
 		}
 	}
 
-	setColor(color: Color) {
+	setColor (color: Color) {
 		this.color.setFromColor(color);
 	}
 
-	setColorWith(r: number, g: number, b: number, a: number) {
+	setColorWith (r: number, g: number, b: number, a: number) {
 		this.color.set(r, g, b, a);
 	}
 
-	point(x: number, y: number, color: Color = null) {
+	point (x: number, y: number, color: Color = null) {
 		this.check(ShapeType.Point, 1);
 		if (color === null) color = this.color;
 		this.vertex(x, y, color);
 	}
 
-	line(x: number, y: number, x2: number, y2: number, color: Color = null) {
+	line (x: number, y: number, x2: number, y2: number, color: Color = null) {
 		this.check(ShapeType.Line, 2);
 		let vertices = this.mesh.getVertices();
 		let idx = this.vertexIndex;
@@ -100,7 +100,7 @@ export class ShapeRenderer implements Disposable {
 		this.vertex(x2, y2, color);
 	}
 
-	triangle(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, color: Color = null, color2: Color = null, color3: Color = null) {
+	triangle (filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, color: Color = null, color2: Color = null, color3: Color = null) {
 		this.check(filled ? ShapeType.Filled : ShapeType.Line, 3);
 		let vertices = this.mesh.getVertices();
 		let idx = this.vertexIndex;
@@ -123,7 +123,7 @@ export class ShapeRenderer implements Disposable {
 		}
 	}
 
-	quad(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number, color: Color = null, color2: Color = null, color3: Color = null, color4: Color = null) {
+	quad (filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number, color: Color = null, color2: Color = null, color3: Color = null, color4: Color = null) {
 		this.check(filled ? ShapeType.Filled : ShapeType.Line, 3);
 		let vertices = this.mesh.getVertices();
 		let idx = this.vertexIndex;
@@ -142,11 +142,11 @@ export class ShapeRenderer implements Disposable {
 		}
 	}
 
-	rect(filled: boolean, x: number, y: number, width: number, height: number, color: Color = null) {
+	rect (filled: boolean, x: number, y: number, width: number, height: number, color: Color = null) {
 		this.quad(filled, x, y, x + width, y, x + width, y + height, x, y + height, color, color, color, color);
 	}
 
-	rectLine(filled: boolean, x1: number, y1: number, x2: number, y2: number, width: number, color: Color = null) {
+	rectLine (filled: boolean, x1: number, y1: number, x2: number, y2: number, width: number, color: Color = null) {
 		this.check(filled ? ShapeType.Filled : ShapeType.Line, 8);
 		if (color === null) color = this.color;
 		let t = this.tmp.set(y2 - y1, x1 - x2);
@@ -176,12 +176,12 @@ export class ShapeRenderer implements Disposable {
 		}
 	}
 
-	x(x: number, y: number, size: number) {
+	x (x: number, y: number, size: number) {
 		this.line(x - size, y - size, x + size, y + size);
 		this.line(x - size, y + size, x + size, y - size);
 	}
 
-	polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color: Color = null) {
+	polygon (polygonVertices: ArrayLike<number>, offset: number, count: number, color: Color = null) {
 		if (count < 3) throw new Error("Polygon must contain at least 3 vertices");
 		this.check(ShapeType.Line, count * 2);
 		if (color === null) color = this.color;
@@ -215,7 +215,7 @@ export class ShapeRenderer implements Disposable {
 		}
 	}
 
-	circle(filled: boolean, x: number, y: number, radius: number, color: Color = null, segments: number = 0) {
+	circle (filled: boolean, x: number, y: number, radius: number, color: Color = null, segments: number = 0) {
 		if (segments === 0) segments = Math.max(1, (6 * MathUtils.cbrt(radius)) | 0);
 		if (segments <= 0) throw new Error("segments must be > 0.");
 		if (color === null) color = this.color;
@@ -256,7 +256,7 @@ export class ShapeRenderer implements Disposable {
 		this.vertex(x + cx, y + cy, color);
 	}
 
-	curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color: Color = null) {
+	curve (x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color: Color = null) {
 		this.check(ShapeType.Line, segments * 2 + 2);
 		if (color === null) color = this.color;
 
@@ -302,7 +302,7 @@ export class ShapeRenderer implements Disposable {
 		this.vertex(x2, y2, color);
 	}
 
-	private vertex(x: number, y: number, color: Color) {
+	private vertex (x: number, y: number, color: Color) {
 		let idx = this.vertexIndex;
 		let vertices = this.mesh.getVertices();
 		vertices[idx++] = x;
@@ -314,7 +314,7 @@ export class ShapeRenderer implements Disposable {
 		this.vertexIndex = idx;
 	}
 
-	end() {
+	end () {
 		if (!this.isDrawing) throw new Error("ShapeRenderer.begin() has not been called");
 		this.flush();
 		let gl = this.context.gl;
@@ -322,14 +322,14 @@ export class ShapeRenderer implements Disposable {
 		this.isDrawing = false;
 	}
 
-	private flush() {
+	private flush () {
 		if (this.vertexIndex == 0) return;
 		this.mesh.setVerticesLength(this.vertexIndex);
 		this.mesh.draw(this.shader, this.shapeType);
 		this.vertexIndex = 0;
 	}
 
-	private check(shapeType: ShapeType, numVertices: number) {
+	private check (shapeType: ShapeType, numVertices: number) {
 		if (!this.isDrawing) throw new Error("ShapeRenderer.begin() has not been called");
 		if (this.shapeType == shapeType) {
 			if (this.mesh.maxVertices() - this.mesh.numVertices() < numVertices) this.flush();
@@ -340,7 +340,7 @@ export class ShapeRenderer implements Disposable {
 		}
 	}
 
-	dispose() {
+	dispose () {
 		this.mesh.dispose();
 	}
 }

+ 3 - 3
spine-ts/spine-webgl/src/SkeletonDebugRenderer.ts

@@ -58,11 +58,11 @@ export class SkeletonDebugRenderer implements Disposable {
 	private static LIGHT_GRAY = new Color(192 / 255, 192 / 255, 192 / 255, 1);
 	private static GREEN = new Color(0, 1, 0, 1);
 
-	constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext) {
+	constructor (context: ManagedWebGLRenderingContext | WebGLRenderingContext) {
 		this.context = context instanceof ManagedWebGLRenderingContext ? context : new ManagedWebGLRenderingContext(context);
 	}
 
-	draw(shapes: ShapeRenderer, skeleton: Skeleton, ignoredBones: Array<string> = null) {
+	draw (shapes: ShapeRenderer, skeleton: Skeleton, ignoredBones: Array<string> = null) {
 		let skeletonX = skeleton.x;
 		let skeletonY = skeleton.y;
 		let gl = this.context.gl;
@@ -222,6 +222,6 @@ export class SkeletonDebugRenderer implements Disposable {
 		}
 	}
 
-	dispose() {
+	dispose () {
 	}
 }

+ 3 - 3
spine-ts/spine-webgl/src/SkeletonRenderer.ts

@@ -34,7 +34,7 @@ import { ManagedWebGLRenderingContext, WebGLBlendModeConverter } from "./WebGL";
 
 
 class Renderable {
-	constructor(public vertices: NumberArrayLike, public numVertices: number, public numFloats: number) { }
+	constructor (public vertices: NumberArrayLike, public numVertices: number, public numFloats: number) { }
 };
 
 export class SkeletonRenderer {
@@ -54,14 +54,14 @@ export class SkeletonRenderer {
 	private temp3 = new Color();
 	private temp4 = new Color();
 
-	constructor(context: ManagedWebGLRenderingContext, twoColorTint: boolean = true) {
+	constructor (context: ManagedWebGLRenderingContext, twoColorTint: boolean = true) {
 		this.twoColorTint = twoColorTint;
 		if (twoColorTint)
 			this.vertexSize += 4;
 		this.vertices = Utils.newFloatArray(this.vertexSize * 1024);
 	}
 
-	draw(batcher: PolygonBatcher, skeleton: Skeleton, slotRangeStart: number = -1, slotRangeEnd: number = -1) {
+	draw (batcher: PolygonBatcher, skeleton: Skeleton, slotRangeStart: number = -1, slotRangeEnd: number = -1) {
 		let clipper = this.clipper;
 		let premultipliedAlpha = this.premultipliedAlpha;
 		let twoColorTint = this.twoColorTint;

+ 13 - 13
spine-ts/spine-webgl/src/Vector3.ts

@@ -34,48 +34,48 @@ export class Vector3 {
 	y = 0;
 	z = 0;
 
-	constructor(x: number = 0, y: number = 0, z: number = 0) {
+	constructor (x: number = 0, y: number = 0, z: number = 0) {
 		this.x = x;
 		this.y = y;
 		this.z = z;
 	}
 
-	setFrom(v: Vector3): Vector3 {
+	setFrom (v: Vector3): Vector3 {
 		this.x = v.x;
 		this.y = v.y;
 		this.z = v.z;
 		return this;
 	}
 
-	set(x: number, y: number, z: number): Vector3 {
+	set (x: number, y: number, z: number): Vector3 {
 		this.x = x;
 		this.y = y;
 		this.z = z;
 		return this;
 	}
 
-	add(v: Vector3): Vector3 {
+	add (v: Vector3): Vector3 {
 		this.x += v.x;
 		this.y += v.y;
 		this.z += v.z;
 		return this;
 	}
 
-	sub(v: Vector3): Vector3 {
+	sub (v: Vector3): Vector3 {
 		this.x -= v.x;
 		this.y -= v.y;
 		this.z -= v.z;
 		return this;
 	}
 
-	scale(s: number): Vector3 {
+	scale (s: number): Vector3 {
 		this.x *= s;
 		this.y *= s;
 		this.z *= s;
 		return this;
 	}
 
-	normalize(): Vector3 {
+	normalize (): Vector3 {
 		let len = this.length();
 		if (len == 0) return this;
 		len = 1 / len;
@@ -85,18 +85,18 @@ export class Vector3 {
 		return this;
 	}
 
-	cross(v: Vector3): Vector3 {
+	cross (v: Vector3): Vector3 {
 		return this.set(this.y * v.z - this.z * v.y, this.z * v.x - this.x * v.z, this.x * v.y - this.y * v.x)
 	}
 
-	multiply(matrix: Matrix4): Vector3 {
+	multiply (matrix: Matrix4): Vector3 {
 		let l_mat = matrix.values;
 		return this.set(this.x * l_mat[M00] + this.y * l_mat[M01] + this.z * l_mat[M02] + l_mat[M03],
 			this.x * l_mat[M10] + this.y * l_mat[M11] + this.z * l_mat[M12] + l_mat[M13],
 			this.x * l_mat[M20] + this.y * l_mat[M21] + this.z * l_mat[M22] + l_mat[M23]);
 	}
 
-	project(matrix: Matrix4): Vector3 {
+	project (matrix: Matrix4): Vector3 {
 		let l_mat = matrix.values;
 		let l_w = 1 / (this.x * l_mat[M30] + this.y * l_mat[M31] + this.z * l_mat[M32] + l_mat[M33]);
 		return this.set((this.x * l_mat[M00] + this.y * l_mat[M01] + this.z * l_mat[M02] + l_mat[M03]) * l_w,
@@ -104,15 +104,15 @@ export class Vector3 {
 			(this.x * l_mat[M20] + this.y * l_mat[M21] + this.z * l_mat[M22] + l_mat[M23]) * l_w);
 	}
 
-	dot(v: Vector3): number {
+	dot (v: Vector3): number {
 		return this.x * v.x + this.y * v.y + this.z * v.z;
 	}
 
-	length(): number {
+	length (): number {
 		return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
 	}
 
-	distance(v: Vector3): number {
+	distance (v: Vector3): number {
 		let a = v.x - this.x;
 		let b = v.y - this.y;
 		let c = v.z - this.z;

+ 7 - 7
spine-ts/spine-webgl/src/WebGL.ts

@@ -34,7 +34,7 @@ export class ManagedWebGLRenderingContext {
 	public gl: WebGLRenderingContext;
 	private restorables = new Array<Restorable>();
 
-	constructor(canvasOrContext: HTMLCanvasElement | WebGLRenderingContext | EventTarget, contextConfig: any = { alpha: "true" }) {
+	constructor (canvasOrContext: HTMLCanvasElement | WebGLRenderingContext | EventTarget, contextConfig: any = { alpha: "true" }) {
 		if (!((canvasOrContext instanceof WebGLRenderingContext) || (typeof WebGL2RenderingContext !== 'undefined' && canvasOrContext instanceof WebGL2RenderingContext)))
 			this.setupCanvas(canvasOrContext, contextConfig);
 		else {
@@ -43,7 +43,7 @@ export class ManagedWebGLRenderingContext {
 		}
 	}
 
-	private setupCanvas(canvas: any, contextConfig: any) {
+	private setupCanvas (canvas: any, contextConfig: any) {
 		this.gl = <WebGLRenderingContext>(canvas.getContext("webgl2", contextConfig) || canvas.getContext("webgl", contextConfig));
 		this.canvas = canvas;
 		canvas.addEventListener("webglcontextlost", (e: any) => {
@@ -57,11 +57,11 @@ export class ManagedWebGLRenderingContext {
 		});
 	}
 
-	addRestorable(restorable: Restorable) {
+	addRestorable (restorable: Restorable) {
 		this.restorables.push(restorable);
 	}
 
-	removeRestorable(restorable: Restorable) {
+	removeRestorable (restorable: Restorable) {
 		let index = this.restorables.indexOf(restorable);
 		if (index > -1) this.restorables.splice(index, 1);
 	}
@@ -75,7 +75,7 @@ const ONE_MINUS_DST_ALPHA = 0x0305;
 const DST_COLOR = 0x0306;
 
 export class WebGLBlendModeConverter {
-	static getDestGLBlendMode(blendMode: BlendMode) {
+	static getDestGLBlendMode (blendMode: BlendMode) {
 		switch (blendMode) {
 			case BlendMode.Normal: return ONE_MINUS_SRC_ALPHA;
 			case BlendMode.Additive: return ONE;
@@ -85,7 +85,7 @@ export class WebGLBlendModeConverter {
 		}
 	}
 
-	static getSourceColorGLBlendMode(blendMode: BlendMode, premultipliedAlpha: boolean = false) {
+	static getSourceColorGLBlendMode (blendMode: BlendMode, premultipliedAlpha: boolean = false) {
 		switch (blendMode) {
 			case BlendMode.Normal: return premultipliedAlpha ? ONE : SRC_ALPHA;
 			case BlendMode.Additive: return premultipliedAlpha ? ONE : SRC_ALPHA;
@@ -95,7 +95,7 @@ export class WebGLBlendModeConverter {
 		}
 	}
 
-	static getSourceAlphaGLBlendMode(blendMode: BlendMode) {
+	static getSourceAlphaGLBlendMode (blendMode: BlendMode) {
 		switch (blendMode) {
 			case BlendMode.Normal: return ONE;
 			case BlendMode.Additive: return ONE;