Texture.ts 3.1 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. export abstract class Texture {
  30. protected _image: HTMLImageElement | ImageBitmap;
  31. constructor (image: HTMLImageElement | ImageBitmap) {
  32. this._image = image;
  33. }
  34. getImage (): HTMLImageElement | ImageBitmap {
  35. return this._image;
  36. }
  37. abstract setFilters (minFilter: TextureFilter, magFilter: TextureFilter): void;
  38. abstract setWraps (uWrap: TextureWrap, vWrap: TextureWrap): void;
  39. abstract dispose (): void;
  40. }
  41. export enum TextureFilter {
  42. Nearest = 9728, // WebGLRenderingContext.NEAREST
  43. Linear = 9729, // WebGLRenderingContext.LINEAR
  44. MipMap = 9987, // WebGLRenderingContext.LINEAR_MIPMAP_LINEAR
  45. MipMapNearestNearest = 9984, // WebGLRenderingContext.NEAREST_MIPMAP_NEAREST
  46. MipMapLinearNearest = 9985, // WebGLRenderingContext.LINEAR_MIPMAP_NEAREST
  47. MipMapNearestLinear = 9986, // WebGLRenderingContext.NEAREST_MIPMAP_LINEAR
  48. MipMapLinearLinear = 9987 // WebGLRenderingContext.LINEAR_MIPMAP_LINEAR
  49. }
  50. export enum TextureWrap {
  51. MirroredRepeat = 33648, // WebGLRenderingContext.MIRRORED_REPEAT
  52. ClampToEdge = 33071, // WebGLRenderingContext.CLAMP_TO_EDGE
  53. Repeat = 10497 // WebGLRenderingContext.REPEAT
  54. }
  55. export class TextureRegion {
  56. renderObject: any;
  57. u = 0; v = 0;
  58. u2 = 0; v2 = 0;
  59. width = 0; height = 0;
  60. degrees = 0;
  61. offsetX = 0; offsetY = 0;
  62. originalWidth = 0; originalHeight = 0;
  63. }
  64. export class FakeTexture extends Texture {
  65. setFilters (minFilter: TextureFilter, magFilter: TextureFilter) { }
  66. setWraps (uWrap: TextureWrap, vWrap: TextureWrap) { }
  67. dispose () { }
  68. }