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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #import "SpineboyExample.h"
- #import "GoblinsExample.h"
- @implementation SpineboyExample
- + (CCScene*) scene {
- CCScene *scene = [CCScene node];
- [scene addChild:[SpineboyExample node]];
- return scene;
- }
- -(id) init {
- self = [super init];
- if (!self) return nil;
- skeletonNode = [SkeletonAnimation skeletonWithFile:@"spineboy-pro.json" atlasFile:@"spineboy.atlas" scale:0.4];
- [skeletonNode setMixFrom:@"walk" to:@"jump" duration:0.2f];
- [skeletonNode setMixFrom:@"jump" to:@"run" duration:0.2f];
- __weak SkeletonAnimation* node = skeletonNode;
- skeletonNode.twoColorTint = true;
- skeletonNode.startListener = ^(spTrackEntry* entry) {
- const char* animationName = entry->animation->name;
- NSLog(@"%d start: %s", entry->trackIndex, animationName);
- };
- skeletonNode.interruptListener = ^(spTrackEntry* entry) {
- NSLog(@"%d interrupt", entry->trackIndex);
- };
- skeletonNode.endListener = ^(spTrackEntry* entry) {
- NSLog(@"%d end", entry->trackIndex);
- };
- skeletonNode.disposeListener = ^(spTrackEntry* entry) {
- NSLog(@"%d dispose", entry->trackIndex);
- };
- skeletonNode.completeListener = ^(spTrackEntry* entry) {
- NSLog(@"%d complete", entry->trackIndex);
- };
- skeletonNode.eventListener = ^(spTrackEntry* entry, spEvent* event) {
- NSLog(@"%d event: %s, %d, %f, %s", entry->trackIndex, event->data->name, event->intValue, event->floatValue, event->stringValue);
- };
- [skeletonNode setAnimationForTrack:0 name:@"walk" loop:YES];
- [skeletonNode addAnimationForTrack:0 name:@"jump" loop:NO afterDelay:2];
- [skeletonNode addAnimationForTrack:0 name:@"run" loop:YES afterDelay:0];
- // [skeletonNode setAnimationForTrack:1 name:@"test" loop:YES];
- CGSize windowSize = [[CCDirector sharedDirector] viewSize];
- [skeletonNode setPosition:ccp(windowSize.width / 2, 20)];
- [self addChild:skeletonNode];
- self.userInteractionEnabled = YES;
- self.contentSize = windowSize;
- return self;
- }
- #if ( TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR )
- - (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event {
- if (!skeletonNode.debugBones)
- skeletonNode.debugBones = true;
- else if (skeletonNode.timeScale == 1)
- skeletonNode.timeScale = 0.3f;
- else
- [[CCDirector sharedDirector] replaceScene:[GoblinsExample scene]];
- }
- #endif
- @end
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