animation_state_events.dart 1.7 KB

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  1. // ignore_for_file: avoid_print
  2. import 'package:spine_flutter/spine_flutter.dart';
  3. import 'package:flutter/material.dart';
  4. class AnimationStateEvents extends StatelessWidget {
  5. const AnimationStateEvents({Key? key}) : super(key: key);
  6. @override
  7. Widget build(BuildContext context) {
  8. reportLeaks();
  9. final controller = SpineWidgetController(onInitialized: (controller) {
  10. controller.skeleton.setScaleX(0.5);
  11. controller.skeleton.setScaleY(0.5);
  12. controller.skeleton.findSlot("gun")?.setColor(Color(1, 0, 0, 1));
  13. controller.animationStateData.setDefaultMix(0.2);
  14. controller.animationState.setAnimationByName(0, "walk", true).setListener((type, trackEntry, event) {
  15. print("Walk animation event $type");
  16. });
  17. controller.animationState.addAnimationByName(0, "jump", false, 2);
  18. controller.animationState.addAnimationByName(0, "run", true, 0).setListener((type, trackEntry, event) {
  19. print("Run animation event $type");
  20. });
  21. controller.animationState.setListener((type, trackEntry, event) {
  22. if (type == EventType.event) {
  23. print(
  24. "User event: { name: ${event?.getData().getName()}, intValue: ${event?.getIntValue()}, floatValue: intValue: ${event?.getFloatValue()}, stringValue: ${event?.getStringValue()} }");
  25. }
  26. });
  27. print("Current: ${controller.animationState.getCurrent(0)?.getAnimation().getName()}");
  28. });
  29. return Scaffold(
  30. appBar: AppBar(title: const Text('Spineboy')),
  31. body: Column(children: [
  32. const Text("See output in console!"),
  33. Expanded(child: SpineWidget.fromAsset("assets/spineboy.atlas", "assets/spineboy-pro.skel", controller))
  34. ]));
  35. }
  36. }