MixAndMatchExample.cpp 3.8 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated April 5, 2025. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2025, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
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  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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  29. #include "MixAndMatchExample.h"
  30. #include "BatchingExample.h"
  31. USING_NS_CC;
  32. using namespace spine;
  33. Scene *MixAndMatchExample::scene() {
  34. Scene *scene = Scene::create();
  35. scene->addChild(MixAndMatchExample::create());
  36. return scene;
  37. }
  38. MixAndMatchExample::~MixAndMatchExample() {
  39. delete skin;
  40. }
  41. bool MixAndMatchExample::init() {
  42. if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
  43. skeletonNode = SkeletonAnimation::createWithBinaryFile("mix-and-match-pro.skel", "mix-and-match.atlas", 0.5);
  44. skeletonNode->setAnimation(0, "dance", true);
  45. // Create a new skin, by mixing and matching other skins
  46. // that fit together. Items making up the girl are individual
  47. // skins. Using the skin API, a new skin is created which is
  48. // a combination of all these individual item skins.
  49. SkeletonData *skeletonData = skeletonNode->getSkeleton()->getData();
  50. skin = new (__FILE__, __LINE__) Skin("mix-and-match");
  51. skin->addSkin(skeletonData->findSkin("skin-base"));
  52. skin->addSkin(skeletonData->findSkin("nose/short"));
  53. skin->addSkin(skeletonData->findSkin("eyelids/girly"));
  54. skin->addSkin(skeletonData->findSkin("eyes/violet"));
  55. skin->addSkin(skeletonData->findSkin("hair/brown"));
  56. skin->addSkin(skeletonData->findSkin("clothes/hoodie-orange"));
  57. skin->addSkin(skeletonData->findSkin("legs/pants-jeans"));
  58. skin->addSkin(skeletonData->findSkin("accessories/bag"));
  59. skin->addSkin(skeletonData->findSkin("accessories/hat-red-yellow"));
  60. skeletonNode->getSkeleton()->setSkin(skin);
  61. skeletonNode->setPosition(Vec2(_contentSize.width / 2, _contentSize.height / 2 - 200));
  62. addChild(skeletonNode);
  63. scheduleUpdate();
  64. EventListenerTouchOneByOne *listener = EventListenerTouchOneByOne::create();
  65. listener->onTouchBegan = [this](Touch *touch, cocos2d::Event *event) -> bool {
  66. if (!skeletonNode->getDebugBonesEnabled())
  67. skeletonNode->setDebugBonesEnabled(true);
  68. else if (skeletonNode->getTimeScale() == 1)
  69. skeletonNode->setTimeScale(0.3f);
  70. else
  71. Director::getInstance()->replaceScene(BatchingExample::scene());
  72. return true;
  73. };
  74. _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
  75. return true;
  76. }