RaptorExample.cpp 2.9 KB

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  1. /******************************************************************************
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  3. * Last updated April 5, 2025. Replaces all prior versions.
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  5. * Copyright (c) 2013-2025, Esoteric Software LLC
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  7. * Integration of the Spine Runtimes into software or otherwise creating
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  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
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  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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  29. #include "RaptorExample.h"
  30. #include "TankExample.h"
  31. #include <spine/Extension.h>
  32. USING_NS_CC;
  33. using namespace spine;
  34. PowInterpolation pow2(2);
  35. PowOutInterpolation powOut2(2);
  36. Scene *RaptorExample::scene() {
  37. Scene *scene = Scene::create();
  38. scene->addChild(RaptorExample::create());
  39. return scene;
  40. }
  41. bool RaptorExample::init() {
  42. if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
  43. skeletonNode = SkeletonAnimation::createWithJsonFile("raptor-pro.json", "raptor.atlas", 0.5f);
  44. skeletonNode->setAnimation(0, "walk", true);
  45. skeletonNode->addAnimation(1, "gun-grab", false, 2);
  46. skeletonNode->setTwoColorTint(true);
  47. skeletonNode->setPosition(Vec2(_contentSize.width / 2, 20));
  48. addChild(skeletonNode);
  49. scheduleUpdate();
  50. EventListenerTouchOneByOne *listener = EventListenerTouchOneByOne::create();
  51. listener->onTouchBegan = [this](Touch *touch, cocos2d::Event *event) -> bool {
  52. if (!skeletonNode->getDebugBonesEnabled()) {
  53. skeletonNode->setDebugBonesEnabled(true);
  54. skeletonNode->setDebugMeshesEnabled(true);
  55. } else if (skeletonNode->getTimeScale() == 1)
  56. skeletonNode->setTimeScale(0.3f);
  57. else
  58. Director::getInstance()->replaceScene(TankExample::scene());
  59. return true;
  60. };
  61. _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
  62. return true;
  63. }