SequenceExample.cpp 2.6 KB

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  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
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  29. #include "SequenceExample.h"
  30. #include "IKExample.h"
  31. USING_NS_CC;
  32. using namespace spine;
  33. Scene *SequenceExample::scene() {
  34. Scene *scene = Scene::create();
  35. scene->addChild(SequenceExample::create());
  36. return scene;
  37. }
  38. bool SequenceExample::init() {
  39. if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
  40. skeletonNode = SkeletonAnimation::createWithBinaryFile("dragon-ess.skel", "dragon-pma.atlas", 1);
  41. skeletonNode->setAnimation(0, "flying", true);
  42. skeletonNode->setPosition(Vec2(_contentSize.width / 2, _contentSize.height / 2));
  43. addChild(skeletonNode);
  44. scheduleUpdate();
  45. EventListenerTouchOneByOne *listener = EventListenerTouchOneByOne::create();
  46. listener->onTouchBegan = [this](Touch *touch, cocos2d::Event *event) -> bool {
  47. Director::getInstance()->replaceScene(IKExample::scene());
  48. return true;
  49. };
  50. _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
  51. return true;
  52. }