4.2.36
4.2.35
- Port of commit
f1e0f0f
: Fixed animation not being mixed out in some cases.
4.2.34
- Support latest emscripten SDK (4.0.6+) via update of web_ffi
4.2.33
4.2.32
4.2.31
- Fix bug in IKConstraint leading to NaNs.
4.2.30
- Switch to spine-cpp SkeletonRenderer
4.2.29
- Fix issue in pubspec.yaml related to C++ include paths.
4.2.28
4.2.27
- Fixes clipping in case of colinear clipping edges.
4.2.26
Skeleton.getBounds()
takes clipping into consideration.
4.2.25
4.2.24
4.2.23
4.2.22
4.2.21
4.2.20
4.2.19
- Fixes #2412, single bone, translation only IK constraints did not take skeleton scale into account.
4.2.18
- Fixes compilation errors due to API change in Flutter 3.16.0, see this issue. Note: Depending on this version requires your project to depend on Flutter >= 3.16.0 as well.
4.1.14
- Temporary "fix" for https://github.com/EsotericSoftware/spine-runtimes/issues/2479. It appears the canvaskit backend of Flutter has a bug. We currently do not set a
FilterQuality
anymore. The Flutter rendering backend is supposed to pick a good one depending the platform. Users can still set FilterQuality
globally via Atlas.filterQuality
as before.
4.1.13
4.1.12
4.1.11
4.1.10
4.1.9
*Fixes #2412, single bone, translation only IK constraints did not take skeleton scale into account.
4.1.8
- Fixes compilation errors due to API change in Flutter 3.16.0, see this issue. Note: Depending on this version requires your project to depend on Flutter >= 3.16.0 as well.
4.2.17
- Fix allocation patter for temporary structs on Windows, which resulted in a hard crash without a stack trace on the native side.
4.1.7
- Fix allocation patter for temporary structs on Windows, which resulted in a hard crash without a stack trace on the native side.
4.2.16
- Fixed bug in path handling on Windows.
4.1.6
- Fixed bug in path handling on Windows.
4.2.15
- Updated http dependency to 1.1.0
4.1.5
- Updated http dependency to 1.1.0
4.2.14
- Merge changes from 4.1.4.
4.1.4
- Fixes for WASM/web builds.
4.2.13
4.1.3
4.2.12
- Merge changes from 4.1.1 and 4.1.2.
4.1.2
- API documentation and minor cosmetics.
4.1.1
- Backport to 4.1 spine-runtimes branch.
- Blend mode support.
- Hot-reload support. The underlying
SkeletonDrawable
will be retained if the asset file names and type provided to the SpineWidget
constructor has not changed.
4.2.11
- Update README.md with setup and development instructions.
4.2.10
- Update README.md to point to Junji's Dart-only Spine runtime.
4.2.9
4.2.8
- Change reversed positional argument order in
SpineWidget
constructors.
4.2.7
- Change package name from
esotericsoftware_spine_flutter
to spine_flutter
.
4.2.6
- Fix analyzer errors, fix code style to adhere to Dart standards.
4.2.5
- Implemented batching of render commands, reducing the number of draw calls. 60/120fps for 100 Spineboys on all platforms.
0.0.4
- Clean-up
fromAsset()
factory methods so the atlas comes before skeleton data file name.
- Rename
Vector2
to Vec2
.
- Make the bundle configurable in
SpineWidget.asset()
.
0.0.3
- Lower macOS deployment target to 10.11.
0.0.2
- Fix package name in build system
spine_flutter
> esotericsoftware_spine_flutter
.
0.0.1
Initial test release.