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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated April 5, 2025. Replaces all prior versions.
- *
- * Copyright (c) 2013-2025, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- import SwiftUI
- import Spine
- import SpineCppLite
- struct AnimationStateEvents: View {
-
- @StateObject
- var controller = SpineController(
- onInitialized: { controller in
- controller.skeleton.scaleX = 0.5
- controller.skeleton.scaleY = 0.5
- controller.skeleton.findSlot(slotName: "gun")?.setColor(r: 1, g: 0, b: 0, a: 1)
- controller.animationStateData.defaultMix = 0.2
- let walk = controller.animationState.setAnimationByName(trackIndex: 0, animationName: "walk", loop: true)
- controller.animationStateWrapper.setTrackEntryListener(entry: walk) { type, entry, event in
- print("Walk animation event \(type)");
- }
- controller.animationState.addAnimationByName(trackIndex: 0, animationName: "jump", loop: false, delay: 2)
- let run = controller.animationState.addAnimationByName(trackIndex: 0, animationName: "run", loop: true, delay: 0)
- controller.animationStateWrapper.setTrackEntryListener(entry: run) { type, entry, event in
- print("Run animation event \(type)");
- }
- controller.animationStateWrapper.setStateListener { type, entry, event in
- if type == SPINE_EVENT_TYPE_EVENT, let event {
- print("User event: { name: \(event.data.name ?? "--"), intValue: \(event.intValue), floatValue: \(event.floatValue), stringValue: \(event.stringValue ?? "--") }")
- }
- }
- let current = controller.animationState.getCurrent(trackIndex: 0)?.animation.name ?? "--"
- print("Current: \(current)")
- }
- )
-
- var body: some View {
- VStack {
- Text("See output in console!")
- SpineView(
- from: .bundle(atlasFileName: "spineboy-pma.atlas", skeletonFileName: "spineboy-pro.skel"),
- controller: controller
- )
- }
- .navigationTitle("Animation State Listener")
- .navigationBarTitleDisplayMode(.inline)
- }
- }
- #Preview {
- AnimationStateEvents()
- }
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