AnimationStateEvents.swift 3.7 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated April 5, 2025. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2025, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. import SwiftUI
  30. import Spine
  31. import SpineCppLite
  32. struct AnimationStateEvents: View {
  33. @StateObject
  34. var controller = SpineController(
  35. onInitialized: { controller in
  36. controller.skeleton.scaleX = 0.5
  37. controller.skeleton.scaleY = 0.5
  38. controller.skeleton.findSlot(slotName: "gun")?.setColor(r: 1, g: 0, b: 0, a: 1)
  39. controller.animationStateData.defaultMix = 0.2
  40. let walk = controller.animationState.setAnimationByName(trackIndex: 0, animationName: "walk", loop: true)
  41. controller.animationStateWrapper.setTrackEntryListener(entry: walk) { type, entry, event in
  42. print("Walk animation event \(type)");
  43. }
  44. controller.animationState.addAnimationByName(trackIndex: 0, animationName: "jump", loop: false, delay: 2)
  45. let run = controller.animationState.addAnimationByName(trackIndex: 0, animationName: "run", loop: true, delay: 0)
  46. controller.animationStateWrapper.setTrackEntryListener(entry: run) { type, entry, event in
  47. print("Run animation event \(type)");
  48. }
  49. controller.animationStateWrapper.setStateListener { type, entry, event in
  50. if type == SPINE_EVENT_TYPE_EVENT, let event {
  51. print("User event: { name: \(event.data.name ?? "--"), intValue: \(event.intValue), floatValue: \(event.floatValue), stringValue: \(event.stringValue ?? "--") }")
  52. }
  53. }
  54. let current = controller.animationState.getCurrent(trackIndex: 0)?.animation.name ?? "--"
  55. print("Current: \(current)")
  56. }
  57. )
  58. var body: some View {
  59. VStack {
  60. Text("See output in console!")
  61. SpineView(
  62. from: .bundle(atlasFileName: "spineboy-pma.atlas", skeletonFileName: "spineboy-pro.skel"),
  63. controller: controller
  64. )
  65. }
  66. .navigationTitle("Animation State Listener")
  67. .navigationBarTitleDisplayMode(.inline)
  68. }
  69. }
  70. #Preview {
  71. AnimationStateEvents()
  72. }