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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated April 5, 2025. Replaces all prior versions.
- *
- * Copyright (c) 2013-2025, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- import SwiftUI
- import Spine
- struct DebugRendering: View {
-
- @StateObject
- var model = DebugRenderingModel()
-
- var body: some View {
- ZStack {
- Color.red.ignoresSafeArea()
- SpineView(
- from: .bundle(atlasFileName: "spineboy-pma.atlas", skeletonFileName: "spineboy-pro.skel"),
- controller: model.controller,
- mode: .fit,
- alignment: .center
- )
- ForEach(model.boneRects, id: \.id) { boneLocation in
- Rectangle()
- .fill(.blue)
- .offset(x: boneLocation.x, y: boneLocation.y)
- .frame(width: boneLocation.width, height: boneLocation.height)
- }
- }
- .navigationTitle("Debug Rendering")
- .navigationBarTitleDisplayMode(.inline)
- }
- }
- #Preview {
- DebugRendering()
- }
- final class DebugRenderingModel: ObservableObject {
-
- @Published
- var controller: SpineController!
-
- @Published
- var boneRects = [BoneRect]()
-
- init() {
- controller = SpineController(
- onInitialized: { controller in
- controller.animationState.setAnimationByName(
- trackIndex: 0,
- animationName: "walk",
- loop: true
- )
- },
- onAfterPaint: {
- [weak self] controller in guard let self else { return }
- boneRects = controller.drawable.skeleton.bones.map { bone in
- let position = controller.fromSkeletonCoordinates(
- position: CGPointMake(CGFloat(bone.worldX), CGFloat(bone.worldY))
- )
- return BoneRect(
- id: UUID(),
- x: position.x,
- y: position.y,
- width: 5,
- height: 5
- )
- }
- }
- )
- }
- }
- struct BoneRect: Hashable {
- let id: UUID
- let x: CGFloat
- let y: CGFloat
- let width: CGFloat
- let height: CGFloat
- }
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