123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102 |
- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated April 5, 2025. Replaces all prior versions.
- *
- * Copyright (c) 2013-2025, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- import SwiftUI
- import Spine
- struct IKFollowing: View {
-
- @StateObject
- var model = IKFollowingModel()
-
- var body: some View {
- SpineView(
- from: .bundle(atlasFileName: "spineboy-pma.atlas", skeletonFileName: "spineboy-pro.skel"),
- controller: model.controller,
- alignment: .centerLeft
- )
- .gesture(
- DragGesture(minimumDistance: 0)
- .onChanged { gesture in
- model.crossHairPosition = model.controller.toSkeletonCoordinates(
- position: gesture.location
- )
- }
- )
- .navigationTitle("IK Following")
- .navigationBarTitleDisplayMode(.inline)
- }
- }
- #Preview {
- if #available(iOS 15.0, *) {
- IKFollowing()
- .previewInterfaceOrientation(.landscapeLeft)
- } else {
- IKFollowing()
- }
- }
- final class IKFollowingModel: ObservableObject {
-
- @Published
- var controller: SpineController!
-
- @Published
- var crossHairPosition: CGPoint?
-
- init() {
- controller = SpineController(
- onInitialized: { controller in
- controller.animationState.setAnimationByName(
- trackIndex: 0,
- animationName: "walk",
- loop: true
- )
- controller.animationState.setAnimationByName(
- trackIndex: 1,
- animationName: "aim",
- loop: true
- )
- },
- onAfterUpdateWorldTransforms: {
- [weak self] controller in guard let self else { return }
- guard let worldPosition = self.crossHairPosition else {
- return
- }
- let bone = controller.skeleton.findBone(boneName: "crosshair")!
- if let parent = bone.parent {
- let position = parent.worldToLocal(worldX: Float(worldPosition.x), worldY: Float(worldPosition.y))
- bone.x = position.x
- bone.y = position.y
- }
- }
- )
- }
- }
|