123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109 |
- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated April 5, 2025. Replaces all prior versions.
- *
- * Copyright (c) 2013-2025, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- import SwiftUI
- import Spine
- struct Physics: View {
-
- @StateObject
- var model = PhysicsModel()
-
- var body: some View {
- ZStack {
- Color(red: 51 / 255, green: 51 / 255, blue: 51 / 255).ignoresSafeArea()
- SpineView(
- from: .bundle(atlasFileName: "celestial-circus-pma.atlas", skeletonFileName: "celestial-circus-pro.skel"),
- controller: model.controller
- )
- .gesture(
- DragGesture(minimumDistance: 0)
- .onChanged { gesture in
- model.updateBonePosition(position: gesture.location)
- }
- )
- }
- .navigationTitle("Physics (drag anywhere)")
- .navigationBarTitleDisplayMode(.inline)
- }
- }
- #Preview {
- Physics()
- }
- final class PhysicsModel: ObservableObject {
-
- @Published
- var controller: SpineController!
-
- @Published
- var mousePosition: CGPoint?
-
- @Published
- var lastMousePosition: CGPoint?
-
- init() {
- controller = SpineController(
- onInitialized: { controller in
- controller.animationState.setAnimationByName(
- trackIndex: 0,
- animationName: "eyeblink",
- loop: true
- )
- controller.animationState.setAnimationByName(
- trackIndex: 1,
- animationName: "wings-and-feet",
- loop: true
- )
- },
- onAfterUpdateWorldTransforms: {
- [weak self] controller in guard let self else { return }
-
- guard let lastMousePosition else {
- self.lastMousePosition = mousePosition
- return
- }
- guard let mousePosition else {
- return
- }
- let dx = mousePosition.x - lastMousePosition.x
- let dy = mousePosition.y - lastMousePosition.y
- let positionX = controller.skeleton.x + Float(dx)
- let positionY = controller.skeleton.y + Float(dy)
- controller.skeleton.setPosition(x: positionX, y: positionY)
- self.lastMousePosition = mousePosition
- }
- )
- }
-
- func updateBonePosition(position: CGPoint) {
- mousePosition = controller.toSkeletonCoordinates(position: position)
- }
- }
|