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The spine-sdl runtime provides functionality to load, manipulate and render Spine skeletal animation data using SDL. spine-sdl is based on spine-c and spine-cpp, depending on whether you want to use a C or C++ implementation.
You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.
You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.
In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.
For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.
spine-sdl works with data exported from Spine 4.2.xx.
spine-sdl supports all Spine features except screen blend mode and two color tinting.
git clone https://github.com/esotericsoftware/spine-runtimes
) or download it as a zip via the download button above.spine-c/spine-c/src/spine
and spine-sdl/src/spine-sdl-c.c
to your project, and add the folder spine-c/spine-c/include
and spine-sdl/src/spine-sdl-c.h
to your header search path. Note that includes are specified as #inclue <spine/file.h>
, so the spine
directory cannot be omitted when copying the source files.spine-cpp/spine-cpp/src/spine
and spine-sdl/src/spine-sdl-cpp.cpp
to your project, and add the folder spine-cpp/spine-cpp/include
and spine-sdl/src/spine-sdl-cpp.h
to your header search path. Note that includes are specified as #include <spine/file.h>
, so the spine
directory cannot be omitted when copying the source files.See the Spine Runtimes documentation on how to use the APIs or check out the Spine SDL example in this repository.
The Spine SDL example works on Windows, Linux and Mac OS X. For a spine-c based example, see example/main.c, for a spine-cpp example see example/main.cpp.
git clone https://github.com/esotericsoftware/spine-runtimes
) or download it as a zip via the download button above.Browse Source
and select the directory spine-runtimes
Browse Build
and select the spine-runtimes/spine-sdl/build
directory. You can create the build
folder directly in the file dialog via New Folder
.Configure
. Then click Generate
. This will create a Visual Studio solution file called spine.sln
in spine-runtimes/spine-sdl/build
and also download the SDL dependencies.spine.sln
file in Visual Studiospine-sdl-example-c
or spine-sdl-example-cpp
project in the solution explorer and select Set as Startup Project
from the context menusLocal Windows Debugger
to run the exampleThe entire example code is contained in main.cpp
git clone https://github.com/esotericsoftware/spine-runtimes
) or download it as a zip via the download button above.cd
into the spine-runtimes/spine-sdl
foldermkdir build && cd build && cmake ../..
to generate Make filesmake
to compile the examplecd spine-sdl && ./spine-sdl-c-example
(C) or by cd spine-sdl && ./spine-sdl-cpp-example
(C++)brew install cmake
git clone https://github.com/esotericsoftware/spine-runtimes
) or download it as a zip via the download button above.cd
into the spine-runtimes/spine-sdl
foldermkdir build && cd build && cmake ../..
to generate Make filesmake
to compile the examplecd spine-sdl && ./spine-sdl-c-example
(C) or by cd spine-sdl && ./spine-sdl-cpp-example
(C++)