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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated April 5, 2025. Replaces all prior versions.
- *
- * Copyright (c) 2013-2025, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include <SFML/Graphics.hpp>
- #include <iostream>
- #include <spine/Debug.h>
- #include <spine/Log.h>
- #include <spine/spine-sfml.h>
- using namespace std;
- using namespace spine;
- #include <memory>
- template<typename T, typename... Args>
- unique_ptr<T> make_unique_test(Args &&...args) {
- return unique_ptr<T>(new T(std::forward<Args>(args)...));
- }
- void callback(AnimationState *state, EventType type, TrackEntry *entry, Event *event) {
- SP_UNUSED(state);
- const String &animationName = (entry && entry->getAnimation()) ? entry->getAnimation()->getName() : String("");
- switch (type) {
- case EventType_Start:
- printf("%d start: %s\n", entry->getTrackIndex(), animationName.buffer());
- break;
- case EventType_Interrupt:
- printf("%d interrupt: %s\n", entry->getTrackIndex(), animationName.buffer());
- break;
- case EventType_End:
- printf("%d end: %s\n", entry->getTrackIndex(), animationName.buffer());
- break;
- case EventType_Complete:
- printf("%d complete: %s\n", entry->getTrackIndex(), animationName.buffer());
- break;
- case EventType_Dispose:
- printf("%d dispose: %s\n", entry->getTrackIndex(), animationName.buffer());
- break;
- case EventType_Event:
- printf("%d event: %s, %s: %d, %f, %s %f %f\n", entry->getTrackIndex(), animationName.buffer(), event->getData().getName().buffer(), event->getIntValue(), event->getFloatValue(),
- event->getStringValue().buffer(), event->getVolume(), event->getBalance());
- break;
- }
- fflush(stdout);
- }
- shared_ptr<SkeletonData> readSkeletonJsonData(const String &filename, Atlas *atlas, float scale) {
- SkeletonJson json(atlas);
- json.setScale(scale);
- auto skeletonData = json.readSkeletonDataFile(filename);
- if (!skeletonData) {
- printf("%s\n", json.getError().buffer());
- exit(0);
- }
- return shared_ptr<SkeletonData>(skeletonData);
- }
- shared_ptr<SkeletonData> readSkeletonBinaryData(const char *filename, Atlas *atlas, float scale) {
- SkeletonBinary binary(atlas);
- binary.setScale(scale);
- auto skeletonData = binary.readSkeletonDataFile(filename);
- if (!skeletonData) {
- printf("%s\n", binary.getError().buffer());
- exit(0);
- }
- return shared_ptr<SkeletonData>(skeletonData);
- }
- void testcase(void func(SkeletonData *skeletonData, Atlas *atlas),
- const char *jsonName, const char *binaryName, const char *atlasName,
- float scale) {
- SP_UNUSED(jsonName);
- SFMLTextureLoader textureLoader;
- auto atlas = make_unique_test<Atlas>(atlasName, &textureLoader);
- auto skeletonData = readSkeletonJsonData(jsonName, atlas.get(), scale);
- func(skeletonData.get(), atlas.get());//
- skeletonData = readSkeletonBinaryData(binaryName, atlas.get(), scale);
- func(skeletonData.get(), atlas.get());
- }
- void spineboy(SkeletonData *skeletonData, Atlas *atlas) {
- SP_UNUSED(atlas);
- SkeletonBounds bounds;
- // Configure mixing.
- AnimationStateData stateData(skeletonData);
- stateData.setMix("walk", "jump", 0.2f);
- stateData.setMix("jump", "run", 0.2f);
- SkeletonDrawable drawable(skeletonData, &stateData);
- drawable.timeScale = 1;
- drawable.setUsePremultipliedAlpha(true);
- Skeleton *skeleton = drawable.skeleton;
- skeleton->setToSetupPose();
- skeleton->setPosition(320, 590);
- skeleton->updateWorldTransform(Physics_Update);
- Slot *headSlot = skeleton->findSlot("head");
- drawable.state->setListener(callback);
- drawable.state->addAnimation(0, "walk", true, 0);
- drawable.state->addAnimation(0, "jump", false, 3);
- drawable.state->addAnimation(0, "run", true, 0);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - spineboy");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event))
- if (event.type == sf::Event::Closed) window.close();
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- bounds.update(*skeleton, true);
- sf::Vector2i position = sf::Mouse::getPosition(window);
- if (bounds.containsPoint((float) position.x, (float) position.y)) {
- headSlot->getColor().g = 0;
- headSlot->getColor().b = 0;
- } else {
- headSlot->getColor().g = 1;
- headSlot->getColor().b = 1;
- }
- drawable.update(delta);
- window.clear();
- window.draw(drawable);
- window.display();
- }
- }
- void ikDemo(SkeletonData *skeletonData, Atlas *atlas) {
- SP_UNUSED(atlas);
- SkeletonBounds bounds;
- // Create the SkeletonDrawable and position it
- AnimationStateData stateData(skeletonData);
- SkeletonDrawable drawable(skeletonData, &stateData);
- drawable.timeScale = 1;
- drawable.setUsePremultipliedAlpha(true);
- drawable.skeleton->setPosition(320, 590);
- // Queue the "walk" animation on the first track.
- drawable.state->setAnimation(0, "walk", true);
- // Queue the "aim" animation on a higher track.
- // It consists of a single frame that positions
- // the back arm and gun such that they point at
- // the "crosshair" bone. By setting this
- // animation on a higher track, it overrides
- // any changes to the back arm and gun made
- // by the walk animation, allowing us to
- // mix the two. The mouse position following
- // is performed in the render() method below.
- drawable.state->setAnimation(1, "aim", true);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - IK Demo");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event))
- if (event.type == sf::Event::Closed) window.close();
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- // Update and apply the animations to the skeleton,
- // then calculate the world transforms of every bone.
- // This is needed so we can call Bone#worldToLocal()
- // later.
- drawable.update(delta);
- // Position the "crosshair" bone at the mouse
- // location. We do this before calling
- // skeleton.updateWorldTransform() below, so
- // our change is incorporated before the IK
- // constraint is applied.
- //
- // When setting the crosshair bone position
- // to the mouse position, we need to translate
- // from "mouse space" to "local bone space". Note that the local
- // bone space is calculated using the bone's parent
- // worldToLocal() function!
- sf::Vector2i mouseCoords = sf::Mouse::getPosition(window);
- float boneCoordsX = 0, boneCoordsY = 0;
- Bone *crosshair = drawable.skeleton->findBone("crosshair");// Should be cached.
- crosshair->getParent()->worldToLocal(mouseCoords.x, mouseCoords.y, boneCoordsX, boneCoordsY);
- crosshair->setX(boneCoordsX);
- crosshair->setY(boneCoordsY);
- // Calculate final world transform with the
- // crosshair bone set to the mouse cursor
- // position.
- drawable.skeleton->updateWorldTransform(Physics_Update);
- window.clear();
- window.draw(drawable);
- window.display();
- }
- }
- void goblins(SkeletonData *skeletonData, Atlas *atlas) {
- SP_UNUSED(atlas);
- SkeletonDrawable drawable(skeletonData);
- drawable.timeScale = 1;
- drawable.setUsePremultipliedAlpha(true);
- Skeleton *skeleton = drawable.skeleton;
- skeleton->setSkin("goblingirl");
- skeleton->setSlotsToSetupPose();
- skeleton->setPosition(320, 590);
- skeleton->updateWorldTransform(Physics_Update);
- drawable.state->setAnimation(0, "walk", true);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - goblins");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event))
- if (event.type == sf::Event::Closed) window.close();
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable.update(delta);
- window.clear();
- window.draw(drawable);
- window.display();
- }
- }
- void raptor(SkeletonData *skeletonData, Atlas *atlas) {
- SP_UNUSED(atlas);
- SkeletonDrawable drawable(skeletonData);
- drawable.timeScale = 1;
- drawable.setUsePremultipliedAlpha(true);
- PowInterpolation pow2(2);
- PowOutInterpolation powOut2(2);
- Skeleton *skeleton = drawable.skeleton;
- skeleton->setPosition(320, 590);
- skeleton->updateWorldTransform(Physics_Update);
- drawable.state->setAnimation(0, "walk", true);
- drawable.state->addAnimation(1, "gun-grab", false, 2);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - raptor");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event))
- if (event.type == sf::Event::Closed) window.close();
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable.update(delta);
- window.clear();
- window.draw(drawable);
- window.display();
- }
- }
- void tank(SkeletonData *skeletonData, Atlas *atlas) {
- SP_UNUSED(atlas);
- SkeletonDrawable drawable(skeletonData);
- drawable.timeScale = 1;
- drawable.setUsePremultipliedAlpha(true);
- Skeleton *skeleton = drawable.skeleton;
- skeleton->setPosition(500, 590);
- skeleton->updateWorldTransform(Physics_Update);
- drawable.state->setAnimation(0, "drive", true);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - tank");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event))
- if (event.type == sf::Event::Closed) window.close();
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable.update(delta);
- window.clear();
- window.draw(drawable);
- window.display();
- }
- }
- void vine(SkeletonData *skeletonData, Atlas *atlas) {
- SP_UNUSED(atlas);
- SkeletonDrawable drawable(skeletonData);
- drawable.timeScale = 1;
- drawable.setUsePremultipliedAlpha(true);
- Skeleton *skeleton = drawable.skeleton;
- skeleton->setPosition(320, 590);
- skeleton->updateWorldTransform(Physics_Update);
- drawable.state->setAnimation(0, "grow", true);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event))
- if (event.type == sf::Event::Closed) window.close();
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable.update(delta);
- window.clear();
- window.draw(drawable);
- window.display();
- }
- }
- void stretchyman(SkeletonData *skeletonData, Atlas *atlas) {
- SP_UNUSED(atlas);
- SkeletonDrawable drawable(skeletonData);
- drawable.timeScale = 1;
- drawable.setUsePremultipliedAlpha(true);
- Skeleton *skeleton = drawable.skeleton;
- skeleton->setPosition(100, 590);
- skeleton->updateWorldTransform(Physics_Update);
- drawable.state->setAnimation(0, "sneak", true);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Streatchyman");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event))
- if (event.type == sf::Event::Closed) window.close();
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable.update(delta);
- window.clear();
- window.draw(drawable);
- window.display();
- }
- }
- void stretchymanStrechyIk(SkeletonData *skeletonData, Atlas *atlas) {
- SP_UNUSED(atlas);
- SkeletonDrawable *drawable = new SkeletonDrawable(skeletonData);
- drawable->timeScale = 1;
- drawable->setUsePremultipliedAlpha(true);
- Skeleton *skeleton = drawable->skeleton;
- skeleton->setPosition(100, 590);
- skeleton->updateWorldTransform(Physics_Update);
- drawable->state->setAnimation(0, "sneak", true);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Streatchyman Stretchy IK");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event))
- if (event.type == sf::Event::Closed) window.close();
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable->update(delta);
- window.clear();
- window.draw(*drawable);
- window.display();
- }
- delete drawable;
- }
- void coin(SkeletonData *skeletonData, Atlas *atlas) {
- SP_UNUSED(atlas);
- SkeletonDrawable drawable(skeletonData);
- drawable.timeScale = 1;
- drawable.setUsePremultipliedAlpha(true);
- Skeleton *skeleton = drawable.skeleton;
- skeleton->setPosition(320, 320);
- skeleton->updateWorldTransform(Physics_Update);
- drawable.state->setAnimation(0, "animation", true);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - coin");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event)) {
- if (event.type == sf::Event::Closed) window.close();
- }
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable.update(delta);
- window.clear();
- window.draw(drawable);
- window.display();
- }
- }
- void dragon(SkeletonData *skeletonData, Atlas *atlas) {
- SP_UNUSED(atlas);
- SkeletonDrawable drawable(skeletonData);
- drawable.timeScale = 1;
- drawable.setUsePremultipliedAlpha(true);
- Skeleton *skeleton = drawable.skeleton;
- skeleton->setPosition(320, 320);
- skeleton->updateWorldTransform(Physics_Update);
- drawable.state->setAnimation(0, "flying", true);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - dragon");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event)) {
- if (event.type == sf::Event::Closed) window.close();
- }
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable.update(delta);
- window.clear();
- window.draw(drawable);
- window.display();
- }
- }
- void owl(SkeletonData *skeletonData, Atlas *atlas) {
- SP_UNUSED(atlas);
- SkeletonDrawable drawable(skeletonData);
- drawable.timeScale = 1;
- drawable.setUsePremultipliedAlpha(true);
- Skeleton *skeleton = drawable.skeleton;
- skeleton->setPosition(320, 400);
- skeleton->updateWorldTransform(Physics_Update);
- drawable.state->setAnimation(0, "idle", true);
- drawable.state->setAnimation(1, "blink", true);
- TrackEntry *left = drawable.state->setAnimation(2, "left", true);
- TrackEntry *right = drawable.state->setAnimation(3, "right", true);
- TrackEntry *up = drawable.state->setAnimation(4, "up", true);
- TrackEntry *down = drawable.state->setAnimation(5, "down", true);
- left->setAlpha(0);
- left->setMixBlend(MixBlend_Add);
- right->setAlpha(0);
- right->setMixBlend(MixBlend_Add);
- up->setAlpha(0);
- up->setMixBlend(MixBlend_Add);
- down->setAlpha(0);
- down->setMixBlend(MixBlend_Add);
- // drawable.state->setAnimation(5, "blink", true);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - owl");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event)) {
- if (event.type == sf::Event::Closed) window.close();
- if (event.type == sf::Event::MouseMoved) {
- float x = event.mouseMove.x / 640.0f;
- left->setAlpha((MathUtil::max(x, 0.5f) - 0.5f) * 2);
- right->setAlpha((0.5f - MathUtil::min(x, 0.5f)) * 2);
- float y = event.mouseMove.y / 640.0f;
- down->setAlpha((MathUtil::max(y, 0.5f) - 0.5f) * 2);
- up->setAlpha((0.5f - MathUtil::min(y, 0.5f)) * 2);
- }
- }
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable.skeleton->setToSetupPose();
- drawable.update(delta);
- window.clear();
- window.draw(drawable);
- window.display();
- }
- }
- void mixAndMatch(SkeletonData *skeletonData, Atlas *atlas) {
- SP_UNUSED(atlas);
- SkeletonDrawable drawable(skeletonData);
- drawable.timeScale = 1;
- drawable.setUsePremultipliedAlpha(true);
- Skeleton *skeleton = drawable.skeleton;
- Skin *skin = new Skin("mix-and-match");
- skin->addSkin(skeletonData->findSkin("full-skins/girl"));
- skin->addSkin(skeletonData->findSkin("accessories/cape-blue"));
- skeleton->setSkin(skin);
- skeleton->setToSetupPose();
- skeleton->setPosition(320, 590);
- skeleton->updateWorldTransform(Physics_Update);
- drawable.state->setAnimation(0, "dance", true);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - goblins");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- bool isCapeEquipped = true;
- while (window.isOpen()) {
- while (window.pollEvent(event)) {
- if (event.type == sf::Event::Closed) window.close();
- if (event.type == sf::Event::MouseButtonPressed && event.mouseButton.button == sf::Mouse::Left) {
- skeleton->setSkin(nullptr);
- delete skin;
- isCapeEquipped = !isCapeEquipped;
- skin = new Skin("mix-and-match");
- skin->addSkin(skeletonData->findSkin("full-skins/girl"));
- if (isCapeEquipped) skin->addSkin(skeletonData->findSkin("accessories/cape-blue"));
- skeleton->setSkin(skin);
- skeleton->setSlotsToSetupPose();
- }
- }
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable.update(delta);
- window.clear();
- window.draw(drawable);
- window.display();
- }
- delete skin;
- }
- void celestialCircus(SkeletonData *skeletonData, Atlas *atlas) {
- SP_UNUSED(atlas);
- SkeletonDrawable drawable(skeletonData);
- drawable.timeScale = 1;
- drawable.setUsePremultipliedAlpha(true);
- Skeleton *skeleton = drawable.skeleton;
- skeleton->setPosition(320, 480);
- skeleton->setScaleX(0.2);
- skeleton->setScaleY(0.2);
- skeleton->updateWorldTransform(Physics_Update);
- drawable.state->setAnimation(0, "swing", true);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - celestial circus");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event)) {
- if (event.type == sf::Event::Closed) window.close();
- }
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable.update(delta);
- window.clear();
- window.draw(drawable);
- window.display();
- }
- }
- void sack(SkeletonData *skeletonData, Atlas *atlas) {
- SP_UNUSED(atlas);
- SkeletonDrawable drawable(skeletonData);
- drawable.timeScale = 1;
- drawable.setUsePremultipliedAlpha(true);
- Skeleton *skeleton = drawable.skeleton;
- skeleton->setPosition(320, 480);
- skeleton->updateWorldTransform(Physics_Update);
- drawable.state->setAnimation(0, "walk", true);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - sack");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event)) {
- if (event.type == sf::Event::Closed) window.close();
- }
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable.update(delta);
- window.clear();
- window.draw(drawable);
- window.display();
- }
- }
- void snowglobe(SkeletonData *skeletonData, Atlas *atlas) {
- SP_UNUSED(atlas);
- SkeletonDrawable drawable(skeletonData);
- drawable.timeScale = 1;
- drawable.setUsePremultipliedAlpha(true);
- Skeleton *skeleton = drawable.skeleton;
- skeleton->setPosition(320, 480);
- skeleton->updateWorldTransform(Physics_Update);
- drawable.state->setAnimation(0, "shake", true);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - snowglobe");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event)) {
- if (event.type == sf::Event::Closed) window.close();
- }
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable.update(delta);
- window.clear();
- window.draw(drawable);
- window.display();
- }
- }
- void cloudpot(SkeletonData *skeletonData, Atlas *atlas) {
- SP_UNUSED(atlas);
- SkeletonDrawable drawable(skeletonData);
- drawable.timeScale = 1;
- drawable.setUsePremultipliedAlpha(true);
- Skeleton *skeleton = drawable.skeleton;
- skeleton->setPosition(320, 480);
- skeleton->updateWorldTransform(Physics_Update);
- drawable.state->setAnimation(0, "playing-in-the-rain", true);
- sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - cloudpot");
- window.setFramerateLimit(60);
- sf::Event event;
- sf::Clock deltaClock;
- while (window.isOpen()) {
- while (window.pollEvent(event)) {
- if (event.type == sf::Event::Closed) window.close();
- }
- float delta = deltaClock.getElapsedTime().asSeconds();
- deltaClock.restart();
- drawable.update(delta);
- window.clear();
- window.draw(drawable);
- window.display();
- }
- }
- /**
- * Used for debugging purposes during runtime development
- */
- void test(SkeletonData *skeletonData, Atlas *atlas) {
- SP_UNUSED(atlas);
- Skeleton skeleton(skeletonData);
- AnimationStateData animationStateData(skeletonData);
- AnimationState animationState(&animationStateData);
- animationState.setAnimation(0, "idle", true);
- float d = 3;
- for (int i = 0; i < 1; i++) {
- animationState.update(d);
- animationState.apply(skeleton);
- skeleton.updateWorldTransform(Physics_Update);
- d += 0.1f;
- }
- }
- DebugExtension dbgExtension(SpineExtension::getInstance());
- extern spine::SkeletonRenderer *skeletonRenderer;
- int main() {
- SpineExtension::setInstance(&dbgExtension);
- testcase(celestialCircus, "data/celestial-circus-pro.json", "data/celestial-circus-pro.skel", "data/celestial-circus-pma.atlas", 1);
- testcase(mixAndMatch, "data/mix-and-match-pro.json", "data/mix-and-match-pro.skel", "data/mix-and-match-pma.atlas", 0.5f);
- testcase(cloudpot, "data/cloud-pot.json", "data/cloud-pot.skel", "data/cloud-pot-pma.atlas", 0.2);
- testcase(sack, "data/sack-pro.json", "data/sack-pro.skel", "data/sack-pma.atlas", 0.2f);
- testcase(snowglobe, "data/snowglobe-pro.json", "data/snowglobe-pro.skel", "data/snowglobe-pma.atlas", 0.2f);
- testcase(dragon, "data/dragon-ess.json", "data/dragon-ess.skel", "data/dragon-pma.atlas", 0.6f);
- testcase(spineboy, "data/spineboy-pro.json", "data/spineboy-pro.skel", "data/spineboy-pma.atlas", 0.62f);
- testcase(ikDemo, "data/spineboy-pro.json", "data/spineboy-pro.skel", "data/spineboy-pma.atlas", 0.6f);
- testcase(vine, "data/vine-pro.json", "data/vine-pro.skel", "data/vine-pma.atlas", 0.5f);
- testcase(owl, "data/owl-pro.json", "data/owl-pro.skel", "data/owl-pma.atlas", 0.5f);
- testcase(coin, "data/coin-pro.json", "data/coin-pro.skel", "data/coin-pma.atlas", 0.5f);
- testcase(raptor, "data/raptor-pro.json", "data/raptor-pro.skel", "data/raptor-pma.atlas", 0.5f);
- testcase(tank, "data/tank-pro.json", "data/tank-pro.skel", "data/tank-pma.atlas", 0.2f);
- testcase(goblins, "data/goblins-pro.json", "data/goblins-pro.skel", "data/goblins-pma.atlas", 1.4f);
- testcase(stretchyman, "data/stretchyman-pro.json", "data/stretchyman-pro.skel", "data/stretchyman-pma.atlas", 0.6f);
- delete skeletonRenderer;
- dbgExtension.reportLeaks();
- return 0;
- }
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