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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="UTF-8" />
- <meta http-equiv="X-UA-Compatible" content="IE=edge" />
- <meta name="viewport" content="width=device-width, initial-scale=1.0" />
- <script src="//cdn.jsdelivr.net/npm/[email protected]/dist/phaser.js"></script>
- <script src="../dist/iife/spine-phaser-v3.js"></script>
- <link rel="stylesheet" href="../../index.css" />
- <title>Spine Phaser Example</title>
- </head>
- <body class="p-4 flex flex-col items-center">
- <h1>Arcade Physics example</h1>
- </body>
- <script>
- class PhysicsExample extends Phaser.Scene {
- preload() {
- this.load.spineBinary("coin-data", "/assets/coin-pro.skel");
- this.load.spineAtlas("coin-atlas", "/assets/coin-pma.atlas");
- }
- create() {
- const coin = this.add.spine(400, 200, "coin-data", "coin-atlas");
- coin.animationState.setAnimation(0, "animation", true);
- coin.setScale(0.3);
- coin.setSize(280, 280);
- this.physics.add.existing(coin);
- coin.body.setOffset(0, 50);
- coin.body.setVelocity(100, 200);
- coin.body.setBounce(1, 1);
- coin.body.setCollideWorldBounds(true);
- }
- }
- const config = {
- type: Phaser.AUTO,
- width: 800,
- height: 600,
- type: Phaser.WEBGL,
- physics: {
- default: "arcade",
- arcade: {
- debug: true,
- gravity: { y: 200 },
- },
- },
- scene: [PhysicsExample],
- plugins: {
- scene: [
- {
- key: "spine.SpinePlugin",
- plugin: spine.SpinePlugin,
- mapping: "spine",
- },
- ],
- },
- };
- const game = new Phaser.Game(config);
- </script>
- </html>
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