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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="UTF-8" />
- <meta http-equiv="X-UA-Compatible" content="IE=edge" />
- <meta name="viewport" content="width=device-width, initial-scale=1.0" />
- <script src="//cdn.jsdelivr.net/npm/[email protected]/dist/phaser.js"></script>
- <link rel="stylesheet" href="../../index.css" />
- <title>Spine Phaser Example</title>
- </head>
- <body class="p-4 flex flex-col items-center">
- <h1>Bounds test</h1>
- </body>
- <script>
- const config = {
- type: Phaser.AUTO,
- width: 800,
- height: 600,
- type: Phaser.WEBGL,
- scene: {
- preload: preload,
- create: create,
- update: update,
- pack: {
- files: [
- {
- type: "scenePlugin",
- key: "spine.SpinePlugin",
- url: "../dist/iife/spine-phaser-v3.js",
- sceneKey: "spine",
- },
- ],
- },
- },
- };
- const game = new Phaser.Game(config);
- let spineboy;
- function preload() {
- this.load.spineBinary("spineboy-data", "/assets/spineboy-pro.skel");
- this.load.spineAtlas("spineboy-atlas", "/assets/spineboy-pma.atlas");
- }
- function create() {
- spineboy = this.add.spine(
- 400,
- 300,
- "spineboy-data",
- "spineboy-atlas",
- new spine.SkinsAndAnimationBoundsProvider("run")
- );
- spineboy.scale = 0.4;
- spineboy.setInteractive();
- this.input.enableDebug(spineboy, 0xff00ff);
- spineboy.on("pointerdown", () =>
- spineboy.animationState.setAnimation(0, "run", true)
- );
- }
- let time = 0;
- function update(t, delta) {
- time += delta / 1000;
- const scale = 0.4 + Math.cos(time) * 0.2;
- spineboy.scale = scale;
- spineboy.angle++;
- }
- </script>
- </html>
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