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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="UTF-8" />
- <meta http-equiv="X-UA-Compatible" content="IE=edge" />
- <meta name="viewport" content="width=device-width, initial-scale=1.0" />
- <script src="//cdn.jsdelivr.net/npm/[email protected]/dist/phaser.js"></script>
- <script src="../dist/iife/spine-phaser-v3.js"></script>
- <link rel="stylesheet" href="../../index.css" />
- <title>Spine Phaser Example</title>
- </head>
- <body class="p-4 flex flex-col items-center">
- <h1>Inline loading example</h1>
- </body>
- <script>
- const png0 = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAF0lEQVR4XmNgGAWDGPwHAnSxUTAKaAYAuNkD/UsHnp0AAAAASUVORK5CYII=";
- const png1 = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAGklEQVR4XmNgGAWDGPyHAnRxogHFBoyCEQUAsVwP8T2BZi4AAAAASUVORK5CYII=";
- const atlasString =
- `spine.png
- size:16,16
- filter:Linear,Linear
- pma:true
- pixel1
- bounds:6,6,1,1
- spine_2.png
- size:16,16
- filter:Linear,Linear
- pma:true
- pixel2
- bounds:6,6,2,2
- `
- const skeletonJson = {
- "skeleton": {
- "hash": "Xgvriu12nCE",
- "spine": "0.0.00",
- "x": -150,
- "y": -50,
- "width": 300,
- "height": 100,
- "images": "./images/",
- "audio": "./audio"
- },
- "bones": [
- { "name": "root", "scaleX": 50, "scaleY": 50 }
- ],
- "slots": [
- { "name": "1", "bone": "root", "attachment": "pixel1" },
- { "name": "2", "bone": "root", "attachment": "pixel2" }
- ],
- "skins": [
- {
- "name": "default",
- "attachments": {
- "1": {
- "pixel1": { "x": 1, "width": 1, "height": 1 }
- },
- "2": {
- "pixel2": { "x": -1, "width": 2, "height": 2 }
- }
- }
- }
- ],
- "animations": {
- "animation": {
- "slots": {
- "1": {
- "rgba": [
- { "color": "3f00ffff" },
- { "time": 0.3333, "color": "ffffffff" },
- { "time": 0.6667, "color": "3f00ffff" }
- ]
- },
- "2": {
- "rgba": [
- { "color": "ff0000ff" },
- { "time": 0.3333, "color": "ffffffff" },
- { "time": 0.6667, "color": "ff0000ff" }
- ]
- }
- }
- }
- }
- }
- class BasicExample extends Phaser.Scene {
- atlasKey = "spineboy-atlas";
- async preload() {
- // manually add the text atlas to the game cache
- this.game.cache.text.add(this.atlasKey, { data: atlasString, premultipliedAlpha: true });
- // manually add the json skeleton to the game cache
- this.game.cache.json.add("spineboy-data", skeletonJson);
- }
- async create() {
- // associate the base64 encoded pngs to their name in the text atlas
- const texturesMap = {
- "spine.png": png0,
- "spine_2.png": png1,
- }
- const loadedTexturePromises = [];
- const textureCallbackList = [];
- const textureCallback = (resolve, combinedKey) => key => {
- if (combinedKey === key) resolve()
- }
- // loop over the pngs to load
- Object.entries(texturesMap).forEach(([keyTexture, value]) => {
- // the cache key that spine plugin will search
- const combinedKey = `${this.atlasKey}!${keyTexture}`;
- // addBase64 is async and we should wait for the ADD event before starting the game
- this.textures.addBase64(combinedKey, value);
- const promise = new Promise((resolve) => {
- const cb = textureCallback(resolve, combinedKey);
- textureCallbackList.push(cb);
- this.textures.on(Phaser.Textures.Events.ADD, cb);
- });
- // collecting all promises waiting for the ADD event
- loadedTexturePromises.push(promise);
- })
- // wait for all pngs to be decoded and loaded
- await Promise.all(loadedTexturePromises);
- // unregister the listener to the textures since we're done at listenting at texture events
- textureCallbackList.forEach(cb => this.textures.off(Phaser.Textures.Events.ADD, cb));
- // now all assets are loaded, create the game object as usual
- const spineboy = this.add.spine(
- 400,
- 300,
- "spineboy-data",
- "spineboy-atlas"
- );
- spineboy.setInteractive();
- spineboy.displayWidth = 200;
- spineboy.displayHeight = (spineboy.height / spineboy.width) * 200;
- this.input.enableDebug(spineboy, 0xff00ff);
- spineboy.animationState.setAnimation(0, "animation", true);
- }
- }
- new Phaser.Game({
- type: Phaser.AUTO,
- width: 800,
- height: 600,
- type: Phaser.WEBGL,
- scene: [BasicExample],
- plugins: {
- scene: [
- {
- key: "spine.SpinePlugin",
- plugin: spine.SpinePlugin,
- mapping: "spine",
- },
- ],
- },
- });
- </script>
- </html>
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