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- var hoverboardDemo = function (canvas, bgColor) {
- var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
- var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
- var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
- var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8);
- var gl, renderer, input, assetManager;
- var skeleton, state, bounds;
- var timeKeeper;
- var target = null;
- var hoverTargets = [];
- var controlBones = ["hoverboard controller", "hip controller", "board target", "crosshair"];
- var coords = new spine.Vector3(), temp = new spine.Vector3(), temp2 = new spine.Vector2(), temp3 = new spine.Vector3();
- var isPlaying = true;
- if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
- function init() {
- gl = canvas.context.gl;
- renderer = new spine.SceneRenderer(canvas, gl);
- assetManager = new spine.AssetManager(gl, spineDemos.path, spineDemos.downloader);
- assetManager.loadTextureAtlas("atlas1.atlas");
- assetManager.loadJson("demos.json");
- input = new spine.Input(canvas);
- timeKeeper = new spine.TimeKeeper();
- }
- function loadingComplete() {
- var atlasLoader = new spine.AtlasAttachmentLoader(assetManager.get("atlas1.atlas"));
- var skeletonJson = new spine.SkeletonJson(atlasLoader);
- var skeletonData = skeletonJson.readSkeletonData(assetManager.get("demos.json").spineboy);
- skeleton = new spine.Skeleton(skeletonData);
- state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
- state.setAnimation(0, "hoverboard", true);
- state.apply(skeleton);
- skeleton.updateWorldTransform(spine.Physics.update);
- var offset = new spine.Vector2();
- bounds = new spine.Vector2();
- skeleton.getBounds(offset, bounds, []);
- for (var i = 0; i < controlBones.length; i++)
- hoverTargets.push(null);
- renderer.camera.position.x = offset.x + bounds.x / 2;
- renderer.camera.position.y = offset.y + bounds.y / 2;
- renderer.skeletonDebugRenderer.drawMeshHull = false;
- renderer.skeletonDebugRenderer.drawMeshTriangles = false;
- setupUI();
- setupInput();
- }
- function setupUI() {
- var checkbox = $("#hoverboard-drawbones");
- renderer.skeletonDebugRenderer.drawRegionAttachments = false;
- renderer.skeletonDebugRenderer.drawPaths = false;
- renderer.skeletonDebugRenderer.drawBones = false;
- checkbox.change(function () {
- renderer.skeletonDebugRenderer.drawPaths = this.checked;
- renderer.skeletonDebugRenderer.drawBones = this.checked;
- });
- var aimTrack = 1;
- var shootAimTrack = 2;
- var shootTrack = 3;
- $("#hoverboard-aim").change(function () {
- if (!this.checked)
- state.setEmptyAnimation(aimTrack, 0.2);
- else {
- state.setEmptyAnimation(aimTrack, 0);
- state.addAnimation(aimTrack, "aim", true, 0).mixDuration = 0.2;
- }
- });
- $("#hoverboard-shoot").click(function () {
- state.setAnimation(shootAimTrack, "aim", true);
- state.setAnimation(shootTrack, "shoot", false).listener = {
- complete: function (trackIndex) {
- state.setEmptyAnimation(shootAimTrack, 0.2);
- state.clearTrack(shootTrack);
- }
- };
- });
- $("#hoverboard-jump").click(function () {
- state.setAnimation(aimTrack, "jump", false);
- state.addEmptyAnimation(aimTrack, 0.5, 0);
- if ($("#hoverboard-aim").prop("checked"))
- state.addAnimation(aimTrack, "aim", true, 0.4).mixDuration = 0.2;
- });
- }
- function setupInput() {
- input.addListener({
- down: function (x, y) {
- isPlaying = false;
- target = spineDemos.closest(canvas, renderer, skeleton, controlBones, hoverTargets, x, y);
- },
- up: function (x, y) {
- if (target && target.data.name == "crosshair") $("#hoverboard-shoot").click();
- target = null;
- },
- dragged: function (x, y) {
- spineDemos.dragged(canvas, renderer, target, x, y);
- },
- moved: function (x, y) {
- spineDemos.closest(canvas, renderer, skeleton, controlBones, hoverTargets, x, y);
- }
- });
- }
- function render() {
- timeKeeper.update();
- var delta = timeKeeper.delta;
- state.update(delta);
- state.apply(skeleton);
- skeleton.updateWorldTransform(spine.Physics.update);
- renderer.camera.viewportWidth = bounds.x * 1.2;
- renderer.camera.viewportHeight = bounds.y * 1.2;
- renderer.resize(spine.ResizeMode.Fit);
- gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
- gl.clear(gl.COLOR_BUFFER_BIT);
- renderer.begin();
- renderer.drawSkeleton(skeleton, true);
- renderer.drawSkeletonDebug(skeleton, false, ["root"]);
- gl.lineWidth(2);
- for (var i = 0; i < controlBones.length; i++) {
- var bone = skeleton.findBone(controlBones[i]);
- var colorInner = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_INNER : spineDemos.NON_HOVER_COLOR_INNER;
- var colorOuter = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_OUTER : spineDemos.NON_HOVER_COLOR_OUTER;
- renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorInner);
- renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter);
- }
- renderer.end();
- gl.lineWidth(1);
- }
- init();
- hoverboardDemo.assetManager = assetManager;
- hoverboardDemo.loadingComplete = loadingComplete;
- hoverboardDemo.render = render;
- };
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