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- var transformsDemo = function (canvas, bgColor) {
- var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
- var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
- var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
- var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8);
- var canvas, gl, renderer, input, assetManager;
- var skeleton, state, bounds;
- var timeKeeper;
- var rotateHandle;
- var target = null;
- var hoverTargets = [null, null, null];
- var controlBones = ["wheel2overlay", "wheel3overlay", "rotate-handle"];
- var coords = new spine.Vector3(), temp = new spine.Vector3(), temp2 = new spine.Vector2();
- var lastRotation = 0;
- var mix, lastOffset = 0, lastMix = 0.5;
- if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
- function init() {
- gl = canvas.context.gl;
- renderer = new spine.SceneRenderer(canvas, gl);
- assetManager = new spine.AssetManager(gl, spineDemos.path, spineDemos.downloader);
- assetManager.loadTextureAtlas("atlas2.atlas");
- assetManager.loadJson("demos.json");
- input = new spine.Input(canvas);
- timeKeeper = new spine.TimeKeeper();
- }
- function loadingComplete() {
- var atlasLoader = new spine.AtlasAttachmentLoader(assetManager.get("atlas2.atlas"));
- var skeletonJson = new spine.SkeletonJson(atlasLoader);
- var skeletonData = skeletonJson.readSkeletonData(assetManager.get("demos.json").transforms);
- skeleton = new spine.Skeleton(skeletonData);
- skeleton.setToSetupPose();
- skeleton.updateWorldTransform(spine.Physics.update);
- var offset = new spine.Vector2();
- bounds = new spine.Vector2();
- skeleton.getBounds(offset, bounds, []);
- state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
- skeleton.setToSetupPose();
- skeleton.updateWorldTransform(spine.Physics.update);
- rotateHandle = skeleton.findBone("rotate-handle");
- renderer.camera.position.x = offset.x + bounds.x / 2;
- renderer.camera.position.y = offset.y + bounds.y / 2;
- renderer.skeletonDebugRenderer.drawRegionAttachments = false;
- renderer.skeletonDebugRenderer.drawMeshHull = false;
- renderer.skeletonDebugRenderer.drawMeshTriangles = false;
- setupUI();
- setupInput();
- }
- function setupUI() {
- var rotationOffset = $("#transforms-rotationoffset").data("slider");
- rotationOffset.changed = function (percent) {
- var val = percent * 360 - 180;
- var delta = val - lastOffset;
- lastOffset = val;
- skeleton.findTransformConstraint("wheel2").data.offsetRotation += delta;
- skeleton.findTransformConstraint("wheel3").data.offsetRotation += delta;
- $("#transforms-rotationoffset-label").text(Math.round(val) + "°");
- };
- $("#transforms-rotationoffset-label").text("0°");
- var translationMix = $("#transforms-translationmix").data("slider");
- translationMix.set(0.5);
- translationMix.changed = function (percent) {
- var val = percent;
- var delta = val - lastMix;
- lastMix = val;
- var constraint = skeleton.findTransformConstraint("wheel1");
- constraint.mixX += delta;
- constraint.mixY += delta;
- $("#transforms-translationmix-label").text(Math.round(val * 100) + "%");
- };
- $("#transforms-translationmix-label").text("50%");
- }
- function setupInput() {
- var getRotation = function (x, y) {
- renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.clientWidth, canvas.clientHeight);
- var wheel1 = skeleton.findBone("wheel1overlay");
- var v = coords.sub(new spine.Vector3(wheel1.worldX, wheel1.worldY, 0)).normalize();
- var angle = Math.acos(v.x) * spine.MathUtils.radiansToDegrees;
- if (v.y < 0) angle = 360 - angle;
- return angle;
- }
- input.addListener({
- down: function (x, y) {
- target = spineDemos.closest(canvas, renderer, skeleton, controlBones, hoverTargets, x, y);
- if (target === rotateHandle) lastRotation = getRotation(x, y);
- },
- up: function (x, y) {
- target = null;
- },
- dragged: function (x, y) {
- if (target === rotateHandle) {
- var rotation = getRotation(x, y);
- var delta = rotation - lastRotation;
- skeleton.findBone("wheel1").rotation += delta;
- lastRotation = rotation;
- } else
- spineDemos.dragged(canvas, renderer, target, x, y);
- },
- moved: function (x, y) {
- spineDemos.closest(canvas, renderer, skeleton, controlBones, hoverTargets, x, y);
- }
- })
- }
- function render() {
- timeKeeper.update();
- var delta = timeKeeper.delta;
- skeleton.updateWorldTransform(spine.Physics.update);
- renderer.camera.viewportWidth = bounds.x * 1.6;
- renderer.camera.viewportHeight = bounds.y * 1.2;
- renderer.resize(spine.ResizeMode.Fit);
- gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
- gl.clear(gl.COLOR_BUFFER_BIT);
- renderer.begin();
- renderer.drawSkeleton(skeleton, true);
- renderer.drawSkeletonDebug(skeleton, false, ["root", "rotate-handle"]);
- gl.lineWidth(2);
- for (var i = 0; i < controlBones.length; i++) {
- var bone = skeleton.findBone(controlBones[i]);
- var colorInner = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_INNER : spineDemos.NON_HOVER_COLOR_INNER;
- var colorOuter = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_OUTER : spineDemos.NON_HOVER_COLOR_OUTER;
- renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorInner);
- renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter);
- }
- gl.lineWidth(1);
- renderer.end();
- }
- init();
- transformsDemo.assetManager = assetManager;
- transformsDemo.loadingComplete = loadingComplete;
- transformsDemo.render = render;
- };
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