transforms.js 5.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145
  1. var transformsDemo = function (canvas, bgColor) {
  2. var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
  3. var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
  4. var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
  5. var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8);
  6. var canvas, gl, renderer, input, assetManager;
  7. var skeleton, state, bounds;
  8. var timeKeeper;
  9. var rotateHandle;
  10. var target = null;
  11. var hoverTargets = [null, null, null];
  12. var controlBones = ["wheel2overlay", "wheel3overlay", "rotate-handle"];
  13. var coords = new spine.Vector3(), temp = new spine.Vector3(), temp2 = new spine.Vector2();
  14. var lastRotation = 0;
  15. var mix, lastOffset = 0, lastMix = 0.5;
  16. if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
  17. function init() {
  18. gl = canvas.context.gl;
  19. renderer = new spine.SceneRenderer(canvas, gl);
  20. assetManager = new spine.AssetManager(gl, spineDemos.path, spineDemos.downloader);
  21. assetManager.loadTextureAtlas("atlas2.atlas");
  22. assetManager.loadJson("demos.json");
  23. input = new spine.Input(canvas);
  24. timeKeeper = new spine.TimeKeeper();
  25. }
  26. function loadingComplete() {
  27. var atlasLoader = new spine.AtlasAttachmentLoader(assetManager.get("atlas2.atlas"));
  28. var skeletonJson = new spine.SkeletonJson(atlasLoader);
  29. var skeletonData = skeletonJson.readSkeletonData(assetManager.get("demos.json").transforms);
  30. skeleton = new spine.Skeleton(skeletonData);
  31. skeleton.setToSetupPose();
  32. skeleton.updateWorldTransform(spine.Physics.update);
  33. var offset = new spine.Vector2();
  34. bounds = new spine.Vector2();
  35. skeleton.getBounds(offset, bounds, []);
  36. state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
  37. skeleton.setToSetupPose();
  38. skeleton.updateWorldTransform(spine.Physics.update);
  39. rotateHandle = skeleton.findBone("rotate-handle");
  40. renderer.camera.position.x = offset.x + bounds.x / 2;
  41. renderer.camera.position.y = offset.y + bounds.y / 2;
  42. renderer.skeletonDebugRenderer.drawRegionAttachments = false;
  43. renderer.skeletonDebugRenderer.drawMeshHull = false;
  44. renderer.skeletonDebugRenderer.drawMeshTriangles = false;
  45. setupUI();
  46. setupInput();
  47. }
  48. function setupUI() {
  49. var rotationOffset = $("#transforms-rotationoffset").data("slider");
  50. rotationOffset.changed = function (percent) {
  51. var val = percent * 360 - 180;
  52. var delta = val - lastOffset;
  53. lastOffset = val;
  54. skeleton.findTransformConstraint("wheel2").data.offsetRotation += delta;
  55. skeleton.findTransformConstraint("wheel3").data.offsetRotation += delta;
  56. $("#transforms-rotationoffset-label").text(Math.round(val) + "°");
  57. };
  58. $("#transforms-rotationoffset-label").text("0°");
  59. var translationMix = $("#transforms-translationmix").data("slider");
  60. translationMix.set(0.5);
  61. translationMix.changed = function (percent) {
  62. var val = percent;
  63. var delta = val - lastMix;
  64. lastMix = val;
  65. var constraint = skeleton.findTransformConstraint("wheel1");
  66. constraint.mixX += delta;
  67. constraint.mixY += delta;
  68. $("#transforms-translationmix-label").text(Math.round(val * 100) + "%");
  69. };
  70. $("#transforms-translationmix-label").text("50%");
  71. }
  72. function setupInput() {
  73. var getRotation = function (x, y) {
  74. renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.clientWidth, canvas.clientHeight);
  75. var wheel1 = skeleton.findBone("wheel1overlay");
  76. var v = coords.sub(new spine.Vector3(wheel1.worldX, wheel1.worldY, 0)).normalize();
  77. var angle = Math.acos(v.x) * spine.MathUtils.radiansToDegrees;
  78. if (v.y < 0) angle = 360 - angle;
  79. return angle;
  80. }
  81. input.addListener({
  82. down: function (x, y) {
  83. target = spineDemos.closest(canvas, renderer, skeleton, controlBones, hoverTargets, x, y);
  84. if (target === rotateHandle) lastRotation = getRotation(x, y);
  85. },
  86. up: function (x, y) {
  87. target = null;
  88. },
  89. dragged: function (x, y) {
  90. if (target === rotateHandle) {
  91. var rotation = getRotation(x, y);
  92. var delta = rotation - lastRotation;
  93. skeleton.findBone("wheel1").rotation += delta;
  94. lastRotation = rotation;
  95. } else
  96. spineDemos.dragged(canvas, renderer, target, x, y);
  97. },
  98. moved: function (x, y) {
  99. spineDemos.closest(canvas, renderer, skeleton, controlBones, hoverTargets, x, y);
  100. }
  101. })
  102. }
  103. function render() {
  104. timeKeeper.update();
  105. var delta = timeKeeper.delta;
  106. skeleton.updateWorldTransform(spine.Physics.update);
  107. renderer.camera.viewportWidth = bounds.x * 1.6;
  108. renderer.camera.viewportHeight = bounds.y * 1.2;
  109. renderer.resize(spine.ResizeMode.Fit);
  110. gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
  111. gl.clear(gl.COLOR_BUFFER_BIT);
  112. renderer.begin();
  113. renderer.drawSkeleton(skeleton, true);
  114. renderer.drawSkeletonDebug(skeleton, false, ["root", "rotate-handle"]);
  115. gl.lineWidth(2);
  116. for (var i = 0; i < controlBones.length; i++) {
  117. var bone = skeleton.findBone(controlBones[i]);
  118. var colorInner = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_INNER : spineDemos.NON_HOVER_COLOR_INNER;
  119. var colorOuter = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_OUTER : spineDemos.NON_HOVER_COLOR_OUTER;
  120. renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorInner);
  121. renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter);
  122. }
  123. gl.lineWidth(1);
  124. renderer.end();
  125. }
  126. init();
  127. transformsDemo.assetManager = assetManager;
  128. transformsDemo.loadingComplete = loadingComplete;
  129. transformsDemo.render = render;
  130. };