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- var transitionsDemo = function (canvas, loadingComplete, bgColor) {
- var OUTLINE_COLOR = new spine.Color(0, 0.8, 0, 1);
- var canvas, gl, renderer, input, assetManager;
- var skeleton, skeletonNoMix, state, stateNoMix, bounds;
- var timeSlider, timeSliderLabel;
- var timeKeeper;
- if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
- function init() {
- gl = canvas.context.gl;
- renderer = new spine.SceneRenderer(canvas, gl);
- assetManager = new spine.AssetManager(gl, spineDemos.path, spineDemos.downloader);
- assetManager.loadTextureAtlas("atlas1.atlas");
- assetManager.loadJson("demos.json");
- input = new spine.Input(canvas);
- timeKeeper = new spine.TimeKeeper();
- timeSlider = $("#transitions-timeslider").data("slider");
- timeSlider.set(0.5);
- timeSliderLabel = $("#transitions-timeslider-label")[0];
- }
- function loadingComplete() {
- skeleton = loadSkeleton("spineboy");
- skeletonNoMix = new spine.Skeleton(skeleton.data);
- state = createState(0.25);
- state.multipleMixing = true;
- setAnimations(state, 0, 0);
- stateNoMix = createState(0);
- setAnimations(stateNoMix, -0.25, 0);
- state.apply(skeleton);
- skeleton.updateWorldTransform(spine.Physics.update);
- bounds = { offset: new spine.Vector2(), size: new spine.Vector2() };
- skeleton.getBounds(bounds.offset, bounds.size, []);
- setupInput();
- $("#transitions-overlay").removeClass("overlay-hide");
- $("#transitions-overlay").addClass("overlay");
- }
- function setupInput() {
- $("#transitions-die").click(function () {
- var entry = state.setAnimation(0, "death", false);
- setAnimations(state, 0, true, 0);
- entry.next.mixDuration = 0.1;
- var entry = stateNoMix.setAnimation(0, "death", false);
- setAnimations(stateNoMix, -0.25, -0.25 + -0.1);
- });
- }
- function createState(mix) {
- var stateData = new spine.AnimationStateData(skeleton.data);
- stateData.defaultMix = mix;
- var state = new spine.AnimationState(stateData);
- return state;
- }
- function setAnimations(state, delay, first) {
- state.addAnimation(0, "idle", true, first);
- state.addAnimation(0, "walk", true, 0.6);
- state.addAnimation(0, "jump", false, 1);
- state.addAnimation(0, "run", true, delay);
- state.addAnimation(0, "walk", true, 1.2);
- state.addAnimation(0, "run", true, 0.5);
- state.addAnimation(0, "jump", false, 1);
- state.addAnimation(0, "run", true, delay);
- state.addAnimation(0, "jump", true, 0.5);
- state.addAnimation(0, "walk", true, delay).listener = {
- start: function (trackIndex) {
- setAnimations(state, delay, 0.6);
- }
- };
- }
- function loadSkeleton(name) {
- var atlasLoader = new spine.AtlasAttachmentLoader(assetManager.get("atlas1.atlas"));
- var skeletonJson = new spine.SkeletonJson(atlasLoader);
- var skeletonData = skeletonJson.readSkeletonData(assetManager.get("demos.json")[name]);
- var skeleton = new spine.Skeleton(skeletonData);
- skeleton.setSkinByName("default");
- return skeleton;
- }
- function render() {
- timeKeeper.update();
- var delta = timeKeeper.delta * timeSlider.get();
- if (timeSliderLabel) {
- var oldValue = timeSliderLabel.textContent;
- var newValue = Math.round(timeSlider.get() * 100) + "%";
- if (oldValue !== newValue) timeSliderLabel.textContent = newValue;
- }
- var offset = bounds.offset;
- var size = bounds.size;
- renderer.camera.position.x = offset.x + size.x - 50;
- renderer.camera.position.y = offset.y + size.y / 2 - 40;
- renderer.camera.viewportWidth = size.x * 2;
- renderer.camera.viewportHeight = size.y * 2;
- renderer.resize(spine.ResizeMode.Fit);
- gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
- gl.clear(gl.COLOR_BUFFER_BIT);
- renderer.begin();
- state.update(delta);
- state.apply(skeleton);
- skeleton.updateWorldTransform(spine.Physics.update);
- skeleton.x = -200;
- skeleton.y = -100;
- renderer.drawSkeleton(skeleton, true);
- stateNoMix.update(delta);
- stateNoMix.apply(skeletonNoMix);
- skeletonNoMix.updateWorldTransform(spine.Physics.update);
- skeletonNoMix.x = size.x + 45;
- skeletonNoMix.y = -100;
- renderer.drawSkeleton(skeletonNoMix, true);
- renderer.end();
- }
- init();
- transitionsDemo.assetManager = assetManager;
- transitionsDemo.loadingComplete = loadingComplete;
- transitionsDemo.render = render;
- };
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