SpineAnimationStateTrackInspector.cs 2.8 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated April 5, 2025. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2025, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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  28. *****************************************************************************/
  29. using Spine.Unity.Playables;
  30. using UnityEditor;
  31. using UnityEditor.Timeline;
  32. using UnityEngine;
  33. using UnityEngine.Timeline;
  34. namespace Spine.Unity.Editor {
  35. #if UNITY_2019_1_OR_NEWER
  36. [CustomTimelineEditor(typeof(SpineAnimationStateTrack))]
  37. [CanEditMultipleObjects]
  38. public class SpineAnimationStateTrackInspector : TrackEditor {
  39. public override TrackDrawOptions GetTrackOptions (TrackAsset track, UnityEngine.Object binding) {
  40. TrackDrawOptions options = base.GetTrackOptions(track, binding);
  41. options.icon = SpineEditorUtilities.Icons.skeletonDataAssetIcon;
  42. options.trackColor = new Color(255 / 255.0f, 64 / 255.0f, 1 / 255.0f);
  43. return options;
  44. }
  45. }
  46. #else
  47. [CustomEditor(typeof(SpineAnimationStateTrack))]
  48. [CanEditMultipleObjects]
  49. public class SpineAnimationStateTrackInspector : UnityEditor.Editor {
  50. protected SerializedProperty trackIndexProperty = null;
  51. public void OnEnable () {
  52. trackIndexProperty = serializedObject.FindProperty("trackIndex");
  53. }
  54. public override void OnInspectorGUI () {
  55. serializedObject.Update();
  56. EditorGUILayout.PropertyField(trackIndexProperty);
  57. serializedObject.ApplyModifiedProperties();
  58. }
  59. }
  60. #endif
  61. }